I've found within the many tips
that have been submitted to this website variations and additions to a set of
Deck Master rules and abilities that I've been working on for a long
time. For those that are interested, I submit the current version of
these rules as I, their original creator, have created.
KENT REGAL'S
YU-GI-OH! TRADING CARD GAME - UNOFFICIAL DECK MASTER VARIATION
REFERENCE GUIDE
VERSION TWO
CREATED BY:
KENT REGAL
WITH MAJOR CONSULATION FROM:
ARRON BLADE
FEATURING VERSION NINE OF THESE
RULES
LAST UPDATED WITH DAWN OF DESTINY
PROMOTIONAL CARDS!
VERSION CHANGES
The following changes have been
made to this Reference Guide since Version One.
(1) The line "UPDATED FOR DAWN OF DESTINY PROMOTIONAL CARDS" in the
second paragraph of this document's heading now reads as follows:
"LAST UPDATED WITH DAWN OF DESTINY PROMOTIONAL
CARDS!"
(2) This section has been added to the
Reference Guide.
(3) The Deck Master Ability
"Double Trouble" has been added to both Black Luster Soldier - Envoy of the
Beginning and Chaos Emperor Dragon - Envoy of the End.
(4) The italicized text in the Feedback section has been reworded
from "Send comments, questions, suggestions, reviews, insults, compliments, or
other feedback to me at the following email address: kentregal@yahoo.com." to
"Send comments, questions, suggestions, reviews, insults, compliments, errors,
corrections, or other feedback to me at the following email address:
kentregal@yahoo.com."
(5) The credit "All
Those At My Local Yu-Gi-Oh! Tournament Location" in the Credits section has
been reworded to "Everyone, Both Yu-Gi-Oh! TCG Players and Management, At My
Local Yu-Gi-Oh! Tournament Location."
RULES
With the exception of the new
rules listed below, this Yu-Gi-Oh! TCG variation follows all rules and rulings
of Upper Deck's official English Yu-Gi-Oh! Trading Card Game.
(1) At the beginning of each duel, you and
your opponent each select one monster card from your deck and lay it facedown
on the table above your side of the field. This card will be known as
your Deck Master, and the area in which it resides will be known as your Deck
Master Zone. After both you and your opponent have chosen a Deck Master,
flip the two cards face-up and continue the duel.
The Deck Master Zone is not considered to
be a part of the field. Thus, the effects of cards such as Raigeki will
not affect any cards in the Deck Master Zone.
(2) At any time during the current duel
except for the Damage Step, you may Special Summon your Deck Master from its
Deck Master Zone to your side of the field in either face-up Attack position
or face-up Defense position.
This rule overrides the effect text of certain monsters such as
XYZ-Dragon Cannon or Yata-Garasu which stops them from being Special Summoned
or from being Special Summoned until certain requirements are fulfilled.
Thus, even if you choose a monster such as XYZ-Dragon Cannon or Yata-Garasu as
a Deck Master, you may still Special Summon them to the field at anytime
during the current duel except for the Damage Step.
(3) If your Deck Master is ever permanently sent to the Graveyard
or removed from the game, you automatically lose the current duel.
(4) When your Deck Master is on the field, you
may tribute it to the Graveyard to fulfill the summoning requirements of a
Fusion, Ritual, or Tribute Summoned monster, and that monster will immediately
become your new Deck Master, gaining all the advantages and disadvantages
thereof.
(5) At any time during
the current duel except for the Damage Step, you may tribute your current Deck
Master to the Graveyard and, at the same time, Special Summon your original
Deck Master to the field in the same battle position, and that monster will
immediately become your Deck Master, again, gaining all the advantages and
disadvantages thereof.
(6) If your Deck Master
is ever permanently sent to the Graveyard or removed from the game and you
immediately activate or use an effect which Special Summons a new monster to
your side of the field because the loss of your Deck Master fulfilled the
requirements for its successful activation, you do not lose the current duel,
and the Special Summoned monster becomes your new Deck Master, gaining all the
advantages and disadvantages thereof.
Example
1:
Your Deck Master is the Gate
Guardian.
Your opponent sends it to
the Graveyard by activating Raigeki on their turn.
You immediately activate the Quick-Play Spell Card
"A Deal With Dark Ruler" which you set on the field on your last turn.
You Special Summon a Berserk Dragon from your hand
to your side of the field.
Your Deck Master is now
Berserk Dragon.
You do not lose the current duel
yet.
Example 2:
Your Deck Master is the Gate Guardian.
On your turn, you activate the Spell card "Last Will."
You Special Summon your Deck Master, Gate
Guardian, to the field.
Your opponent activates
the Trap card "Torrential Tribute" which they set on their last turn.
You Special Summon a Spirit Reaper to your side of
the field using the effect of Last Will.
Your Deck
Master is now Spirit Reaper.
You do not lose the
current duel yet.
(7) Certain monsters have
one or more sets of special monster effects known as Deck Master Abilities
that they gain whenever you select them as your Deck Master and they are
either face-up on your side of the field or in your Deck Master Zone.
Currently, all holographic monsters in the American Yu-Gi-Oh! Trading Card
Game as well as a small number of selected non-holographic monster cards in
American Yu-Gi-Oh! Trading Card Game have at least one set of Deck Master
Abilities. To see the current list of all available Deck Master
Abilities in this game variation, see the Deck Master Abilities section later
in this Reference Guide.
When your Deck
Master is face-up on your opponent's side of the field, your Deck Master's
Deck Master Abilities continue to be in effect, however, your opponent has
control of them, rather than you. Also, your Deck Master's Deck Master
Abilities cease to be in effect when the original monster that you chose to be
your Deck Master is not currently acting as your Deck Master. Finally,
if you choose a monster to act as your Deck Master which is not holographic,
and there is currently a holographic version of that Deck Master available in
the official American Yu-Gi-Oh! Trading Card Game, your monster cannot use any
of its Deck Master Ability Sets.
DECK MASTER ABILITIES
There are six distinct types of
Deck Master Abilities. The information below outlines these types.
(1) CONTINUOUS-TYPE DECK MASTER ABILITIES
*Activate automatically at the beginning of the
current duel, and stay activate until the end of the current duel.
*Spell Speed: 1
*Only
cease to be active when negated or when the Deck Master they belong to ceases
to be either face-up on the field or in the Deck Master Zone
(2) COUNTER-TYPE DECK MASTER ABILITIES
*Activate whenever you trigger them outside of the
Damage Step
*Spell Speed: 3
*Are only briefly active when triggered
*Can only be triggered in immediate response to or triggered in a
chain immediately after the circumstances required for its activation (like a
Counter Trap Card)
(3) INSTANT-TYPE DECK
MASTER ABILITIES
*Activate automatically at the
beginning of the current duel
*Spell Speed: 1
*Are only briefly active at the beginning of the
duel
*Resolve before either player even draws the
first card from the top of their deck
*Can be
negated, since they do resolve at the same time as certain other effects can
become active
(4) SETUP-TYPE DECK MASTER
ABILITIES
*Activate automatically before the
current duel begins
*No Spell Speed
*Are only active before the current duel begins,
but stay in effect throughout the entirety of the current duel (but not for
the entirety of the current match)
*Modify the way
the current duel is setup by modifying either this game variation's Deck
Construction Rules (including Forbidden/Limited List) or Deck Master selection
*Cannot be negated, since they resolve before all
other effects can become active
(5) SPELL-TYPE
DECK MASTER ABILITIES
*Activate whenever you
trigger them during your Main Phase
*Spell Speed:
1
*Are only briefly active when triggered
(6) TRAP-TYPE DECK MASTER ABILITIES
*Activate whenever you trigger them outside of the
Damage Step
*Spell Speed: 2
*Are only briefly active when triggered
There are over 150 sets of Deck Master Abilities currently
available in this game variation. A complete list of these Deck Master
Ability sets can be found below. Also, note that if you select a Deck
Master that has more than one set of Deck Master Abilities, you must announce
which Deck Master Ability set that you will be using in the current duel when
you and your opponent first reveal your Deck Masters to one another.
DECK MASTER NUMBER: 001
DECK MASTER NAME: Airknight Parshath
DECK MASTER ABILITY NAME: Circle of Light
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK of all LIGHT
monsters on your side of the field by 700 points.
DECK MASTER NUMBER: 002
DECK MASTER
NAME: Alpha the Magnet Warrior
DECK MASTER
ABILITY NAME: Electromagnetic Enhancement
DECK
MASTER ABILITY TYPE: Continuous
DECK MASTER
ABILITY EFFECT TEXT: You may tribute only Alpha the Magnet Warrior from your
hand or the field to Special Summon Valkyrion the Magna Warrior from your hand
to the field. Also, double the original ATK and DEF of all Alpha the
Magnet Warriors on your side of the field.
