A.J.'s Top Ten Spellcaster Cards (Monster and Spells/traps) Hey, A.J. here. Here is my list of top ten Spellcasters for traditional format of gameplay. Traditional 10. Witch of the Black Forest/Sangan Grab your Jinzo/End of Anubis/any other low defense beatdown creature when it dies. Or, grab the almighty number 9 card... 9. Watapon When it's added to your hand from your deck by a spell trap or monster effect, you may automatically special summon it to the field. Helps get out the slightly bigger creature in your hand. 8. King of the Swamp A powerful creature despite his stats, a possible one turn paladin with the right cards. Dump him for poly then revive him to fuse with your DM to bring out Paladin. Who needs Buster Blader? 7. Dark Magician Knight/Knights Title Turn the faithful DM into his knightly form to vanquish your opponents most annoying card. Same stats as DM, and can't be turned against you if it hits the graveyard 6. Des Feral Imp This little reptile let's you recycle any card you want from your graveyard (Fiendish laughter) 5. Monster Reborn I call back my DM and fuse it or knight it 4. Magical Scientist/ Sanwitch Um let's see...sac 3000 lp to summon 3 sanwitch, the give scientist united we stand to scientist....SMACK! Or, use his special ability to help summon the #1 monster 3. Dark Magician of Chaos Get back united, get back scientist, special a bunch of fusions, give united to DMoC... 2. Dark Magician Girl In my book she is number one, but her effect isn't fully realizable until MoBC is released in english. 1. Sorcerer of Dark Magic Use the force...No traps work that hurt you....you don't want to activate Mirror force...