Subject: An older and interesting deck revisited post-PGD Hi, zealotpker here, if ya wanna email me im at vze39myj@verizon.net OK, so the deck we're looking at is...... SWARMAGE Now, most people think swarmage and say nimble momonga and giant germ; more interesting is an entire deck based on swarming (other than gravekeeper's of course); now, if their were more gravekeeper swarm cards this deck would be really nice as you could also use rite of spirit. And also, if call of the haunted were not restricted this would be cool (playing with 3 CotH on WWE got me 4 monsters out turn 2); now, as that is not the case we have to use other swarm cards. 3x Nimble Momonga 3x Giant Germ 3x Troop Dragon These are the generic swarm cards; we need more than that though for a deck, so we add in: 3x UFO Turtle 3x Giant Rat 3x Flying Kamikiri #1 3x Mother Grizzly 3x Shining Angel 3x Mystic Tomato And we also add in some searching for more speed 1x Sangan 1x WotBF It is necessary to realize that you are, at all times (even on the defensive) probably going to have at least 3 monsters on the field; this makes dark hole a BIG no-no; so we have to add in some removal 3x Skull Lair 1x Raigeki Skull Lair s extremely useful when you have such a fast cycling deck Now, if we have 3 monsters on the field (for the most part) at all times, what does that mean we should put in the deck? TRIBUTE MONSTERS! 2x Airknight Parshath 1x Jinzo 1x Barrel Dragon This puts us at 32 cards; now come the staples and other improtant stuff 1x Mirror Force 1x United We Stand 1x Pot of Greed 1x Sinister Serpent 1x Graceful Charity 1x Snatch Steal 1x Call of the Haunted 1x Premature Burial 1x Monster Reborn 1x Fiber Jar (maybe, at least to prevent deck out) 1x Imperial Order Ok, so we are at 43; so sue me; here come choices and decisions to be made; you can stay at 43 if you dont care that much; you always could eliminate the troop dragons or a set of 3 of the under 1500 attack searchers; you might also add in 3 bazoos as you will not run out of things to remove; and if you wanted to make this into a control deck, you could do that too. There are 27 swarm monsters in this deck; this will probably be overdoing it; you could always make this an exodia deck as it is insanely fast; although you can make this just about anything; you could even make it a last turn deck as barrel dragon will probably kill whatever your opponent has. This deck's power really comes out with united we stand. yo are regularly at 5 monsters on the field, which means +4000/+4000; below are possible deck types to make this: tactical deck relying on swarming to bring out heavy hitters and to stall until you can draw them exodia deck control/hand disruption deck speed deck (just overwhelm your opponent by getting to necessary cards quicker) elemental deck (using spirit of flames, rock spirit, and soul of purity and light to take out your opponent) (in the future) Reversed Worlds deck last turn deck there are probably a lot more; i thought of a cannon soldier launcher deck, but you wont get the swarm effects when you launch them for the most part, so i didnt think it would matter If you find you do deck out a lot, and decide to play fiber jar, well, be careful what you remove with skull lair and bazoo; maybe even add in some kycoos to remove your opponents good cards too; if you wanted, you could play an oversizred deck to stop deckout too; this is zealotpker signin' off emails go to, as i said, vze39myj@verizon.net