DECK MASTER NUMBER: 003
DECK MASTER
NAME: Amazoness Swords Woman
DECK MASTER
ABILITY NAME: Girl Power
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT:
Increase the ATK of all monsters on your side of the field whose card name
contains the word “Amazoness” or who is named Amazon Archer by 250 points for
each monster, including this one, on your side of the field whose card name
contains the word “Amazoness” or who is named Amazon Archer.
DECK MASTER NUMBER: 004
DECK MASTER NAME: Asura Priest
DECK
MASTER ABILITY NAME: Spirit Monster Materialization
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK of all
Spirit-Type monsters on your side of the field by 1000 points.
DECK MASTER NUMBER: 005
DECK MASTER NAME: Axe Raider
DECK
MASTER ABILITY NAME: Blessings of the Weapon Smith
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: In addition to the effects of
Equip Cards, all monsters on the field increase their ATK by 1000 points for
each card Equipped to each of them.
DECK
MASTER NUMBER: 006
DECK MASTER NAME: B. Skull
Dragon
DECK MASTER ABILITY NAME:
Armor-Piercing Claws
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: When a DARK
Monster on the field attacks with an ATK that is higher then the DEF of
its controller's opponent’s Defense Position monster, inflict the difference
as Battle Damage to its controller's opponent’s Life Points.
DECK MASTER NUMBER: 007
DECK MASTER NAME: Banisher of the Light
DECK MASTER ABILITY NAME: Banishment of the Doomed
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Every card that is sent to the
Graveyard during the current duel will, instead, be removed from the game.
DECK MASTER NUMBER: 008
DECK MASTER NAME: Barrel Dragon
DECK MASTER ABILITY NAME: Immediate Equipment
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Downgrade all Barrel Dragons in
your hand and on your side of the field by 1 Level.
DECK MASTER ABILITY NAME: Triple Cannon Bombardment
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Whenever you summon a Level 7 or
higher monster to your side of the field (including Special Summons), activate
this effect to destroy 1 monster on the field.
DECK MASTER ABILITY SET NUMBER: 009
DECK MASTER NAME: Bazoo the Soul-Eater
DECK MASTER ABILITY NAME: Magic Soul Diffusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Both players may
now remove any type of card, whether monster, Spell, or Trap, instead of only
monster cards, from the game to fulfill the effects of Bazoo the Soul-Eater,
Kycoo the Ghost Destroyer, and Skull Lair.
DECK MASTER NUMBER: 010
DECK MASTER
NAME: Beast of Talwar
DECK MASTER ABILITY
NAME: Sword Master's Trick
DECK MASTER ABILITY
TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once
per turn, you may activate this Deck Master Ability to Special Summon 1 Beast
of Talwar from your hand in face-up Attack or Defense position.
DECK MASTER NUMBER: 011
DECK MASTER NAME: Berserk Dragon
DECK MASTER ABILITY NAME: Reckless Limitation Break
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: All monster cards
whose effect text say that they can only be summoned when at least 1 specific
monster, Spell, or Trap card is on the field or that they can only be summoned
through the effect of at least 1 specific monster, Spell, or Trap card may be
summoned without any specific monster, Spell, or Trap cards being on the field
or without the effect of specific monster, Spell, or Trap cards. This
does not apply to Fusion nor Ritual Monsters.
DECK MASTER NUMBER: 012
DECK MASTER
NAME: Beta the Magnet Warrior
DECK MASTER
ABILITY NAME: Electromagnetic Enhancement
DECK
MASTER ABILITY TYPE: Continuous
DECK MASTER
ABILITY EFFECT TEXT: You may tribute only Beta the Magnet Warrior from your
hand or the field to Special Summon Valkyrion the Magna Warrior from your hand
to the field. Also, double the original ATK and DEF of all Beta the
Magnet Warriors on your side of the field.
DECK MASTER NUMBER: ???
DECK MASTER
NAME: Black Luster Soldier
DECK MASTER ABILITY
NAME: A Call to Arms
DECK MASTER ABILITY TYPE:
Spell
DECK MASTER ABILITY EFFECT TEXT: Activate
this Deck Master Ability and discard 1 Black Luster Soldier from your hand to
the Graveyard to select 1 Ritual Monster Card or 1 Ritual Spell Card from your
deck and add it to your hand. Shuffle your deck afterwards.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Black Luster Soldier - Envoy of the Beginning
DECK MASTER ABILITY NAME: Formation of the
Heavens
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY EFFECT TEXT: Select 2 DARK
and 2 LIGHT monsters in your deck and discard them to the Graveyard.
Then, shuffle your deck.
DECK MASTER ABILITY
NAME: Double Trouble
DECK MASTER ABILITY TYPE:
Setup
DECK MASTER ABILITY EFFECT TEXT: As long as
this monster is your Deck Master, you may have up to 2 Black Luster Soldier -
Envoy of the Beginning (including this one) in your deck, instead of only 1.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Black Tyranno
DECK MASTER ABILITY NAME: Jurassic Power
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Add the following effect to each
Dinosaur-Type monster face-up on your side of the field:
“ If the only cards on your opponent's side of the field are
Defense Position Monster Cards, this card can attack your opponent's Life
Points directly. ”
DECK MASTER NUMBER: 013
DECK MASTER NAME: Blue-Eyes Toon Dragon
DECK MASTER ABILITY NAME: Toon World
Transformation
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT: Toon
Monsters may be Special Summoned without Toon World being on the field.
Toon Monsters may also attack on the first turn that they are Special
Summoned.
DECK MASTER NUMBER: 014
DECK MASTER NAME: Blue-Eyes White Dragon (Deck
Master Ability Set #1)
DECK MASTER ABILITY
NAME: Call of the Dragon Lord
DECK MASTER ABILITY
TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once
per turn, if you have a Lord of D. face-up on your side of the field, you may
activate this Deck Master Ability to Special Summon 1 Blue-Eyes White Dragon
from your hand to the field in face-up Attack or Defense position.
DECK MASTER NUMBER: 014
DECK MASTER NAME: Blue-Eyes White Dragon (Deck Master Ability Set
#2)
DECK MASTER ABILITY NAME: Pre-Emptive
Strike
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn,
activate this Deck Master Ability to select 1 monster that you summoned this
turn (including Special Summons). The selected monster may ignore the
effects of all cards on the field that stop it from attacking.
DECK MASTER NUMBER: 015
DECK MASTER NAME: Breaker the Magical Warrior
DECK MASTER ABILITY NAME: Rule-Bending Magic
DECK MASTER ABILITY TYPE: Setup
DECK
MASTER ABILITY EFFECT TEXT: As long as this monster is your Deck Master, you
may have up to 3 Breaker the Magical Warriors (including this one) in your
deck, instead of only 1.
DECK MASTER ABILITY
NAME: Energy-Increasing Spell
DECK MASTER ABILITY
TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once
per turn, if there is at least 1 face-up card on the field that you can put a
Spell Counter on, activate this Deck Master Ability to select 1 of these cards
and put a Spell Counter on it.
DECK MASTER
NUMBER: 016
DECK MASTER NAME: Buster Blader
DECK MASTER ABILITY NAME: Sword of the Dragon
Slayer
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability to negate the summoning (including Special Summons) of a
Dragon-Type monster and destroy it.
DECK
MASTER NUMBER: 017
DECK MASTER NAME: Byser Shock
DECK MASTER ABILITY NAME: Curse of Revelation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Any card set in a
Monster Card Zone on the field is automatically destroyed.
DECK MASTER NUMBER: 018
DECK MASTER NAME: Catapult Turtle
DECK MASTER ABILITY NAME: Barrier Breaker
DECK MASTER ABILITY TYPE: Counter
DECK
MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability to negate the
activation of a Continuous Spell or Trap Card and destroy it.
DECK MASTER NUMBER: 019
DECK MASTER NAME: Celtic Guardian
DECK MASTER ABILITY NAME: Obnoxious Restriction
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: All monsters with an ATK of 1900
points or higher cannot attack.
DECK
MASTER NUMBER: 020
DECK MASTER NAME: Chaos Command
Magician
DECK MASTER ABILITY NAME: Chaos Cloud
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
and discard 1 card from your hand to negate the activation of an effect that
specifically designates 1 or more monsters on the field as a target and
destroy the card that activated the effect.
DECK MASTER NUMBER: ???
