Big Larry's top 10 cards for a Fusion death deck Most decks we see are swarm beast beatdown or maybe chaos control. Having grown tired of this childs play I have made a competitive Fusion death deck. It started out just for fun, but now I find it competitive against the minions of beastdom and chaos. A student of history I have learned successful conquerors are not afraid to steal the best war secrets from their subjects and vassels. I have taken this liberty and included these to create a fusion deck with 3 potent means of attack. It is a post ban deck. My fusion monsters all pack a very strong attack. 10. Polymerization(spell) You need 3, a no brainer. 9. King of the swamp(water atk 500/def 1100) put 3 in. KOS can be substituted for a fusion monster or discarded to search your deck for a polymerization. He greatly increases the probability of making your fusions happen(your 1st major attack threat). He can be searched from the grave yard with....... 8. Salvage(spell) put 2 in. Salvage lets you summon 2 water monsters with a def of 1500 or less. This is really great!!!2 KOS with 1 fusion piece equals a big bad monster and immediate field control. 7. Magician of faith(light atk 300/ def 400) put 3 in. flip this little spellcaster and return 1 magic card from your gravyard to your hand. You bring back polymerization, premature burial, pot of greed, mystic space typhoon, scapegoat change of heart.....think about it. also future evil, sinful plans. He is a light monster. 6. skilled dark magician(dark atk 1900/ def 1700) put 3 in. SDM is a solid beatstick and dark. Put 3 spellcounters on him from you or your opponents use of magic and you can send him to the graveyard during your main phase. Then special summon a dark magician(atk 2500/ def 2100) to the field. your opponent will not let this happen. It will mess him up. .5 Wave motion cannon(spell) Send this card to the graveyard.Inflict 1000 points direct damage to your opponent equal to the number of your standby phases that have passes after the card is activated. This continuous spell really bothers people. It can win the game for you by itself(your 2nd major attack threat). They will do their best to use their spell removal resources to blow it away. That is ok any way. So what they use their heavy storm or mystic space typhoon? You may counter, but it leaves the field open to unrestricted use of polymerization. 4. Fusion component monsters: Dark Magician(dark)atk 2500/ def 2100 put in 2, summoned skull(dark) atk 2500/ def 1200 Use 1, des kangaroo(dark) atk 1500/ def 1700 use 1, the forgiving maiden(light) atk850/ def 2000 use 2. Magical scientist(dark)only 1 allowed. Notice again the equal balence of light and dark monsters.....heh heh 3. Chaos monsters.....chaos sorcerer Use 2 and...Black luster soldier EOTB (only one allowed). These guys will demoralize your opponent. They pack monster removal with heavy attack and are special summoned. Think about it with this setup you can special summon a chaos monster and fusion monster and set a normal monster in the same turn. Huge attack... 2.Traps: Waboku use 3. Protect lfe points and skilled dark magician, Magic cylinder, magic drain use 2 .............and the number one card. Actually cards 1.The fusion deck: Dark Paladin atk 2900(game breaking effects) use 2, St. Joan atk 2800, Black skull dragon atk 3200, master of oz atk 4200, and for your magical scientist: Thousand eyes restrict,Dark balter, fiend skull dragon, and dark blade the dragon knight Fill out your 40 card limit with whichever support cards you wish suedoc@ejourney.com