Mage ability cost 6
The papa of Frost Nova...not only do you get to
ping every opposing ally and hero, you get to
draw a card for each ally and hero you pinged.
This allows you to fuel Runesong Dagger, drawing
some more cards to further complicate your
opponents life. Rush decks beware, if the mage
can stall until turn 6, most of your allies will
disappear and the mage will have a full hand of
cards, awaiting the next barrage. This card
seems best in a control type deck, taking
advantage of Runesong Dagger and Devil-Stitched
Leggings, but don't limit it to pure defense,
there are plenty of allies and abilities that
will power up the damage inflicted.
Drawing cards is what will keep the mage in many
battles, hopefully this card will bolster the
mage class so they can start to compete in
Sealed: 5/5 Sweeps the board and draws cards,
what is not to like. Could be a bomb in sealed.
Constructed: 4/5 Same as above, but it needs
help. I would try and find 2+ spots in my deck.
Casual: 5/5 Massive damage, great draw
power...Nothing like a Frost Nova followed by an
Arcane Explosion to get your
opponents blood boiling.
Raid: 3/5 Great against those pesky baby
dragons, not so great against Rags, against
Mathy almost negligible. Situational,
depends which one you are raiding.