Subject: Summoning GateGuardian Combo4--GateGuardianKeeper Summoning GateGuardian Combo4--GateGuardianKeeper This combo is quite similar to the previous combos I gave out. Use Card Destruction to graveyard the 3 elements and special summon it via Magician of Faith and Monster Reborn. 1st 5 Cards Needed Card Destruction Sanga of Thunder (or any 5+ level monster) Kazejin (or any 5+ level monster) Suijin (or any 5+ level monster) Any card 4 cards drawn from Card Destruction Magician of Faith Monster Reborn Darkness Approaches Any card Card drawn from 2nd turn drawn phase Any Card 1st turn: Use Card Destruction to remove the 4 monster cards to the graveyard. You then get 4 new cards (Magician of Faith, Monster Reborn, Darkness Approaches, and any other card). Set the Magician of Faith in face down defense position, ending your turn. 1st turn of opponent: Hopefully, your opponent doesn’t attack your monster or remove it from play. 2nd turn: Draw any card on your draw phase. Now you have 4 cards total in your hand (Monster Reborn, Darkness approaches,and 2 “any kind” cards). Use Monster Reborn to bring one of the elements to the field (special summon). Now flip summon Magician of Faith (flip summon) to get Monster Reborn back. Use Monster Reborn again to bring back a second element (special summon). Finally, use Darkness approaches and discard the two remaining “any” card in your hand to flip face down Magician of Faith on face down attack mode. Now flip summon Magician of Faith in attack mode again (flip summon) to retrieve Monster Reborn again. Use Monster Reborn to bring back the third element (special summon). Now you have all 3 elements of Gate Guardian on your field. 2nd turn of opponent: Pray that your opponent doesn’t have monster removal cards like Raeigki, Dark Hole, or Man Eater Bug (Fissure is ok since it kills Magician of Faith). If he has it any monster removal cards, say adios to your precious Gate Guardian pieces and forfeit the game… hehehe… 3rd turn: If you believe in the “heart of the card” you should be able to draw Gate Guardian. Special summon Gate Guardian by tributing all 3 elements on the field. Again, this combo is so difficult to achieve. Not only do you need to acquire so many cards but they all must be in correct order as well. But unlike my other combos, this gives some sort of leewayz. In the first 5 cards, you only need 4 out of 5 necessary cards. The fifth card can be anything. Same goes when drawing 4 more cards due to Card Destruction’s effect. You only need 3 out of 4 necessary cards, which gives you more chances. If your confuse about the whole step in this combo, try doing it yourself step by step. Hopefully you come up with same results as I did… Another drawback to this combo is your opponent’s countertraps. He/she will try to disrupt your combo, but ofcoarse, this is in the beginning stage of the game so chances are slightly on your favor. Anyways, if you think that this combo is impossible (meaning ILLEGAL), please explain your reason. I thought it over again and again, and this combo should be legal. I might have miss something. Your second turn is highly complicated step since you summon 5 times (2 flip summons and 3 special summons, which is technically LEGAL) GateGuardianKeeper flirtatiuzgemini@aol.com