Dnecrofear16's Top 10 Spell cards (Post ban)

Mike B's Top 10 Spell cards

These are 10 spell cards that will see alot of play in tournaments, if not seen already.  These cards also follow the ban list coming in October (So dont expect HFD or Raigeki on this list).  I also didnt include the staple cards (Pot of Greed, GC, Monster Reborn, etc) on this list because Im trying to show poeple there are other spell cards out there besides the ones you always see.

10) Soul Release:

Normal Magic:
Select up to 5 cards from either you or your opponent's Graveyard and remove
them from the current Duel.

An awsome card that everyone should at least consider side-decking.  The ability to remove any 5 cards from either Graveyard without cost is very nice.  Pack 3 of these in a deck and you have a good defense against chaos.  These are great even in an anti-chaos deck, maybe you could just remove all monsters in your opponents Graveyard so they can't revive them.  Awsome card, simply put.

9) Giant Trunade:

Normal Magic:
Return all Magic and Trap Cards on the field to the respective owner's hand.

This card will be a very good replacement for HFD once the ban list hits.  Even though it dosen't destroy the cards, it returns them to the hand, which can sometimes be just as good.  If you have any cards that could make your opponent discard from their hand (Don Zaloog, Spirit Reaper, Confiscation, etc...) this card is great.  Since it came in the Joey starter, everyone should have at least one of the common version.  Pack one or 2 in your deck if your afraid that you cant use your Harpies Duster anymore and your opponent likes to use lots of traps.

8) Book of Moon:

Quick-play Magic:
Flip 1 face-up monster on the field into face-down Defense Position.

This card can be a life-saver when your open to an opponents attack.  Since its quick-play, you can activate it like a trap.  If your opponent uses their Jinzo to attack, just spring this on em' and wipe it out with one of yours.  It also works if you flip your Magician of Faith to get back a Pot of Greed, just play this and flip her right back down during the same turn.  Good card and the quick-play ability just makes it that much more better.

7) Scapegoat:

Quick-play Magic:
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

Ah yes, these little sheep have seen much use since their release.  First off, this is another quick-play, which makes it awsome.  Second, for a quick-play, to summon 4 tokens for no cost to the feild as protection is unmatched.  The down side is, they cannot be used for tributes, or tribute decks would run 3 of these babies.  If you dont main-deck this, chances are, you at least have him side-decked just in case your opponent is ruthless on the offensive.  Not much else to be said.

6) Nobleman of Crossout:


Normal Magic:
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.

An interesting card.  I guarentee more use of this card following the ban list and people are deprived of their Raigeki's.  I know, most of the time, people will not attack a face-down card, especially when your opponent has a sadistic smirk on their face when they set it.  That is where this card is God.  Mainly, its because of its first effect to remove the monster from play instead of destroying it.  Use this on your opponents Fiber Jar and watch them sob.  Downside, if you use it on a Magician of Faith or something and you have one in your deck as well,  it too gets removed from play.

5) Snatch Steal:

Equip Magic:
Take control of one of your opponent's face-up monsters. Your opponent gains
1000 Life Points at each of his/her Stanby Phases.

Almost like a new Change of Heart.  Take control of one of their monsters (Face-up only) and use it as your own for the game, at the small cost of them gaining 1000 LP per turn.  This is great if you plan to "sac" their monster right away for your Dark Ruler or Jinzo.  Even if you dont, and you can get a clear shot on their LP, them gaining 1000 LP wont help them much.  A good replacement for CoH, or in general if you already use it.

4) Swords of Revealing Light:


Normal Spell:
Counting from your opponent's turn, none of your opponent's monsters can attack for 3 turns of his/her own. When this card is activated, opponent's face down monsters at that time are turned face-up, but remain in Defense Position. Any effects the monsters may have are immediately activated.

Ah yes, the famous SORL card.  Im sure 99% of everyone out their has this in their deck.  Probably one of the best stall cards for any deck.  Stops your opponent from attacking for 3 turns, and allows you 3 turns to go on the offensive.  Another great effect of it is that it reveals the monsters on yuor opponents side of the feild.  sometimes this is bad (Fiber jar, Night Assailant, etc..), But most of the time its good because you can run through your opponents defenses without wondering what you might attack.  Great card all around.

3) Premature Burial:

Equip Magic:
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with this
card. When this card is destroyed, the monster is also destroyed.

Most people run this in their deck along with the other two revival cards (Monster Reborn and Call of the Haunted).  Its basically the magic form of Call of the Haunted with a minimal cost of 800 LP.  When its destroyed, so is the monster.  Simple as that.  Not much more to be said, great magic card.

2) Heavy Storm:

Normal Magic

Destroys all Magic and Trap cards on the field.

Its strange, most people know Dark Hole to be a staple in all decks, so why not this?  Its Dark Hole, but for M/T's.  So what if it destroys yours?  Most people run onyl between 5-8 traps in a deck.  The new HFD in October.  Said and done.

1) Mystical Space Typhoon:

Quick-play Magic:

Destroy one Magic or Trap card on the field.

Yes, I know.  This is probably the most abused magic card on the game.  Everyone runs 3 of these.  They're quick-play, which is a major advantage.  You can chain this card to so many things, prior you set it on the feild on your turn.  Say you play Monster Reborn and your opponent activates Imperial Order, you can chain with MST to destroy it!  Even though it cant negate cards, its still great.  Just set it facedown on your tunr and the minute your opponent sets a trap card, activate it to immediately destroy it.  An AWSOME card.  No experienced duelist should be without these.

Well, thats it.  Those are the top 10 non-staple magci cards (Post ban-list).  Ill be back next week with my top 10 Traps and magician cards.