DECK MASTER
NAME: Chaos Emperor Dragon - Envoy of the End
DECK MASTER ABILITY NAME: Double Trouble
DECK MASTER ABILITY TYPE: Setup
DECK
MASTER ABILITY EFFECT TEXT: As long as this monster is your Deck Master, you
may have up to 2 Black Luster Soldier - Envoy of the Beginning (including this
one) in your deck, instead of only 1.
DECK
MASTER ABILITY NAME: Eruption of Pandemonium
DECK
MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY
EFFECT TEXT: Once per game, activate this Deck Master Ability to select 1
monster with "Black Luster" or "Chaos" in its name in your deck and add it to
your hand. Then, shuffle your deck.
DECK
MASTER NUMBER: ???
DECK MASTER NAME: Chaosrider
Gustaph
DECK MASTER ABILITY NAME: Tribal
Warfare
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Each player
can only summon or control 1 Type of face-up monster at a time.
DECK MASTER NUMBER: 021
DECK MASTER NAME: Cosmo Queen
DECK
MASTER ABILITY NAME: Secret Magic Spell
DECK
MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY
EFFECT TEXT: Once per turn, activate this Deck Master Ability and pay 1000
Life Points to select 1 Level 7 or higher Spellcaster-Type monster on your
side of the field. During this turn, only the selected monster can
attack and it attacks all monsters on your opponent’s side of the field.
The effects of Effect Monsters destroyed by the selected monster in battle
cannot be activated.
DECK MASTER NUMBER:
022
DECK MASTER NAME: Curse of Dragon
DECK MASTER ABILITY NAME: Fiery Discharge
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Both players take
500 points of Direct Damage during each of their respective Standby Phases.
DECK MASTER ABILITY NAME: Breath of Burning
Land
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability to negate the activation of a Field Magic Card and destroy
it.
DECK MASTER NUMBER: ???
DECK MASTER NAME: D. D. Scout Plane
DECK MASTER ABILITY NAME: Converging of Worlds
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability and pay 2000 Life Points. Each player Special Summons as
many monsters that were removed from play as they can.
DECK MASTER NUMBER: 023
DECK MASTER NAME: D. D. Warrior Lady
DECK MASTER ABILITY NAME: Reappointment from Another Earth
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Downgrade all
Warrior-Type Monster Cards in both players’ hands and on the field by 2
Levels.
DECK MASTER NUMBER: 024
DECK MASTER NAME: Dark Balter the Terrible
DECK MASTER ABILITY NAME: Letter of
Discommendation
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT:
Downgrade all Fiend-Type Monster Cards in both players’ hands and on the field
by 2 Levels.
DECK MASTER NUMBER: 025
DECK MASTER NAME: Dark Flare Knight
DECK MASTER ABILITY NAME: Fusion's Final
Rewards
DECK MASTER TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Whenever a Fusion Summoned Fusion
Monster on your side of the field is destroyed and sent to the Graveyard,
activate this Deck Master Ability to Special Summon any Level 4 or lower
monster from your deck in face-up Attack or Defense or facedown Defense
position.
DECK MASTER NUMBER: 026
DECK MASTER NAME: Dark Magician (Deck Master
Ability Set #1)
DECK MASTER ABILITY NAME:
Knife Trick
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn, if
you have a Dark Magician face-up on your side of the field, activate this Deck
Master Ability to flip a coin. If it’s heads, destroy 1 monster on the
field.
DECK MASTER NUMBER: 026
DECK MASTER NAME: Dark Magician (Deck Master
Ability Set #2)
DECK MASTER ABILITY NAME:
Double Cast
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per game,
activate this Deck Master Ability when you activate a Spell and Trap card to
use the effect of the Spell or Trap card twice upon its activation, instead of
only once.
DECK MASTER NUMBER: 027
DECK MASTER NAME: Dark Magician Girl (Deck Master
Ability Set #1)
DECK MASTER ABILITY NAME: The
Magician's Cue
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability and pay half your Life Points to Special Summon 1 Dark
Magician from your hand or deck to the field in face-up Attack position.
DECK MASTER NUMBER: 027
DECK MASTER NAME: Dark Magician Girl (Deck Master Ability Set #2)
DECK MASTER ABILITY NAME: Soul Circle
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability to see a number of cards on the top of your deck equal to the
number of monsters in your Graveyard. Then, select 1 card, add the
selected card to your hand, and return the remaining cards from your deck to
your deck in the same order.
DECK MASTER
NUMBER: ???
DECK MASTER NAME: Dark Magician of
Chaos
DECK MASTER ABILITY NAME: Chaos Chain
Restriction
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: No monsters
can be Special Summoned.
DECK MASTER
NUMBER: 028
DECK MASTER NAME: Dark Master - Zorc
DECK MASTER ABILITY NAME: Ritual Cost Down
DECK MASTER TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability to Ritual Summon a Ritual Monster from your hand to the field
using its required Ritual Spell Card while also offering monsters whose total
Level Stars equal only 1 or more, instead of the number on the activating
Ritual Magic Card.
DECK MASTER NUMBER: 029
DECK MASTER NAME: Dark Necrofear
DECK MASTER ABILITY NAME: FINAL Magic Curse
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: You can set and
activate Spell cards with the words “Spirit Message” in their name ceases
being in effect, in which case, all Spell and Trap Card Zones on each side of
the field, with the exception of each side’s original 5, cease to exist as
soon as they no longer hold a Spell or Trap card.
DECK MASTER NUMBER: 030
DECK MASTER
NAME: Dark Paladin
DECK MASTER ABILITY NAME:
Spell-Shattering Slash
DECK MASTER TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability and discard 1 card from your hand to negate the activation
of a Spell card and destroy it.
DECK
MASTER NUMBER: 031
DECK MASTER NAME: Dark Ruler Ha
Des
DECK MASTER ABILITY NAME: Accursed Touch
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Negate the
effects of Effect Monsters destroyed by Fiend-Type monsters on your side of
the field in battle.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Dark Sage
DECK MASTER ABILITY NAME: Ancient Magic Scroll
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability to select 1 Spell Card from your deck, add it to your hand, and
then shuffle your deck.
DECK MASTER
NUMBER: 032
DECK MASTER NAME: Deepsea Warrior
DECK MASTER ABILITY NAME: Reflector Hole
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: When of 1 of your opponent’s
monsters attacks a monster on your side of the field, activate this Deck
Master Ability and tribute 2 monsters to negate the attack of your opponent’s
monster and inflict Direct Damage equal to the attacking monster’s ATK to your
opponent’s Life Points.
DECK MASTER
NUMBER: 033
DECK MASTER NAME: Different Dimension
Dragon
DECK MASTER ABILITY NAME: Reality Bend
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Once per
turn, activate this Deck Master Ability during your Standby Phase to select
and activate 1 of the following effects:
(1) Until
this effect is negated, negate the activation of all effects that do not
specifically designate 1 or more monsters on the field as a target and destroy
the card that activated the effect.
(2) Negate all
instances of the following effect activated by this specific Different
Dimension Dragon:
" Until this effect is
negated, negate the activation of all effects that do not specifically
designate 1 or more monsters on the field as a target and destroy the card
that activated the effect."
DECK MASTER
NUMBER: 034
DECK MASTER NAME: Don Zaloog
DECK MASTER ABILITY NAME: Hand of the Bandit
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Each time 1 of
your monsters inflicts damage to your opponent’s Life Points, you can select
and activate 1 of the following effects:
(1)
Select 1 card from your opponent’s hand randomly and discard it to the
Graveyard.
(2) Send 2 cards from the top of your
opponent’s deck to the Graveyard.
DECK
MASTER NUMBER: 035
DECK MASTER NAME: Dragon Seeker
DECK MASTER ABILITY NAME: Cry of Vengeance
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Whenever a Level 5 or higher
Fiend-Type monster is sent from the field to your Graveyard, you may activate
this Deck Master Ability and discard your entire hand to Special Summon 1
Buster Blader from your hand, deck, or Graveyard to the field in face-up
Attack position. Then, if a Buster Blader was summoned from your deck,
shuffle your deck.
DECK MASTER NUMBER: 036
DECK MASTER NAME: Exiled Force
DECK MASTER ABILITY NAME: Kamikaze Strike
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
and discard 1 card from your hand to tribute 1 monster on your side of the
field and destroy 1 other monster on the field.
DECK MASTER NUMBER: 037
DECK MASTER
NAME: Exodia Necross
DECK MASTER ABILITY NAME:
Congregation of the Dead
DECK MASTER ABILITY TYPE:
Setup
DECK MASTER ABILITY EFFECT TEXT: As long as
this monster is your Deck Master, you may have up to 4 Exodia Necrosses
(including this one) in your deck, instead of 3.
