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Call of the Wild

 

Card Number - FOO-19

Card Rating:

Sealed: 2.50
Constructed: 3.90
Casual: 4.00
Raid: 1.87

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.27.0
7

 

SpoonMan
Call of the Wild
This is a nice alternate Cat Form, which does that little bit of extra damage to their hero. It lacks the bounce effect of the usual Cat Form, but I'm pretty sure that isn't a big deal.

Constructed 3.5/5
Sealed 1/5
Casual 4/5
Raid 1/5

Gijs
aka Warchief Thrall

Call of the Wild

Well first of all Congratulations to Turkeyspit, reaching the rightful age of …. ( how old can Turkeyspit get?)

 

This card is a nice addition to the already powerful Druid abilities .

The big question is not IF you want to play this card, but which cards have to go to make room for it.

 

Taking the standard druid build, I would suggest cutting the Rakes for 2 or 3 copies of this card.

 

Now to the cards effect it self, first of all, it gives you cat form, which is what it’s all about, so that’s good.

However, it also deals 1 damage to the opponents Hero even if you attack a ally, which helps you dealing the final damage.

 

Sealed: 2/5
Constructed: 4/5
Casual: 5/5
Raid: 1/5

 

See You on the Battlefield

 

Warchief Thrall

KJFJustice CALL OF THE WILD
Everyone say- Happy Birthday Turkeyspit!! Are you old enough to go stick dollar bills into stripper’s panties yet? Boy I remember my firs.......ummmm..., back to the review.
Call of the Wild is an Instant 3 cost that does 2 things. It gives your hero Cat Form, and it deals 1 melee damage to target opposing hero when your hero attacks anything. This is nice for Cat Form decks because if you attack the hero, it’s the same as a +1 to the hero. If you attack an ally instead, you still get 1 damage on the hero. Nice. This is a little costly at 3, but it is a 2nd way to give your hero Cat Form.

Sealed: 3.0
Constructed: 4.0
Casual: 3.0
Raid: 3.0
turkeyspit Call of the Wild

This card from FOO is a very interesting addition to the Feral Druid lineup.

It costs one more resource to play then Cat Form, and it cannot be returned to your hand when destroyed. The payoff though is that whenever your Hero attacks, you deal 1 damage to an opposing hero. So, if you attack your opponent's Hero, you would at least 2 damage. If instead, you attack an opponent's Ally, you would still deal 1 damage to your opponent's Hero.

Will Call of the Wild completely replace Cat Form? It's hard to say really. Despite it's heftier cost, Call of the Wild enables you to deal more damage, which is the goal of this decktype. At the same time though, Shaman and Priest decks are very popular, and both have access to low cost Ability removal, which makes Cat Form a safer choice.


-------------------------------------

Sealed:
4/5 - it's unlikely that your opponent's will have access to ability removal, and this ability just does more damage then Cat Form, making it less important that you draft other cards like Predatory Strikes.

Constructed:
4/5 - another great addition to the Feral Druid arsenal.

Casual:
4/5 - see constructed

Raid:
2/5 - Abilities are easily destroyed, but then you can attack a Whelp/Minion, and still inflic(t damage to a Boss.


* I mentioned yesterday that Prowl and today's card have a bit of a conflict, and I'll explain why.

When you propose a combat with Call of the Wild, it's effect triggers, adding a packet of 1 Damage onto the chain. If your opponent doesn't interrupt the combat, that packet will be dealt BEFORE the protect point. Why is that important? Because whenever your hero deals damage, Prowl returns to it's owners hand. This means that your hero will loose Stealth BEFORE the protect, thereby allowing your opponent to use a protector to block your attack.

 

 


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