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Pojo's World of Warcraft TCG
Card of the Day
 

Valthak Spiritdrinker

 

Card Number - 263/361

Card Rating:

Sealed: 3.33
Constructed: 3.00
Casual: 3.67
Raid: 2.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 03.19.0
7

 

SpoonMan
Valthak Spiritdrinker

When I first saw this guy, people told me his effect just meant you couldn't be killed by Onyxia's powers. Recently I discovered that while Valthak is on the field, you cannot lose. It's a jank effect that will probably only delay the inevitable in any but the closest games, but if you look at Valthak's stats you'll realize that they're actually pretty good. The only 4-cost ally with better total stats than valthak is the vanilla 5/3 guy. Valthak has a solid 3/4 putting him out of range of damage spells other than lightning bolt, and giving him enough attack to take out most mid-range allies. Sure at turn 4 you could be playing Ophelia, but what if you want to be more aggro? And next set, combined with Queen of the Banshees this guy could become pretty mean.

Constructed 4/5 I actually see some potential in this guy
Casual 5/5 It doesn't get much more jank YEAH
Limited 4/5
Raid 1/5 no ferocity

Gijs
aka Warchief Thrall

Valthak Spiritdrinker

Horde

Warlock

Cost: 4

Attack: 3

Health: 4

Your hero can't be destroyed.

Well hello everyone to another week of World of Warcraft COTD reviews, let’s see what we have today.

Valthak is a nice addition to the Horde army, it has better stats the Thunderhead Hyppogryph, but this one doesn’t have ferocity.

It does have a effect, was keeps your Hero from being destroyed, but make no mistake, if your Hero has no health left, you have lost.

So I personally prefer the Hyppogryph over this card, striking immediately is a big advantage.

But this is nice card, which can certainly see play, but not much I think.

Card Rating: 3/5

Sealed: 4/5

Constructed: 3/5

Casual: 4/5

Raid:1/5

See you on the Battlefield

Warchief Thrall

 
Sovelin Valtkak Spiritdrinker
Horde Ally
Cost: 4
3/4
Power: Your hero can't be destroyed.

A 3/4 for a 4-drop. His (I think) stats aren't too bad, but it's his ability you're after. Your hero can't be destroyed means exactly what it sounds like. As long as Valthak is on the field, your hero is immortal. Even taking fatal damage won't kill it. Personally, though, I don't think this card makes the cut.

The only way that Valthak is really useful is if you can keep him alive. So you are going to need a healthy stock of protectors and a way to keep their health up (deacon johanna). But if you have all that already on the field, you don't really need Valthak. He is best used in a warlock build after the next set comes out. He would make a decent combo with Doomguard. Otherwise, save your resources.

Sealed: 3/5 (With limited removal, he may buy you a couple extra turns.
His stats also aren't that bad for a drop 4.)
Constructed: 1.5/5 (May keep you alive one extra turn)
Casual: 3.5/5 (Have some fun with him)
Raid: 1/5 (He won't hinder Onyxia one bit)
Red Comet Valthak Spirit Drinker

Before I get to the review proper I thought I'd introduce myself, the names Red Comet.

I've played many  TCGs so I figured I'd give my opinion on cards for the one I'm playing currently.

If you see issues with my reviews I welcome you to PM me on the pojo boards( I'm Red Comet there as well).

Now on to Valthak

A 3/4 4 drop ? Not the worst stats but there's better out there .

Oh you hero can't be destroyed ? Well my friends that is sick.

The best uses for this card involve stall but right now WoW isn't set up for that.

Instead Valthak belongs in warlock where the hero takes a ton of damage or priest where the armor isn't going to absorb many hits.

Next set I see a lot of potential with Paladins but right now he's a very specialized card that needs much thought before he's played

Card Rating:

Sealed: 2/5

Almost worthless but if you luck into a warlock he might be worth the slot

Constructed: 2/5

As I said he's got potential just not the card pool to support it.

Casual: 3/5

It doesn't hurt a deck in this format if you toss in a valthak but don't expect him to win you any games

Raid: 4/5
If you can keep him alive he saves you from Ony's 20 tap death bomb

Fredrik Garnvall
 
WoW TCG Player / Judge Lv1
Sweden :-)
Valthak Spiritdrinker

Greetings, Pojo-readers! This is my first COTD ever, so let’s get started!

Valthak is a Horde Ally with 3 ATK and 4 Health for a cost of 4 resources. Nothing special here, but look at his effect. He gives your hero a protection from being destroyed! How good isn’t that?!

Well, that’s the question. When you look at this card, you’ll probably wonder where this card might fit in. In constructed or casual, there are better cards to use then this one. Valthak’s effect doesn’t give enough protection to be useful. If your hero has taken lethal damage is waiting to die, your opponent will target this ally for their next attacks. And when Valthak dies, so does your hero. Though, this card could be nice in a raid, but with all the destruction Onyxia has, she will eat this guy to breakfast.
There is also a possible combo with one of the new Unique Allies which will arrive in “Through the Dark Portal”. I’m of course speaking of Queen Sylvanas Windrunner. Get her out and this fellow, your opponent will have a hard time killing you. That is, if Sylvanas survives.

Overall, he’s an ally with decent stats for 4 resources. The effect won’t really matter in most cases.

Constructed: 2/5
Sealed: 2.5/5
Casual: 2/5
Raid: 3/5
Russian Mafia Hello everyone, my name is Russian Mafia aka Trevor, and this is my first COTD. And now on with the reviewing. Valthak Spirit Drinker. Ally, undead Warlock. Text: Your hero can’t be destroyed. Valthak is a 4 for 4/3. Not bad for the cost. And then there’s the effect. HOLY MOLLY!!!! HERO CAN’T BE DESTROYED??? This is the card that saves you at the last possible moment, when you need to set up another combo or set up defenses. Of course Valthak then becomes the prime target for your opponent. He can survive most ally attacks, and he can take maybe a couple of abilities (Accept fire ball J). I would run two, maybe 3 of these guys in any deck. It lets you delay the inevitable. You definitely do nit want to use him by turn 4.

Sealed: 4 can’t beat that effect

Constructed: 4

Casual: 4 annoy your friends

Raid: same as sealed

 

 


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