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Pojo's World of Warcraft TCG
Card of the Day
 

Korthas Greybeard

 

Card Number - TDP-174

Card Rating:

Sealed: 2.50
Constructed: 2.00
Casual: 2.00
Raid: 1.50

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 05.30.0
7

 
Red Comet Korthas Greybeard

A boring effect that completely negates his protector status.

Bleh.

Sealed:1/5
Constructed: 1/5
Casual: 1/5
Raid: 1/5
Dead
End
Mikie
Ooo... we get a dwarf today... i wonder if we'll ever get a Lagforge card? Hmm....

Korthas Greybeard (Alliance)

Ally- Dwarf Paladin

1 cost, 1 ATK (Melee), 2 Health

Protector, Activate>> Prevent the next 1 damage that would be dealt to target hero or ally.

Well... this guy is kinda simaler to yesterdays ally. A 1/2 Protector for 1 isn't a bad deal. His ability kinda throws me off, though. Since you have to activate to protect, you can't protect AND prevent in the same turn. This does have other benefits, though. If Korthas happens to be teh target of the attack, or an ability, you can always activate him to prevent 1 damage to himself, or you can put a 1 damage buffer on any other character. Over all, you can find better turn one allies, but he IS a cheap protector, and some decks need that.

Sealed: 4/5 He's cheap, he's a protector, and he has damage prevention. Lots of things are better in sealed, and I think Korthas is.

Constructed: 3/5 He can find a place in a few decks that want to make it later in the game. Early on protectors can stall the game for a turn or two more, just enough to get where you want.

Casual: 3/5 Here, he's slightly more likey to get played that constructed, just cuz in Casual people will play there crazy/fun decks that don't really NEED to win.

Raid (Onyxia): 2/5 He's OK here, but not going to survive long enough to be useful. Find someone else, someone more offensive (Unless you are tanking).

Brian Foster
Hello all and welcome to Protector's week....a day late sorry :OP

Alliance Ally
Korthas Greybeard
Protector
Cost: 1
Atk: 2(melee)
Health: 2

tap->Prevent the next 1 damage that would be dealt to target hero or ally this turn.

Okay, so for this guys cost he has pretty standard stats. His ablity is okay, would be alot
better if you could use it with a little more suprise, still ya might be able to use it to mess
up how your opponet wants to kill things early game.

Sealed: 3/5 Cheap and might keep something else (maybe itself) alive early game so you can get something
better on the board

Constructed: 2/5 to many other things that cost the same, that are better to play in this format

Casual: 2/5 same here

Raid: 1/5 won't live long enough to make a difference

 

 


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