Adam Jones Kawrou's Yu-Gi-Oh! Top 10 Things that you do NOT to face when playing Burn Well, after a while of not submitting anything, I think it's about time that I submit something else that may or may not be read, but if you are following one of the "Advanced Meta" (gags), then you may wish to read on. #10. RDS-EN022 through to RDS-EN027 - While the first four only work if normal summoned successfully, they can still negate traps and let your opponent get another monster. The last two are the most annoying, where they lock your field of your set defenses during the battle phase. #9. Xing Zhen Hu - A common that locks two of your face-down Spell or Trap cards. This should be chainable - but if it hits a Magic Cylinder, Draining Shield, or Sakuretsu Armor - they become useless #8. Nobleman Of Crossout - While most Burn cards aren't flip effects, I'm sure that you would like to use that Fiber Jar if possible, or maybe even Giant Germ or Nimble Momonga - or another swarming monster for back up. NoC makes this impossible - simply throws the monster out of play, along with any flip effect copies...I hate it....My poor Petens.... #7. Giant Trunade - This card is really mean. Blowing back that Wave-Motion Cannon that has been going for four turns...funny how it actually happens...why do people still use that card...Also, in most cases - unless you had set a Waboku or something...you may be out of luck on that turn. #6. Spell / Trap Removal - I'm talking about Mystical Space Typhoon, Dust Tornado, even Nobleman Of Extermination, Remove Trap and De-Spell can ruin your plays...Most of your defences will be Continuous Spell or Trap cards...so any of the above can really mess up your game plan. #5. Mobius The Frost Monarch - While I love the Monarchs, I hate to run into this thing. Two of your cards - gone when it comes into play. It ruins your whole strategy at times, but all you need is that one time that your opponent can turn the table and you could lose. At least you can Chain to his effect. #4. Burn / LP Gain / Stall Deck - While these three themes are normally ran together, it can be tough trying to maintain control. Also, it's going to be a VERY long duel... #3. Spell Canceller - While a tribute monster, and very weak - you can't do a thing to get rid of it. It also works like Jinzo as you all know and murders all of your Spell cards...truely annoying. What does Burn run to smite something with 1800 ATCK points? #2. Jinzo - I ph34r this card in more ways than any of you viewers could possible imagine. The last reason being that you can throw your; Wabokus, Draining Shields, Sakuretsu Armors, Magic Cylinder, Ring Of Destruction, and Gravity Binds right out the window...there goes over 1/3 of some decks... #1. Mataza The Zapper - It has a fair attack...it attacks twice more than often...and it gets under every bloody continuous defence wall!!!!!! (Gravity Bind, Level Limit Area - B, Messenger Of Peace...) As always, feel free to comment. I, Adam, can be reached at: adam_d_jones@hotmail.com And, as always, I'm sorry if this article was already posted.