DECK MASTER ABILITY NAME: Human Sacrifice
DECK MASTER ABILITY TYPE: Instant
DECK
MASTER ABILITY EFFECT TEXT: Once per game, you may select 1 Left Arm of the
Forbidden One, 1 Left Leg of the Forbidden One, 1 Right Arm of the Forbidden
One, 1 Right Leg of the Forbidden One, and 1 Exodia the Forbidden One from
your deck and discard them to the Graveyard. Then, shuffle your deck.
DECK MASTER NUMBER: 038
DECK MASTER NAME: Exodia the Forbidden One
DECK MASTER ABILITY NAME: Gift of the Forbidden One
DECK MASTER ABILITY TYPE: Instant
DECK MASTER ABILITY EFFECT TEXT: Once per game, search your
deck for Left Arm of the Forbidden One, Left Leg of the Forbidden One, Right
Arm of the Forbidden One, and Right Leg of the Forbidden One, show these cards
to your opponent, and shuffle them back into your deck. You may now draw
2 cards instead of 1 during each Draw Phase.
DECK MASTER NUMBER: 039
DECK MASTER
NAME: Fairy King Truesdale
DECK MASTER ABILITY
NAME: Seed of Hope
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Whenever a
Plant-Type monster on your side of the field is sent to the Graveyard as a
result of battle, activate this Deck Master Ability to draw 1 card from your
deck.
DECK MASTER NUMBER: 040
DECK MASTER NAME: Fiber Jar
DECK MASTER ABILITY NAME: Bionic Absorption
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master
Ability to negate the activation of a face-up Effect Monster’s effect.
DECK MASTER NUMBER: 041
DECK MASTER NAME: Fiend Skull Dragon
DECK MASTER ABILITY NAME: Tornado Zone
DECK MASTER TYPE: Continuous
DECK
MASTER ABILITY EFFECT TEXT: Increase the ATK of all WIND monsters on your side
of the field by 700 points.
DECK MASTER
NUMBER: 042
DECK MASTER NAME: Fire Princess
DECK MASTER ABILITY NAME: Balance of Soul
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Each time you increase your Life
Points, activate this Deck Master Ability to inflict 500 points of Direct
Damage to your opponent’s Life Points.
DECK MASTER NUMBER: 043
DECK MASTER
NAME: Flame Swordsman (Deck Master Ability Set #1)
DECK MASTER ABILITY NAME: Ring of Fire
DECK MASTER TYPE: Trap
DECK MASTER
ABILITY EFFECT TEXT: Activate this Deck Master Ability when a FIRE monster on
your side of the field is sent to the Graveyard as a result of battle to
inflict 500 points of Direct Damage to your opponent's Life Points.
DECK MASTER NUMBER: 043
DECK MASTER NAME: Flame Swordsman (Deck Master Ability Set #2)
DECK MASTER ABILITY NAME: Risky Transfer
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
to transfer the ATK and DEF of 1 Warrior-Type monster on your side of the
field to the ATK and DEF of another.
DECK
MASTER NUMBER: ???
DECK MASTER NAME: Freed the
Brave Wanderer
DECK MASTER ABILITY NAME:
Thunder of Judgement
DECK MASTER ABILITY TYPE:
Spell
DECK MASTER ABILITY EFFECT TEXT: Once
per turn, activate this Deck Master Ability and remove 2 LIGHT monsters in
your Graveyard from play to destroy all non-LIGHT monsters on the field.
DECK MASTER NUMBER: 044
DECK MASTER NAME: Freed the Matchless General
DECK MASTER ABILITY NAME: Heavy Training Regimen
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK of all
Warrior-Type monsters on your side of the field by 1000 points.
DECK MASTER NUMBER: 045
DECK MASTER NAME: Fushioh Richie
DECK MASTER ABILITY NAME: Grace of the Undead King
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
when there is no monster on your side of the field to Special Summon 1
Zombie-Type monster from your hand. You can use this Deck Master Ability
once per turn.
DECK MASTER NUMBER: 046
DECK MASTER
NAME: Gamma the Magnet Warrior
DECK MASTER
ABILITY NAME: Electromagnetic Enhancement
DECK
MASTER ABILITY TYPE: Continuous
DECK MASTER
ABILITY EFFECT TEXT: You may tribute only Beta the Magnet Warrior from your
hand or the field to Special Summon Valkyrion the Magna Warrior from your hand
to the field. Also, double the original ATK and DEF of all Beta the
Magnet Warriors on your side of the field.
DECK MASTER NUMBER: 047
DECK MASTER
NAME: Gaia the Dragon Champion
DECK MASTER
ABILITY NAME: Infinite Polymerization
DECK MASTER
TYPE: Continuous
DECK MASTER ABILITY EFFECT
TEXT: A Fusion Monster can be Special Summoned without using Polymerization.
DECK MASTER NUMBER: 048
DECK MASTER NAME: Gaia the Fierce Knight
DECK MASTER ABILITY NAME: Swift Deployment
DECK MASTER ABILITY TYPE: Spell
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability
when a Level 7 or higher monster is the only monster in your hand to Normal
Summon it to the field in face-up Attack or facedown Defense position without
Tributing.
DECK MASTER NUMBER: 049
DECK MASTER NAME: Garnecia Elefantis
DECK MASTER ABILITY NAME: Night of the Full
Moon
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn,
you may activate this Deck Master Ability to Special Summon 1 Garnecia
Elefantis from your hand in face-up Attack or Defense position.
DECK MASTER NUMBER: 050
DECK MASTER NAME: Gate Guardian
DECK MASTER ABILITY NAME: Triple Elemental Force
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Monsters in your hand are
considered to be on the field when fulfilling the Special Summoning
requirements of Gate Guardian. Also, add the following effect to all
Gate Guardians on the field:
“As long
as this card remains face-up on the field, negate the effects of all Spell and
Trap cards.”
DECK MASTER NUMBER: 051
DECK MASTER NAME: Gearfried the Iron Knight
DECK MASTER ABILITY NAME: Weapon Breaker
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
when a card is equipped to a monster on the field to immediately destroy the
equipped card.
DECK MASTER NUMBER: 052
DECK MASTER NAME: Gemini Elf
DECK MASTER ABILITY NAME: Triadic Coalescence
DECK MASTER ABILITY TYPE: Trap
DECK
MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability when there are 3
monsters with the same name on the same side of the field to tribute 2 of the
3 monsters to the Graveyard and triple the original ATK and DEF of the third
monster.
DECK MASTER NUMBER: 053
DECK MASTER NAME: Giant Red Seasnake
DECK MASTER ABILITY NAME: Conjunction of the
Seven Seas
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase
the ATK of all WATER monsters on your side of the field by 700 points.
DECK MASTER NUMBER: 054
DECK MASTER NAME: Goblin Attack Force
DECK MASTER ABILITY NAME: Invincible Berserker
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Goblin Attack Forces do not change
it to Defense Position at the end of a Battle Phase in which they attacked,
nor can the attacks of all Goblin Attack Forces on your side of the field be
negated, except by a Deck Master Ability.
DECK
MASTER ABILITY NAME: Call for Backup
DECK MASTER
ABILITY TYPE: Setup
DECK MASTER ABILITY EFFECT
TEXT: As long as this monster is your Deck Master, you may have up to 4 Goblin
Attack Forces (including this one) in your deck, instead of 3.
DECK MASTER NUMBER: 055
DECK MASTER NAME: Goddess of Whim
DECK MASTER ABILITY NAME: Risky Fancy
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Add the following effect to each
LIGHT monster face-up on your side of the field:
“Toss a coin and call Heads or Tails. Call it right and this
card’s ATK will be doubled during this turn. Call it wrong and it will
be halved during this turn.”
DECK MASTER
NUMBER: 056
DECK MASTER NAME: Goddess with the
Third Eye
DECK MASTER ABILITY NAME: Fusion
Vision
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn,
activate this Deck Master Ability and discard 1 Spell card from your hand to
fuse 2 or more Fusion-Material Monsters to form a new Fusion Monster as if by
the effect of Polymerization.
DECK MASTER
NUMBER: 057
DECK MASTER NAME: Gravekeeper’s Chief
DECK MASTER ABILITY NAME: Return to the Field
of the Doomed
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Necrovalley
is always considered to be active on the field, all effects of Spell, Trap,
and/or Effect Monster Cards that involve Graveyards are negated, and neither
player can remove cards in the Graveyards from play. In addition,
increase the ATK and DEF of all monsters that includes “Gravekeeper’s” in
their card name by 500 points.
