Pojo's Warcraft news, tips, strategies and more!

Warcraft Home
Message Board
Pojo's Books


Card Game
Card of the Day
TCG Strategies
Top 10 Lists

Spoilers
Base Set Spoiler

Writers
Aganej2

Contact Us

Magic
Yu-Gi-Oh!
Pirates
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's World of Warcraft TCG
Card of the Day
 

Rite of Vision

 

Card Number - TDP-306

Card Rating:

Sealed: 2.33
Constructed: 2.00
Casual: 2.33
Raid: 1.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.16.0
7

 

Gijs
aka Warchief Thrall
Rite of Vision
Horde
Quest

Tauren Hero Required
During your turn, pay 3 to complete this quest.
Reward: Put a Spirit Guide ally token with 1 ATK and 1 health into play. At the start of your next turn, remove that ally from the game. If you do, choose a card from your collection, reveal it, and put it into your hand.

I find Race bound Quests risky, and this one isn’t an exception. Sure it’s searching ability is a good thing, but you have to keep the Spirit Guide alive during your opponents turn.

So if you have some protectors out, or you’re opponent isn’t going to attack, this card might work.

Sealed: 2/5
Constructed: 2/5
Casual: 2/5
Raid: 1/5

See you on the Battlefield
Red Comet Rite of Vision
One thing before I start in casual your collection is every card you own. In any other format your collection is your side deck.

The rulings for Through the Dark Portal apply here folks so no you can't use this to get an arcane torrent.

Despite those rulings this is still a good card just not something you'll get to use that often.

The spirit ally is just to weak odds are it'll die before your next turn on the off chance it doesn't that effect can be game breaking.

Stick to casual if you want to use this.

Sealed: 1/5

Constructed:1/5

Casual:2/5
Might actually work I stress the word might.
Raid:1/5
Dead
End
Mikie
Tauren Week, day 3... "Moo, are you happy now??"

Rite of Vision (Horde)

Quest

Tauren Hero Required. During your turn, pay 3 to complete this quest.

Reward: Put a Spirit Guide ally token with 1 ATK and 1 Health into play. At the start of your next turn, remove that ally from teh game. If you do, choose a card from your collection, reveal it, and put it into your hand.

This card seems to be just on the wrong side of broken to me. In Magic, card that allowed you to search OUT of the game for cards got banned quick like. This one may as well.

Card advantage wins games. Plain and simple. Being able to search your deck for a specific card is very powerful, as its not just card advantage, but its teh card that you want advantage. Being able to search your entire COLLECTION for a card? Thats just wrong. Fortunatly, there is a catch. You need to keep a little 1/1 alive for an entire turn to succeed. This may prove difficult with all the Intercepts, Firebolts, Frost Novas, breath weapons from dragons, and about a million other effects, that seem to be just randomly lying around in this game. But if you can manage to keep the wolf alive, this card CAN be a game breaker.

Its good to note that this card comes with restrictions. You can only search for a card that would be legal in your deck. If you are playing a Warrior, you can't search for a Warlock card. If you are playing a Tauren (which you must be), you can't search for an Alliance card or a card that requires a race other than Tauren. And you can't search for a card if it would exceed the number of that card allowed in your deck. This means that if you are playing a Warrior, you can't grab yourself a 5th copy of Demoralizing Shout. But past that, you are golden. You can put 2 of a card in your deck, and have 2 ready to be grabbed if the wolf survives for teh whole turn.

Sealed: 4/5 Here, your wolf is the least likely to be destroyed through abilities. If you draft this card, make sure to try and draft a few protectors. As far as I know, this card only allows for you to search your drafted cards not in your deck, but I could well be wrong.

Constructed: 3/5 The wolf will have a hard time staying alive for a turn here. But if you can pull it off, this card could either turn the tables on your opponant, or solidify your win.

Casual: 3/5 Same as Constructed.

Raid (Onyxia): 2/5 Here is where your wolf has the least chance to stay alive. Ony has way too many ways to kill Allies, between a ton of whelps, event cards, and abilites, your wolf most likely won't survive OUT of your turn, let allown into the next... And really, if he does, that one card may make the difference, but its not likely to be THAT helpful.
 

 

 


Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.