Real Uses For Ring of Magnetism
by Proto Clyde

By now, most people should be using Ring of Magnetism correctly, by only playing it on their side of the field.  Its an official ruling at all the Sanctioned Tournaments, as well as on several sites.  Well, people seem to think there's no use for this card, but there are some small combos which *aren't* game-winners by any means, but are just neat.  Yeah, neat.

1) Ring of Magnetism + Reverse Trap
Pretty basic.  You play the ring of Magnetism on a monster, thinking your opponent will attack it in hopes of winning due to the loss of 500.  Even if the monster was lower in the first place, it will gain 500 when you flip Reverse Trap.

2) Ring of Magnetism + Unhappy Maiden
Stall for one turn.  Your opponent can only attack the Unhappy Maiden, and when they do, their turn will end.  Its simple, again, but often overlooked.

3) Ring of Magnetism + Witch of Black Forest
This combo works with a lot of cards, and again, is pretty basic.  They can only attack the card, which gives you a desired effect, such as picking out a card, or destroying a card (Man-Eater Bug).

4) Ring of Magnetism + Change of Heart
This isn't really a combo, but it's an anti-combo.  A monster equipped with Ring of Magnetism is immune to Change of Heart.  This is because if you opponent was to Change of Heart a RoM'd monster, that their monsters could only attack that monster, which is in their control- which is illegal.  Its a cool protection against Change of Heart, if you know your opponent has it coming up.

More combos will become evident with this card, making it much more useful as future expansions come out.

-ProtoClyde
bigjofba@aol.com