45-50 Card Deck based on research and experience on my duels frpm
12/10/02 through 01/2004.
Generally 45-50 card decks tend to be too
many cards in terms of speed and low top-decking(getting the card you really
need within your turn) draw probability. However it is still fun to play them
especially when you know you have a very complementary and powerful cards in a
deck. This article is simply to aid my fellow yugioh players who are new to
the realm of duel monsters. It is a generalization of a BIG DECK composition
but must have a smooth compatibility factor between monsters, spell, and trap
cards. Usually a beatdown deck could be an effective BIG DECK since it’s
simple purpose its to attack other monsters and hit the life points whenever
possible? Keep in mind that a 50 cards deck is mainly for fun-play. One needs
to compensate for the slowness and low drawing probability by using themed
based and/or monster type/attribute based deck. In the end BIG DECKSs are too
slow to be consistent winners but could prove fun to play based on type
related cards.
Monsters Cards
Total Monster Cards count: 10;
3-6(level 5 or 6) 10(level 1-4) 6 or 7 offensive and 3 or 4 defensive. Most
would be effect-based monsters unless their atk is above average like level 4
1900+ Attack or defense stats.
Effect Monsters
Total
Monster Cards count: 10; 3-5(monster removal & stoppage), 1-3 Extra
Drawing, 1-3 magic/trap negation/destruction/disruption/recursion.
Note1: What I mean by STOPPAGE, is using effect monsters whose effects
are designed to paralyze/remove your opponent’s monsters to prevent attacks
or to return them to the hand or deck.
Note2: Disruption can be deck/hand
depletion or Life Point burn effects.
Note3: Recursion can be reviving your
monsters and regaining spent/used life points, spell and trap cards.
Sample Effect Monsters:
Witch of the Black
Forest
Sangan
Cyber Jar
Fiber Jar
Magician of Faith
Mask of
Darkness
Newdoria
Yomi Ship
D.D. Warrior Lady
Mystic
Tomatoe
Magic/Spell Cards
Total Magic/Spell Cards count: 15;
3 of these Spell cards can be of a specialty variety based on compatibility
with Monster cards and trap cards you include in your particular 45-50 card
BIG DECK.
Include the most stable staple-type cards;
Monster
Reborn
Raigeki
Dark Hole
Premature Burial
Card Destruction(near
staple)
Graceful Charity
Pot of Greed
Change of Heart
Swords of
Revealing Light
Harpy’s Feather Duster
Heavystorm
Mystical Space
Typhoon
Snatch Steal(near staple)
Mirage of Nightmare
Trap
Cards
Total Trap Cards Count: 10: 3-5(monster removal &
stoppage),
Include the most stable staple-type card: Some of these aren’t
so much a staple trap card yet do provide a very consistent effectiveness in
most deck-types;
Trap Hole
Bottomless Trap Hole
Call of the
Haunted
Imperial Order
Magic Cylinder
Mirror Force
Seven Tools of
the Bandit
Magic Jammer
Magic Drain
Solemn Judgment
Torrential
Tribute
Waboku
Sakuretsu Armor
Widespread Ruin (another identical
trap card yet has a different card-art/name called Claymore Mine) far as I
know these aren’t out yet in English/U.S..
Horn of Heaven.
Time
Seal
Reckless Greed
Ring of Destruction
A Basic 45 Deck
Composition
20-25 Monster Cards
10-15 Spell Cards
05-10 Trap
Cards
A Basic 50 Deck Composition
25-30 Monster
Cards
15-20 Spell Cards
10-15 Trap Cards
I hope this
article will help those who are willing to except my tips and
suggestions.
Comments
are welcomed
DUEL WITH HONOR
Angel
AFernan104@aol.com