Subject: "can't hide" combo-Michael Tiedge Alright, this combo is designed to get rid of all your opponent's effect monsters and gets rid of any surprises like high defense monsters. What you need for this combo is: Light of Intervention (continuous trap: Monster cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.) Infinite Dismissal (continuous trap: All monsters of Level 3 or lower that are summoned to the field during this turn (excluding special summon) are destroyed at the End Phase of the turn) This combo can really screw over decks with a lot of flip effect monsters. Since all monsters are considered summoned (even in defense mode) you can use cards like trap hole and fissure more effectively. Plus put some high attack level four monsters in your deck and you've got a great combo. Your opponent won't be able to hide anything from you, well, besides magic and trap cards. And if they have any good defense monsters above level three (labrynth wall) put a few Michizures in ur deck too so when you tribute for a high level monster u can activate Michizure and destroy a monster on their side of the field and they'll be open to attack. Of course this combo has its downsides, like all combos do. You can't have any flip effect or level 3 and lower monsters in your deck, and cards that destroy magic and trap cards hurt too (mystical space typhoon, remove trap, etc.) but if you can pull it off, it's a great combo that I happen to use in one of my decks. If I made a mistake or if you have any questions just email me at Matiedge@aol.com. Michael Tiedge is my name. Yugioh is my game.