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Sings, I get Violent
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 09.10.07
When Smokey Sings, I get Violent
During your turn, destroy When Smokey Sings, I get
Violent and pay 5 to complete this quest.
Reward: Target opponent destroys one of his
Holy crap. Wowzers.
All that god stuff. Pay 5, sac a resource, destroy
a resource. This is pretty crazy. Obviously, this
card won't find a home in EVERY deck, but if you are
playing a deck that doesn't require a high amount of
resources to run, this card should find its way into
Sealed: 2/5 A bit too risky to play in sealed, as
you'll be losing a resource too.
Constructed: 4/5 If you are playing a fast deck
that doesn't need more than 4 or 5 resources, this
card is great. Assuming your opponent is playing a
slower deck, you can slow it down even more. :)
Casual: 4/5 In multiplayer casual, you'll have
plenty of time to get the resources that you'll
need, and with this card, you can really mess your
Raid: 3/5 In Onyxia, this won't be too helpful,
but in MC, when the bosses only have a few turns to
get resources, this'd be great.
WHEN SMOKEY SINGS. . . .
Personally, I don’t like hardly any
of the new quests in FOO. Some of the commons are
ok, but the rares just don’t seem to have the pop
that a rare should have.
Enter popless quest #1. When Smokey
Sings, I get violent.
This one costs you 5 resources,
during your turn only, and you have to destroy this
quest. Then your opponent destroys one of their
own? Basically you both destroy a resource, but you
have to exhaust 5 to make that happen. I don’t see
this quest as making it into any tournament winning
deck. Why give your opponent the chance to put a
big ally that he resourced into his graveyard so he
can Chase it back to his hand?
The ONLY combo for this right now is
with Morlug Soulslaver that does 1 damage when you
destroy one of your resources. Awful for
Might shine here, especially later in MC raid.
Sings, I Get Violent
I don't get this card to be frank. Essentially you
have to pay 5 during your turn, destroy this card (a
resource), all to force your opponent to destroy one
of their resources.
The question that troubles me is: why? What's the
point? The only situation that I can think of to do
this would be when you have more resources then your
opponent, in which case, why would you worry about
Sealed, Constructed, Casual and Raid: 1/5 across the
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