Subject: Card Destruction and Magic Ruler- MajinUltima MajinUltima@hotmail.com AIM: MajinUltima Im doing a lot of these Tip posts now. Anyways, in the process of using my deck today, I pretty much realized that Card Destruction has reached the point where it will likely become 1 per deck. Because of Magic Ruler, Card Destruction has now become powerful enoguh to threaten someones game and end it within 2-3 turns. Literally, under the right circumstances you can easily eliminate 1/4 - 1/2 of their deck. I myself made my opponent draw 34 cards in the 3rd or 4th turn of the game when the poor guy only had 33 left. So, cards to help Card Destruction: - Magician of Faith - Cyber Jar - Hiros Shadow Scout - Hane-Hane - Wall of Illusion - Giant Trunade - The Bistro Butcher The general idea is to get as many cards in your opponents hand as possible and to then use Card Destruction to eliminate as much as possible. If you draw another CD in the process of the first one, or if youve got a Magician of Faith out, then you can easily continue this process. If they dont run out of cards, and you want to make sure they dont pull a 10-card combo and kill you in 1 turn, follow it up with things like Confiscation, The Forceful Sentry, Delinquent Duo, White Magical Hat, and Robin's Goblin to discard as much as possible from their hand to limit what little options they have left. You can always turn this into a more advanced more complex combo using strong monsters and monster revival cards as well as to hopefully increase you own drawing power a little bit. There isnt much point to this post, its just an eye-opener. The review staff had given this card 3.625 or something back in the LOB days, but times have changed and the card deserves a higher rating. I give it a 4.4 because it can do stuff, very BAD stuff... to your opponent that is, plus it can do GOOD stuff for you. You have to give credit to a card in a combo that can use only about half a dozen cards and discard your opponents entire deck in the process of 1 turn. And yes I mean 1 turn, it was a small ammount of luck with the monsters I got from the Cyber Jars effect on the previous turn, but the rest was pure evil skill. It was a foregone conclusion that even with half of the stuff I possessed for that turn, I could still have discarded a good 15 or so cards. So onto some combos: Magician + Card Destruction = Duh, once its used, use it again. Cyber Jar + CD = Excluidng the monsters you get, you both get cards in your hand, so lets take advantage of the 2 or 3 cards your opponent just drew and destroy them. Hiros Shadow Scout + CD = Similar to above, if it isnt a Magic, it goes to their hand, where you can blast it away. The Bistro Butcher + CD = Same as the above, make them draw, then blow them away. Giant Trunade + CD = Pop their Magic/Trap cards into their hand, places yours back down again, then sweep theirs away. Hane-Hane + CD = If an opponents monster is pestering you, return it, and then make it fly to the Graveyard. Wall of Illusion + CD = As if they didnt pay enough by attacking this in the first place, make them pay MORE. CD + Confiscation = Nuke their current hand, then destroy the best of what they drew. CD + The Forceful Sentry = If they drew something good, send it back down to the Deck to deal with at a later time. CD + Delinquent Duo = Hey, youre already done with the CD for right now, why let them keep the cards they just drew? Mix and match variations of the above however you want... as I usually say, why attack their Life Points, just attack the cards themselves. MajinUltima@hotmail.com AIM: (you guessed it) MajinUlitma This has been a presentation of UltimaCorp. _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com