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Lost!

 

Card Number - FOO-239

Card Rating:

Sealed: 2.67
Constructed: 2.88
Casual: 3.50
Raid: 1.33

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.12.0
7

 
Dead
End
Mikie
Lost!

Quest

During your turn, pay 3 to complete this quest.

Rewad:  Put a unique Goblin ally token named Ringo into play with 0 ATK, 1 health, and "At the start of your turn, draw a card."

I'm seeing a definite trend in this weeks cards...  :)

This one, I'm not too thrilled about.  Here is the deal:  You get a little 0/1 goblin in play that lets you draw a card each turn.  Sounds cool, right?  And it is.  I'm not going to lie.  I'm the insane guy that'd play this card ALL THE TIME.  But the problem is that 1 health is WAY too easy to kill.  A random attack that you can't block, some crazy ability... or even some not so crazy ability.  Unfortunately, Ringo is just do darn easy to dispose of, making this card a waste of time in most situations.  There is one upside, though.  If you play this card, you can be pretty sure that Ringo will be one of your opponents first targets, so you can work that into your strategy.

Sealed: 3/5  You won't get many protectors to keep Ringo going, but your opponent probably won't get many ways to pop him off once he comes out.

Constructed: 2/5  Ringo will die so fast in constructed that being 'lost' and permanently respawning 'lost' will be the least of his concerns.

Casual: 4/5  This is where Ringo will shine.  I've play A LOT of Casual games where players will let anything go just to see what kind of fun effects it will have.  If your friends play like this (Mine do), Lost! can make for some fun games.

Raid: 1/5  In all raids, Lost! will be next to useless, as raid bosses and Ony have more than too many ways to kill little loser allies with only one health.

Be aware that I don't normally rate a card with a 1...  I will usually have my reasons.  I almost NEVER hate a card, and if I do, I won't ever rate it a 1 just cuz I don't personally like it.  I will always try to give my best reasons why I think the card deserves a 1 out of 5.  Feel free to flame me at:  darrishellbinde@yahoo.com
KJFJustice

LOST!

 

Poor Ringo.  He’s lost, but while he survives in your party, you draw a card at start of your turn.  He costs 3 on your turn only to create.  I don’t know, it’s hard to keep 1 health allies alive.  Your opponent may just ignore it for a turn or two, in which case drawing 1 extra card is par for the game, but if you get 2, then you’re ahead.  But if not and he attacks or uses an ability on it, then at least you made him do something to get rid of the token instead of attacking or using an ability on your more important cards.  You know, sort of like a magnet that can’t destroy anything.  Except in a Shaman deck with Kal’ai where Ringo then will have an attack number.  Not too bad a card.

 

Sealed:             3.0

Constructed:     2.5

Casual:             2.5

Raid:                            1.0

turkeyspit Lost!

No, we are not talking about that crappy TV show, but a really interesting quest. During your turn, Pay 3, and summon a token to the field with 0 ATK, 1 Health. If you can keep this little guy alive, at the start of each of your turns you get to draw 1 card. Sweet!

Obviously this only works well in a control deck, as it needs a constant stream of protectors to keep it safe. Having said that, your opponent is almost forced to destroy that token, which takes the pressure off your Hero.

It also has decent synergy with Defias Brotherhood, so you may see this card pop up in a Smurf deck near you!

--------------------------------------

Sealed:
2/5 - You may not have sufficient protectors to make this card viable.

Constructed:
4/5 - If you plan with this card in mind, it can become a powerful draw engine for you.

Casual:
4/5 - See Constructed

Raid:
2/5 - Your Protectors are better suited to protecting your Hero.

 

 


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