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The Fare of Lar'korwi

 

Card Number - FOO-233

Card Rating:

Sealed: 2.17
Constructed: 2.88
Casual: 3.33
Raid: 2.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.14.0
7

 
Dead
End
Mikie
The Fare of Lar'korwi
Quest
Pay 3 to complete this quest.

Reward: Ally cards in your hand are instant this turn until you play an ally.

Uh... huh.  Well, this one isn't as useless yesterdays.  Actually, I kinda like this one.  Just cuz its quirky.  :)

Pretty much, you ideally want to do this on your opponents turn to drop a blocker when they aren't really expecting one.  Or if an ally has a 'comes into play ability' that will mess your opponent up when they attack.

Sealed: 3/5  While not amazingly useful, if you get lucky, this card can ruin your opponents game.

Constructed: 3/5  In the right deck, this card can be a great way to keep you alive, or to throw your opponents plans off.

Casual: 4/5  Fun times with this card in Casual.  nothing like randomly dropping guys on your opponents turn to see there reactions...

Raid:  3/5  Not particularly useful, but could make for some fun situations.
KJFJustice

THE FARE OF LAR’KORWI

 

This card has a nice chilling effect.  Pay 3 to make allies instant this turn until you play one.  Make your opponent think twice when you do the quest.  The problem here is you have to have resources available on your opponent’s turn to pay the quest and summon the ally.  So generally, you’ll be doing little on your turn if you want to use this quest and summon the ally on your opponent’s turn.  If you want to surprise your opponent with a protector like parvink, that could work I guess.

 

You could also use it to summon an alliance ally with an exhausting power at the end of your opponent’s turn.  Then you can use that power immediately at the start of your turn without your opponent getting a chance to stop it.  Hmmm.  Primalist Naseth anyone??
 

This card could have some pop, but seems too expensive.  1 or maybe even 2 cost would seem ok, but 3 makes it hard to use.

 

Sealed:             2.5

Constructed:     2.5

Casual:             3.0

Raid:                 2.0

turkeyspit Fare of Lar'Korwi

I find this card interesting, as it can make cards with Activated effects more viable. Being forced to wait a whole turn before you can exhaust an Ally and get it's effect means you have to protect it from your opponent.

By paying 3 and completing this quest, you can then summon a card like Chromie at the end of your opponent's turn, and then use her effect during your next turn. Sweet!

Not a Quest for everyone, but I can see some nice combos with this card.

------------------------------------------

Sealed:
1/5 - Purely a combo based card

Constructed:
3/5 - You can plan some brutal combos with this card

Casual:
3/5 - See Constructed

Raid:
1/5 - Combo decks don't fare as well against Raid decks.

 

 


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