DECK MASTER
NUMBER: 058
DECK MASTER NAME: Great Dezard
DECK MASTER ABILITY NAME: Benefits of the
Priesthood
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY EFFECT TEXT: As long as this
monster is your Deck Master, you may have up to 4 Great Dezards (including
this one) in your deck, instead of 3.
DECK
MASTER ABILITY NAME: Forfeit of the High Priest
DECK MASTER ABILITY TYPE: Trap
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability
and remove 1 Great Dezard in your hand or Graveyard from the game or discard 1
card from your hand and remove 1 Great Dezard in your deck from the game to
Special Summon 1 Fushioh Richie from your hand, deck, or Graveyard to the
field in face-up Attack or Defense position. Then, if a Great Dezard
from your deck was removed from the game and/or a Fushioh Richie was Special
Summoned from your deck, shuffle your deck.
DECK MASTER NUMBER: ???
DECK MASTER
NAME: Guardian Angel Joan
DECK MASTER ABILITY
NAME: Double Regeneration
DECK MASTER ABILITY
TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT:
Activate this Deck Master Ability when you draw a card (or cards) to increase
your Life Points by 250 for every card that you draw.
DECK MASTER NUMBER: 059
DECK MASTER NAME: Guardian Ceal
DECK MASTER ABILITY NAME: Age of the Sword
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: You can add 1 Equip Magic Card
from your deck to your hand per turn instead of drawing 1 card during your
Draw Phase. Your deck is then shuffled. This effect applies to
both players.
DECK MASTER NUMBER: 060
DECK MASTER NAME: Guardian Grarl
DECK MASTER ABILITY NAME: Gathering of the
Guarded
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Effect Monsters
with "Guardian" in their name can be summoned to the field without any
specific Equip Magic Card listed in the effect text of these monsters being on
the field. At the moment this Deck Master Ability ceases to be in
effect, all face-up Effect Monsters with "Guardian" in the beginning of their
name, except for Guardian Sphinx, return to the owners' hands immediately.
DECK MASTER ABILITY NAME: Emergency Measures
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY EFFECT TEXT: As long as this monster is your
Deck Master, you may have up to 4 Guardian Grarls (including this one) in your
deck, instead of 3.
DECK MASTER NUMBER:
061
DECK MASTER NAME: Guardian Sphinx
DECK MASTER ABILITY NAME: Riddle of the Sphinx
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per
turn, activate this Deck Master Ability during your Standby Phase to select
and activate 1 of the following effects:
(1)
Until this effect is negated, when a monster attacks, its controller selects 1
card in his respective opponent's hand and calls the type of the card
(Monster, Spell, or Trap). If they call it wrong, the attacking monster
is returned to its owner's hand.
(2) Negate
all instances of the following effect activated by this specific Guardian
Sphinx:
" Until this effect is negated, when a
monster attacks, its controller selects 1 card in his respective opponent's
hand and calls the type of the card (Monster, Spell, or Trap). If they
call it wrong, the attacking monster is returned to its owner's hand."
DECK MASTER NUMBER: 062
DECK MASTER NAME: Harpie Lady Sisters
DECK MASTER ABILITY NAME: Exterminator Attack Infusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Add 500 ATK
points and the following effect to all face-up Harpie Ladies with 1300 ATK and
1400 DEF on your side of the field:
"As long as
this monster is face-up on the field, negate the effects of all Magic and Trap
cards."
DECK MASTER NUMBER:
063
DECK MASTER NAME: Harpie's Pet Dragon
DECK MASTER ABILITY NAME: Strength in Numbers
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY EFFECT TEXT: As long as all Harpie Ladies in
your deck have 1300 ATK and 1400 DEF, you may have an infinite number of
Harpie Ladies in your deck, instead of 3.
DECK MASTER NUMBER: 064
DECK MASTER
NAME: Helpoemer
DECK MASTER ABILITY NAME:
Crush Card Infection
DECK MASTER ABILITY TYPE:
Trap
DECK MASTER ABILITY EFFECT TEXT: Once per
game, activate this Deck Master Ability, offer 1 DARK monster as a tribute,
and discard your entire hand. Any opponent's monster with an ATK of 1500
or higher on the field, in your opponent's hand, or drawn in the next 3 turns
is automatically destroyed.
DECK MASTER
NUMBER: 065
DECK MASTER NAME: Hino-Kagu-Tsuchi
DECK MASTER ABILITY NAME: Spiritual Energy
Field
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: All Spirit
monsters remain face-up on the field and do not return to their owners' hands
during the End Phase of the turn that they are Normal Summoned, Flip Summoned,
or flipped face-up. At the moment this Deck Master Ability ceases to be
in effect, all face-up Spirit Monsters return to the owners' hands
immediately. Also, Spirit Monsters may be Special Summoned, although
they return to their owners' hands during the End Phase of the turn that they
are Special Summoned.
DECK MASTER NUMBER:
066
DECK MASTER NAME: Injection Fairy Lily
DECK MASTER ABILITY NAME: Injection Needle
Equipment
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Add the following
effect to all face-up monsters with an ATK of 500 points or less on your side
of the field:
"This card's effect can be activated
only during the Damage Step of either player's turn. Pay 2000 Life Points to
increase the ATK of this monster by 3000 points only during the Damage Step."
DECK MASTER NUMBER: ???
DECK MASTER NAME: Insect Princess
DECK MASTER ABILITY NAME: Rage-Inducing Nectar
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK of all
Insect-Type monsters on your side of the field by 1000 points.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Invader of Darkness
DECK MASTER ABILITY NAME: Book of the Shadows
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
and discard 1 card from your hand to flip 1 face-up monster on the field into
face-down Defense Position
DECK MASTER
NUMBER: 067
DECK MASTER NAME: Invader of the
Throne
DECK MASTER ABILITY NAME: State of
Anarchy
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY EFFECT TEXT: You may have an
infinite number of Snatch Steals in your deck, instead of only 1.
DECK MASTER NUMBER: 068
DECK MASTER NAME: Jinzo (Deck Master Ability Set #1)
DECK MASTER ABILITY NAME: Electromagnetic Seal
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability, discard 1 card from your hand, and pay half your Life Points
when your opponent either activates a Spell or Trap or summons a monster
(including Speical Summon) to negate the action and destroy the cards
involved.
DECK MASTER NUMBER: 068
DECK MASTER NAME: Jinzo (Deck Master Ability Set
#2)
DECK MASTER ABILITY NAME: Trap Paralysis
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: All Trap cards
cannot be activated. The effects of all face-up Trap cards are also
negated.
DECK MASTER NUMBER: 069
DECK MASTER NAME: Judge Man
DECK MASTER ABILITY NAME: Clear the Courtroom
DECK MASTER ABILITY TYPE: Trap
DECK
MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck Master Ability
and pay 1000 Life Points to remove all of your opponent's monsters on the
field from the game and inflict 500 points of Direct Damage to your opponent's
Life Points for each monster this Deck Master Ability removed from the game.
DECK MASTER NUMBER: 070
DECK MASTER NAME: Kaiser Glider
DECK MASTER ABILITY NAME: Surrogate of the Offering
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
and discard 1 Spell or Trap card from your hand to activate the following
effect:
"Select an opponent's monster and use it
as a Tribute in place of one of your own. This effect is considered to
be the activation and effect of a Spell card. If this effect resolves
without being negated, you cannot activate this effect, again, this turn."
DECK MASTER NUMBER: ???
DECK MASTER NAME: Kaiser Seahorse (Deck Master Ability Set #1)
DECK MASTER ABILITY NAME: Field of Healing
Light
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: At the
beginning of each of your Battle Phases, if you have a LIGHT monster face-up
on your side of the field, you may increase your Life Points by 500 points.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Kaiser Seahorse (Deck Master Ability Set #2)
DECK MASTER ABILITY NAME: The Emperor's Rage
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Downgrade all
LIGHT Monster Cards in both players’ hands and on the field by 2 Levels.
DECK MASTER NUMBER: 071
DECK MASTER NAME: Kanan the Swordmistress
DECK MASTER ABILITY NAME: Exchange of Sword
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Whenever 2 monsters battle, switch
the ATK and DEF of both monsters at the beginning of the Damage Step until the
end of the Battle Phase.
DECK MASTER
NUMBER: 072
DECK MASTER NAME: Kazejin
DECK MASTER ABILITY NAME: Elemental
Invigoration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: The effects of
Kazejin, Sanga of the Thunder, and Suijin may now be used an infinite number
of times.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Kinetic Soldier
DECK MASTER ABILITY NAME: Reconfiguration
Array
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability to select and activate 1 of the following effects:
(1) Until this effect is negated, all face-up
cards on the field are treated as Warrior-Type monsters.
