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Pojo's World of Warcraft TCG
Card of the Day
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Fortune Telling

 

Card Number - TDP-143

Card Rating:

Sealed: 2.00
Constructed: 1.50
Casual: 3.00
Raid: 1.00

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 01.07.08

 

Dead
End
Mikie
Fortune Telling

8 Cost, Ability

Turn your deck over.

First off, I hope everyone had a happy few holidays, and I'd like to apologize for my recent absence before that.... Once again, my stupid life got in the way of what I want to do.  :D  On to the card.

Well, this one didn't take long to write up.  Its pretty straight forward.  You flip your deck over so that you are seeing the bottom card of your deck all the time.  When you draw, you draw the card that you are looking at.  The benefit is that you know what you are going to get.  The drawback is that your opponant does too.  My problems with this card are two.  First, its so freakin' expensive.  In Magic, a card that lets you always play with the dark card of your deck face up only costs 5, and resources in WoW are much the same.  Second... well, I thought about the second one, and I give up on that.  So, I'll forget it.  My problems with this card are ONE... the cost.  :)

Sealed:  3/5  Not amazing, but it could be fun.  You'll be lookin' for cards to fill your deck anyway, go ahead and play it.

Constructed: 2/5  I don't see how this card is really going to make a huge difference for anyones game except when you are asked to name a card, then reveal the top card of your deck.  Its too expensive to be worth playing in most decks.

Casual: 4/5  High rating in casual is due to the fact that its fun playing with your deck face up.

Raid: 1/5  Don't bother... its a late game card with no powerful effect in raids, and since its harder to keep your resources (dragons can kill 'em all), its that much harder to play.

Phil Novikov
Fortune Telling

Hey there and welcome to the first COTD review of the year!
First of all, let me introduce myself. My name is Phil and I have been playing Magic: the Gathering since 2000 and WOW MMORPG since 2005. When I first heard of the development of WOW TCG, I was rather skeptical – you know, they make the trading card games that cease to exist after a set or two about everything that’s popular – about the movies, comics, cartoons, etc, why not make a TCG about the online game with the biggest number of subscribers all over the world? But then I saw that WOW TCG has a really good realization of the mechanics that are featured in the online game plus it offers a lot for your creativity. Needless to say, it’s well-balanced too and is quickly becoming the second most playable TCG in the world, leaving behind even the veterans. But enough about the game you already know and love, let’s head to the Card of the Day.

Fortune Telling has a big, not to say huge casting cost of 8. A card with a cost like that should make your victory much closer, like High Overlord Saurfang or Spirit Healer do. But everything that Fortune Telling does is turning your deck over! The wording is not very clear, but that means that you play with your deck revealed to all players! How could that be an advantage? Your opponents will know about the threats and will be prepared to face them. They will not only be aware of the card you are going to draw the next turn, they will be able to write a nearly full decklist of your creation. Of course, the card was meant to give you some advantage as well. Apart from letting you make some future plans it allows you to get a full effect from quests like The Formation of The Felbane which lets you reveal (but everything is already revealed, so no surprises!) top four cards of your deck and then put an ally, ability, equipment and quest card into your hand. The other example is Overseer Oilfist, an ally which lets you choose an equipment card from the top 4 cards of your deck. You can manage to organize your top cards with the help of quests or abilities like Hunter’s Track Humanoids, but still I don’t think it’s worth to even try this “combo”.

Sealed: 1/5 – in a format where it’s almost impossible to make a synergy with this card, it’s clearly useless.
Constructed: 1/5 – as I have mentioned before, a card with a cost of 8 must do something very powerful to make part of a competitive deck.
Casual: 2/5 – if you play for nothing but fun, this card can certainly bring you some, because it changes one of the basic rules. You can try some tricks with the deck filtering when you know the upcoming cards.
Raid: 1/5 – here its value is pretty close to the constructed and that means that Fortune telling is useless in raids.

 

 


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