A neat monster-remove-from-play combo By Angel-from-a-higher-plane!


Here's a neat monster-remove-from-play combo; it involves these cards followed by an analysis of the individual cards and their combo:

1)Different Dimension Gate DCR-044 (not exact card wording here)
Select 1 monster card from each player's field and remove them from play. When this card is DESTROYED and sent to the graveyard, return those removed monster cards back onto the field in their previous battle positions.

2)Non-Spellcasting Area DCR-043
All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card(excluding this card).

3)Giant Trunade MRL-048
Returns all Magic(SPELL) and Trap Cards on the field to the respective owner's hands.

     The cool thing about this combo is that it involves cards that each are self-reliant. Different Dimension Gate can be used in a bind to remove a strong or annoying monster for a turn or two. It works well with most decks and recursive monsters like Bubonic Vermin(PSV-057), Nimble Momonga(MRL-086), also there's high defense level 4+ and various flip-effect monsters. Non-Spellcasting Area is the least useful of the three cards; hence the deck has to use normal monster cards to be effective. At least it can serve as bait for your opponents MST, HF Duster, and Heavy Storm. Giant Trunade is an old-school stable(NOT STAPLE) card; if it's not negated the opponent's monsters are usually left vunerable to all sorts of options you may have on hand to eliminate them.

     Basically this combo is to achieve a somewhat-free Dark Core(MFC-035):
Discard 1 card from your hand to the Graveyard to Remove 1 FACE-UP Monster Card on the field from play. Hand-To-Field Management in Yu-Gi-Oh! is crucial. On the average, a player has upwards of two-three cards in hand. Dark Core's effect trades 2 cards(Dark Core itself + Discarded Card) for 1(the opponent losing a Monster Card from the field). A Two to One ratio effect is not good and is average unless the discarded card is Sinister Serpent or Outstanding Dog Marron(DCR-062) resulting in an even 1-To-1 ratio effect.
    
     The above forementioned combo achieves this even ratio effect. It has a higher probability of being pulled-off in a beatdown deck that has many normal monsters like Level 4 1900 Attack power or 2000-2100 defense power. Even a normal good o' Summon Skull-type could benefit from this combo. Unlike Dark Core, Different Dimension Gate
(for now on referred to by DDG) does not require the targeted monster cards to be face-up on the field.

This is the best scenario for this combo:

     In today's Yu-Gi-Oh! TCG gaming environment most decks are Effect Monster heavy, barring the likes of Gemini Elf, Archfiend Soldier, and a few other normal 1900ATK beat-sticks on your opponent's field, you'd want to activate your Non-Spellcasting Area
(for now on refered to by N-SA)
first when your opponent has an effect monster card face-up or monster card set on his field and you have a face-up normal monster on your field, hopefully a beat-stick. Now activate your DDG and target your normal monster card and one of theirs. Since N-SA makes your normal monster card immune to other Spell cards and doesn't stop you from TARGETING your normal monster card, only your opponent's monster will be removed. Now this is where Giant Trunade(for now on referred to by GT) comes into play. Activate GT and send all Traps/Spell Cards into their respective owners' hand including your N-SA and DDG back to your hand. DDG states it has to be DESTROYED and SENT to the GRAVEYARD in order for those removed monsters to come back onto the field, however since GT is simply returned to your hand, you just permanently removed one of your opponent's monsters from play. It only cost you one card, GT; that is an EVEN RATIO EFFECT; 1 to 1. Plus you now have the option to play N-SA and DDG again if your opponent still has another monster card(Effect-Based or Set) on the field. In case their other monster card is a normal face up, there's always a useful Book of Moon. Just be aware of their spell-negations and your hand/field management though. Now, go duel honorably any comments are welcomed.


Angel-from-a-higher-plane
AFernan104@aol.com