(2) Negate all instances of the following effect activated by this
specific Kinetic Soldier:
"Until this effect
is negated, all face-up cards on the field are treated as Warrior-Type
monsters."
DECK MASTER NUMBER: 073
DECK MASTER NAME: Kuriboh (Deck Master Ability Set
#1)
DECK MASTER ABILITY NAME: Rainbow
Arch
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game,
activate this Deck Master Ability to allow all monsters on your side of the
field to attack your opponent's Life Points directly this turn.
DECK MASTER NUMBER: 073
DECK MASTER NAME: Kuriboh (Deck Master Ability Set #2)
DECK MASTER ABILITY NAME: Multiply Wall
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability and discard 1 card from your hand. Any damage inflicted
by an opponent's monster is decreased to 0 during this turn.
DECK MASTER NUMBER: 074
DECK MASTER NAME: Kwagar Hercules
DECK MASTER ABILITY NAME: Bait for the Swarm
DECK MASTER TYPE: Spell
DECK MASTER
ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability and
offer one monster on your side of the field as a tribute. Select 1
Insect-Type monster from your Deck and Special Summon it on the field in
face-up Attack or Defense Position or face-down Defense Position. The Deck is
then shuffled.
DECK MASTER NUMBER: 075
DECK MASTER NAME: Kycoo the Ghost Destroyer
DECK MASTER ABILITY NAME: Magic Soul Diffusion
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Spell and Trap
cards are considered to be monsters when removing cards from the game with the
effects of Bazoo the Soul-Eater, Kycoo the Ghost Destroyer, and Skull Lair.
DECK MASTER NUMBER: 076
DECK MASTER NAME: Lava Golem
DECK
MASTER ABILITY NAME: Hinotama Breath
DECK MASTER
ABILITY TYPE: Continuous
DECK MASTER ABILITY
EFFECT TEXT: Inflict 250 points of Direct Damage to your opponent's Life
Points during each of his/her Standby Phases.
DECK MASTER NUMBER: 077
DECK MASTER
NAME: Left Arm of the Forbidden One
DECK
MASTER ABILITY NAME: Spell of Assembly
DECK MASTER
ABILITY TYPE: Continuous
DECK MASTER ABILITY
EFFECT TEXT: Monsters on your side of the field are considered to be in your
hand when fulfilling the requirements to declare an automatic victory using
the effect of Exodia the Forbidden One.
DECK MASTER NUMBER: 078
DECK MASTER
NAME: Left Leg of the Forbidden One
DECK
MASTER ABILITY NAME: Spell of Assembly
DECK MASTER
ABILITY TYPE: Continuous
DECK MASTER ABILITY
EFFECT TEXT: Monsters on your side of the field are considered to be in your
hand when fulfilling the requirements to declare an automatic victory using
the effect of Exodia the Forbidden One.
DECK
MASTER NUMBER: ???
DECK MASTER NAME: Levia-Dragon
Daedalus
DECK MASTER ABILITY NAME: Second
Genesis
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn,
activate this Deck Master Ability to add 1 Field Magic Card from your deck to
your hand. Then, shuffle your deck.
DECK MASTER NUMBER: 079
DECK MASTER
NAME: Lord of D. (Deck Master Ability Set #1)
DECK MASTER ABILITY NAME: Offerings to the King
DECK MASTER ABILITY TYPE: Spell
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, you may activate this Deck Master
Ability and tribute 2 monsters to the Graveyard to play up to 2 Dragon-Type
cards from your hand as a Special Summon.
DECK MASTER NUMBER: 079
DECK MASTER
NAME: Lord of D. (Deck Master Ability Set #2)
DECK MASTER ABILITY NAME: Dragon Backup
DECK MASTER ABILITY TYPE: Spell
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability
and pay 500 Life Points to Special Summon 1 Dragon-Type monster from your
hand. If the Dragon-Type monster is Level 5 or higher, you must still
offer monsters as a Tribute in order to summon it.
DECK MASTER NUMBER: 080
DECK MASTER
NAME: Luster Dragon
DECK MASTER ABILITY NAME:
Gemstone Reflection
DECK MASTER ABILITY TYPE:
Counter
DECK MASTER ABILITY EFFECT TEXT: Activate
this Deck Master Ability when you have a face-up Dragon-Type monster on your
side of the field and an effect that specifically designates a target
activates to change the target of the effect.
DECK MASTER NUMBER: 081
DECK MASTER
NAME: Luster Dragon #2
DECK MASTER ABILITY
NAME: WIND Dragon's Hurricane
DECK MASTER ABILITY
TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT:
Activate this Deck Master Ability and return 1 face-up Level 5 or higher
Dragon-Type monster on your side of the field to the owner's hand to destroy
and Spell and Trap cards on the field.
DECK MASTER NUMBER: 082
DECK MASTER
NAME: Maha Vailo
DECK MASTER ABILITY NAME:
Sword-Enhancing Spell
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT: In
addition to the effects of Equip Cards, the ATK of LIGHT monsters is increased
by 500 points for each card equipped to each of them.
DECK MASTER NUMBER: 083
DECK MASTER
NAME: Man-Eater Bug
DECK MASTER ABILITY NAME:
Sacrificial Strike
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn,
activate this Deck Master Ability and pay 1000 Life Points to destroy 1
monster.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Manticore of Darkness
DECK MASTER ABILITY NAME: Circle of Life
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability during your End Phase and send any number of Beast,
Beast-Warrior, and/or Winged Beast-Type Monster Cards from your hand or your
side of the field to the Graveyard to Special Summon the same number of Beast,
Beast-Warrior, and/or Winged Beast-Type monsters of yours sent from the field
to the Graveyard during this turn to the field in face-up Attack or Defense
position.
DECK MASTER NUMBER: 084
DECK MASTER NAME: Marauding Captain
DECK MASTER ABILITY NAME: Allegiances in
Action
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: When you
succesfully Normal Summon a Marauding Captain, you may activate this Deck
Master Ability to Special Summon any monster from your hand, instead of only a
Level 4 or lower Warrior-Type monster, using Marauding Captain's effect.
DECK MASTER NUMBER: 085
DECK MASTER NAME: Mechanical Chaser
DECK MASTER ABILITY NAME: Sword of the Machine King
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK
of all Machine-Type monsters on your side of the field by 400 points.
Also, when a Machine-Type Monster on your side of the field attacks with an
ATK that is higher then the DEF of your opponent’s Defense Position monster,
inflict the difference as Battle Damage to your opponent’s Life Points.
DECK MASTER NUMBER: 086
DECK MASTER NAME: Metalzoa
DECK
MASTER ABILITY NAME: Machine Transportation Device
DECK MASTER ABILITY TYPE: Trap
DECK
MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck Master Ability
and pay half your Life Points to Special Summon 1 Machine-Type monster from
your hand, deck, or Graveyard in face-up Attack or Defense position or in
facedown Defense position.
DECK MASTER
NUMBER: 087
DECK MASTER NAME: Millennium Shield
DECK MASTER ABILITY NAME: Millennium Shield
Defense
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Add the following
effect to each Millennium Shield face-up on your side of the field:
"This monster is immune to the effects of all
Spell and Trap cards. Also, this monster is not destroyed as a result of
battle at any time, although damage calculation is applied normally."
DECK MASTER NUMBER: 088
DECK MASTER NAME: Mirage Knight
DECK MASTER ABILITY NAME: Birth of the Living Illusion
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability and pay 5000 Life Points to Special Summon 1 Fusion Monster
from your Fusion Deck in face-up Attack position.
DECK MASTER NUMBER: 089
DECK MASTER
NAME: Morphing Jar
DECK MASTER ABILITY NAME:
Conformity of Jar
DECK MASTER ABILITY TYPE:
Counter
DECK MASTER ABILITY EFFECT TEXT: Activate
this Deck Master Ability when a monster whose name contains the word "Jar"
activates its Flip Effect to replace its Flip Effect with the following one:
" Both you and your opponent discard the cards in
your hands and draw 5 cards from your respective Decks."
DECK MASTER NUMBER: 090
DECK MASTER NAME: Mudora
DECK
MASTER ABILITY NAME: Realm of Enchantment
DECK
MASTER ABILITY TYPE: Continuous
DECK MASTER
ABILITY EFFECT TEXT: Increase the ATK of all Fairy-Type monsters on your side
of the field by 1000 points.
DECK MASTER
NUMBER: 091
DECK MASTER NAME: Mystical Elf
DECK MASTER ABILITY NAME: Chant of
Transference
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability to transfer the ATK and DEF of 1 Spellcaster-Type monster
on your side of the field to the ATK and DEF of another.
