Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 01.24.08
Tinkermaster Overspark (Alliance)
8 cost Ally- Gnome Engineer (Unique)
5 ATK (Melee), 6 Health
At the start of your turn, you may put an equipment
card from your graveyard into play.
Much like many of the
cards previewed this week, Mr. Overspark here is
expensive to play. His stats are kinda low for an 8
cost, but really, if you are playing Tinkermaster
Overspar, you are playing him for his ability, which
is pretty powerful. Any equipment card from your
graveyard every turn? Keep bringing back healing
potions. Or any other disposable Equipment card.
Sounds good to me. :)
Sealed: 2/5 You might not get that many equipment
cards in sealed, so this guy probably wouldn't be
worth his cost.
Constructed: 3/5 This depends on the deck that you
are playing. Sometimes, its not worth 8 to bring
back equipment cards, if you are just going to win
the next turn anyway. :)
Casual: 4/5 There are some fun possibilities with
Tinkermaster Overspark. Like I said, returning
healing potions over and over again will irritate
your opponant to no end.
Raid: 3/5 Raid bosses and dragons always seem to be
able to destroy your equipment without much hassle.
Tinkermaster Overspark can make that easier to
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