DECK MASTER NUMBER: 092
DECK MASTER NAME: Mystical Knight of Jackal
DECK MASTER ABILITY NAME: Knight's Trick
DECK MASTER ABILITY TYPE: Spell
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability
and pay 1000 Life Points to downgrade all monster cards in your hand and on
your side of the field by 2 Levels until the End Phase of the turn this Deck
Master Ability is activated.
DECK MASTER
NUMBER: 093
DECK MASTER NAME: Needle Worm
DECK MASTER ABILITY NAME: Insect's Reversal
Trick
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability when your Graveyard contains 15 cards or more and pay half
your Life Points. Each player switches their deck with their Graveyard,
and shuffles their new deck, afterward.
DECK
MASTER NUMBER: ???
DECK MASTER NAME: Orca
Mega-Fortress of Darkness
DECK MASTER ABILITY
NAME: Transmission of Soul
DECK MASTER ABILITY
TYPE: Continuous
DECK MASTER ABILITY EFFECT
TEXT: You may now offer monsters from your hand as a tribute except to fulfill
the requirements of a Tribute Summon.
DECK
MASTER NUMBER: 094
DECK MASTER NAME: Paladin of
White Dragon
DECK MASTER ABILITY NAME: Behest
of Overexertion
DECK MASTER TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game,
activate this Deck Master Ability when you have a Blue-Eyes White Dragon
face-up on your side of the field to destroy all monsters on your opponent's
side of the field. You cannot attack with a Blue-Eyes White Dragon in
the same turn that you activate this Deck Master Ability.
DECK MASTER NUMBER: 095
DECK MASTER NAME: Parasite Paracide
DECK MASTER ABILITY NAME: Insect Infection
DECK MASTER ABILITY TYPE: Trap
DECK
MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability to select and
activate 1 of the following effects:
(1) Until
this effect is negated, all face-up cards on the field are treated as
Insect-Type monsters.
(2) Negate all instances of
the following effect activated by this specific Parasite Paracide:
"Until this effect is negated, all face-up cards
on the field are treated as Insect-Type monsters."
DECK MASTER NUMBER: 096
DECK MASTER
NAME: Patrol Robo
DECK MASTER ABILITY NAME:
Advanced Identification Scanner
DECK MASTER
ABILITY TYPE: Continuous
DECK MASTER ABILITY
EFFECT TEXT: You can look at all Set cards on your opponent's side of the
field instead of drawing 1 card during your Draw Phase.
DECK MASTER NUMBER: 097
DECK MASTER NAME: Penguin Soldier
DECK MASTER ABILITY NAME: Swift Magical Sword
DECK MASTER ABILITY TYPE: Counter
DECK
MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability to negate the
activation of a Flip Effect and destroy the monster which activated the
effect.
DECK MASTER NUMBER: 098
DECK MASTER NAME: Perfectly Ultimate Great Moth
DECK MASTER ABILITY NAME: Instant
Metamorphosis
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Larvae Moth or
Great Moth can be Special Summoned by offering Petit Moth as a Tribute on the
same turn that Petit Moth has been equipped with Cocoon of Evolution.
Perfectly Ultimate Great Moth can be Special Summoned by offering Petit Moth
as a Tribute on the 1st turn of your turns after Petit Moth as been equipped
with Cocoon of Evolution.
DECK MASTER ABILITY
NAME: Insect Infection
DECK MASTER ABILITY TYPE:
Trap
DECK MASTER ABILITY EFFECT TEXT: Activate
this Deck Master Ability to select and activate 1 of the following effects:
(1) Until this effect is negated, all face-up
cards on the field are treated as Insect-Type monsters.
(2) Negate all instances of the following effect activated by this
specific Perfectly Ultimate Great Moth:
"Until
this effect is negated, all face-up cards on the field are treated as
Insect-Type monsters."
DECK MASTER NUMBER:
099
DECK MASTER NAME: Reaper on the Nightmare
DECK MASTER ABILITY NAME: Benefaction of the
Doomed
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Whenever a
non-Zombie Type monster attacks, its controller's opponent selects the target
of its attack.
DECK MASTER
NUMBER: 100
DECK MASTER NAME: Red Eyes Black Metal
Dragon
DECK MASTER ABILITY NAME: Emergency
Overload Signal
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability to double the ATK of all Machine-Type monsters on your
side of the field. However, at the end of the turn, all the Machine-Type
monsters on your side of the field are destroyed.
DECK MASTER NUMBER: 101
DECK MASTER
NAME: Red-Eyes B. Dragon
DECK MASTER ABILITY
NAME: Liquid Metal Infusion
DECK MASTER ABILITY
TYPE: Continuous
DECK MASTER ABILITY EFFECT
TEXT: All DARK Dragon-Type monsters on your side of the field increase their
ATK and DEF by 300 points. When attacking with a DARK Dragon-Type monster you
can further increase its ATK by its amount equal to half the ATK of your
target
DECK MASTER NUMBER: 102
DECK MASTER NAME: Reflect Bounder
DECK MASTER ABILITY NAME: Mirror Shield
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability and discard your entire hand when any monster attacks to negate
the attack of the monster and inflict Direct Damage equal to the attacking
monster's ATK to the controller's Life Points.
DECK MASTER NUMBER: 103
DECK MASTER
NAME: Relinquished
DECK MASTER ABILITY NAME:
Eye of Imitation
DECK MASTER TYPE: Construction
DECK MASTER ABILITY EFFECT TEXT: Select any
monster acting as your opponent's Deck Master and gain a copy of all its Deck
Master Abilities.
DECK MASTER NUMBER: 104
DECK MASTER NAME: Revival Jam
DECK MASTER ABILITY NAME: Jam Defense Wall
DECK MASTER ABILITY TYPE: Trap
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability
and remove 1 Revival Jam in your hand or Graveyard from the game or discard 1
card from your hand and remove 1 Revival Jam in your deck from the game to
Special Summon up to 4 Slime Tokens (face-up Defense
position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the
field. Then, if a Revival Jam from your deck was removed from the game,
shuffle your deck.
DECK MASTER NUMBER: 105
DECK MASTER NAME: Right Arm of the Forbidden One
DECK MASTER ABILITY NAME: Spell of Assembly
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Monsters on your
side of the field are considered to be in your hand when fulfilling the
requirements to declare an automatic victory using the effect of Exodia the
Forbidden One.
DECK MASTER NUMBER: 106
DECK MASTER NAME: Right Leg of the Forbidden One
DECK MASTER ABILITY NAME: Spell of Assembly
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Monsters on your
side of the field are considered to be in your hand when fulfilling the
requirements to declare an automatic victory using the effect of Exodia the
Forbidden One.
DECK MASTER NUMBER: 107
DECK MASTER NAME: Robotic Knight
DECK MASTER ABILITY NAME: Final Artillery
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability
and discard 1 Machine-Type monster from your hand to inflict 500 points of
Direct Damage to your opponent's Life Points.
DECK MASTER NUMBER: 108
DECK MASTER
NAME: Ryu-Senshi
DECK MASTER ABILITY NAME:
Sacred Ground
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK
of all EARTH monsters on your side of the field by 700 points.
DECK MASTER NUMBER: 109
DECK MASTER NAME: Sanga of the Thunder
DECK MASTER ABILITY NAME: Elemental Invigoration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: The effects of Kazejin, Sanga of
the Thunder, and Suijin may now be used an infinite number of times.
DECK MASTER NUMBER: 110
DECK MASTER NAME: Sasuke Samurai
DECK MASTER ABILITY NAME: Blade of Crossout
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Add the following effect to all
face-up monsters with an ATK and DEF of 1000 points or less on your side of
the field:
"When this monster attacks a face-down
Defense Position monster, destroy the face-down monster immediately with this
card's effect without flipping it face-up or damage calculation."
DECK MASTER NUMBER: 111
DECK MASTER NAME: Seiyaryu
DECK
MASTER ABILITY NAME: WIND Monster Acceleration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Downgrade all WIND Monster Cards
in both players’ hands and on the field by 2 Levels.
DECK MASTER NUMBER: 112
DECK MASTER
NAME: Serpent Night Dragon
DECK MASTER ABILITY
NAME: Eternal Darkness
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT:
Increase the ATK of all DARK monsters on your side of the field by 700 points.
DECK MASTER NUMBER: 113
DECK MASTER NAME: Shinato, King of a Higher Plane (Deck Master
Ability Set #1)
DECK MASTER ABILITY NAME:
Blessed Touch
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: When a Fairy-Type
monster on your side of the field inflicts Battle Damage to your opponent’s
Life Points, increase your Life Points by an equal amount.
DECK MASTER NUMBER: 113
DECK MASTER NAME: Shinato, King of a Higher Plane (Deck Master
Ability Set #2)
DECK MASTER ABILITY NAME:
Reversal
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Once per game,
activate this Deck Master Ability when this monster is destroyed to
immediately return it to its Deck Master Zone instead of losing the current
duel. Then, you may no longer Special Summon this monster to the field.
DECK MASTER NUMBER: 113
DECK MASTER NAME: Shinato, King of a Higher Plane (Deck Master
Ability Set #3)
DECK MASTER ABILITY NAME:
Sacred Being's Blessing
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT: Double
the original ATK of each Ritual Monster face-up on your side of the field that
was Ritual Summoned to the field using the effect of a Spell card named in the
Ritual Monster's effect text.
DECK MASTER
NUMBER: 114
DECK MASTER NAME: Shinato's Ark (Deck
Master Ability Set #1)
DECK MASTER ABILITY
NAME: Soul-Sealing Light
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT: No
cards may leave either Graveyard except through the effect of a Shinato's Ark.
DECK MASTER ABILITY NAME: Revival Flash
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per game, activate this Deck
Master Ability to Special Summon 1 monster from either Graveyard in face-up
Attack or Defense position.
DECK MASTER
NUMBER: 114
DECK MASTER NAME: Shinato's Ark (Deck
Master Ability Set #2)
DECK MASTER ABILITY
NAME: Twist of Fate
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT: Once
per turn, during your Standby Phase, roll 1 6-sided die and activate the
following effect whose number matches the result:
(1) Inflict 1000 points of Direct Damage to both player's Life
Points. Increase the ATK of all FIRE monsters by 1000 points until your
next turn.
(2) Destroy all Spell/Trap on the
field. Increase the ATK of all WIND monsters by 1000 points until your
next turn.
(3) Destroy all monsters on the
field. Increase the ATK of all EARTH monsters by 1000 points until your
next turn.
(4) Increase both you and your
opponent's Life Points by 1000. Increase the ATK of all WATER monsters
by 1000 points until your next turn.
(5)
Immediately destroy all cards that are set onto the field, and increase the
ATK of all LIGHT monsters by 1000 points until your next turn.
(6) Immediately destroy all cards that are
activated or summoned onto the field, and increase the ATK of all DARK
monsters by 1000 points until your next turn.
Shinato's Ark is a valid Deck Master even though it is not a
monster card. However, in order to fit with the rules of Yu-Gi-Oh! "Deck
Master" Variation, all Shinato's Arks selected as Deck Masters are treated as
monster cards with the following stats:
NAME: Shinato's Ark
TYPE:
Rock
ATTRIBUTE: LIGHT
LEVEL: 8
ATK: 0
DEF: 0
EFFECT TEXT: Increase the ATK and DEF of this monster by 250
points for each monster in your Graveyard.
DECK MASTER NUMBER: 115
DECK MASTER
NAME: Sinister Serpent
DECK MASTER ABILITY
NAME: Gift of the Immortal
DECK MASTER ABILITY
TYPE: Continuous
DECK MASTER ABILITY EFFECT
TEXT: Add the following effect to all face-up monsters with an ATK and DEF of
500 points or less on your side of the field:
"
During your Standby Phase, if this card exists in your Graveyard you can
return this card to your hand."
DECK
MASTER NUMBER: 116
DECK MASTER NAME: Skilled Dark
Magician
DECK MASTER ABILITY NAME: Tribute to
the Dark Magician
DECK MASTER ABILITY TYPE:
Counter
DECK MASTER ABILITY EFFECT TEXT: Activate
this Deck Master Ability when you summon a Skilled Dark Magician (including
Special Summons) to negate its effect and Special Summon 1 Dark Magician from
your hand, deck, or Graveyard in face-up Attack or Defense position.
DECK MASTER NUMBER: 117
DECK MASTER NAME: Skilled White Magician
DECK MASTER ABILITY NAME: Tribute to the Buster Blader
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability when you summon a Skilled White Magician (including
Special Summons) to negate its effect and Special Summon 1 Buster Blader from
your hand, deck, or Graveyard in face-up Attack or Defense position.
DECK MASTER NUMBER: 118
DECK MASTER NAME: Skull Archfiend of Lightning
DECK MASTER ABILITY NAME: Fiend's Accord With Fate
DECK MASTER ABILITY TYPE: Counter
DECK
MASTER ABILITY EFFECT TEXT: Activate this Deck Master Ability to either negate
the effects of a card requiring a coin toss from either player and redo the
coin toss up to 2 times or to negate a dice roll of either player and re-roll
the dice up to twice.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Slate Warrior
DECK MASTER ABILITY NAME: Blessing of Ha Des
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the
ATK of all Fiend-Type monsters on your side of the field by 1000 points.
DECK MASTER NUMBER: 119
DECK MASTER NAME: Spear Dragon
DECK
MASTER ABILITY NAME: Spear Dragon's Rage
DECK
MASTER ABILITY TYPE: Continuous
DECK MASTER
ABILITY EFFECT TEXT: When Dragon-Type monsters on your side of the field
attack with an ATK that is higher than the DEF of your opponent's Defense
Position monster, inflict the difference as Battle Damage to your opponent's
Life Points.
DECK MASTER NUMBER: 120
DECK MASTER NAME: Spell Canceller
DECK MASTER ABILITY NAME: Deck Master Negation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Negate the
effects of all Deck Master Abilites except those of a Spell Canceller.
DECK MASTER NUMBER: ???
DECK MASTER NAME: Strike Ninja (Deck Master Ability Set #1)
DECK MASTER ABILITY NAME: Retreat of Shadow
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per
turn, activate this Deck Master Ability to remove all DARK monsters on the
field from play until the End Phase of this turn by removing 2 DARK monsters
in your Graveyard from play.
DECK MASTER
NUMBER: ???
DECK MASTER NAME: Strike Ninja (Deck
Master Ability Set #2)
DECK MASTER ABILITY
NAME: Rin Hyou Tou Sha Kai Jin Retsu Zai Zen
DECK
MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY
EFFECT TEXT: Activate this Deck Master Ability and discard 1 card from your
hand to destroy 1 facedown Spell Card or Trap Card on your opponent’s side of
the field.
DECK MASTER NUMBER: 121
DECK MASTER NAME: Suijin
DECK MASTER ABILITY NAME: Elemental Invigoration
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: The effects of Kazejin, Sanga of
the Thunder, and Suijin may now be used an infinite number of times.
DECK MASTER NUMBER: 122
DECK MASTER NAME: Summoned Skull
DECK MASTER ABILITY NAME: Call of Fiend
DECK MASTER ABILITY TYPE: Spell
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, you may activate this Deck Master
Ability to Special Summon 1 Summoned Skull from your hand in face-up Attack or
Defense position.
DECK MASTER NUMBER: 123
DECK MASTER NAME: Super Roboyarou
DECK MASTER ABILITY NAME: Last Minute Defenses
DECK MASTER ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability to set or activate 1 Spell or Trap card from your
hand.
DECK MASTER NUMBER: 124
DECK MASTER NAME: Takriminos
DECK MASTER ABILITY NAME: Spring of the Sacred Sea
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: The field is treated as "Umi", all
WATER monsters in both player's hands and on the field are downgraded by 1
Level, and the ATK and DEF of all WATER monsters is increased by 200 points.
DECK MASTER NUMBER: 125
DECK MASTER NAME: Terrorking Archfiend
DECK MASTER ABILITY NAME: Commandment of the Archfiend King
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Neither player
has to pay Life Points during the Standby Phase for Archfiend monsters.
Each time a player’s Archfiend Monster Card(s) are destroyed and sent to the
Graveyard except as a result of battle, that pladestroyed card and add it to
his/her hand.
DECK MASTER NUMBER: 126
DECK MASTER NAME: The Fiend Megacyber
DECK MASTER ABILITY NAME: Formation of
Triumvirate
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Increase the ATK
of all Fiend-Type, Machine-Type, and Warrior-Type monsters on your side of the
field by 500 points.
DECK MASTER NUMBER:
127
DECK MASTER NAME: The Last Warrior From
Another Planet
DECK MASTER ABILITY NAME:
Earth-Shattering Arrival
DECK MASTER TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT:
Activate this Deck Master Ability when a Level 5 or higher EARTH monster is
summoned to your side of the field (including Special Summon) to add the
following effect to it:
" Destroy all monsters
on your side of the field except this card. As long as this card remains
face-up on the field, both player cannot Summon (including Flip Summon or
Special Summon) any monster."
DECK MASTER
NUMBER: 128
DECK MASTER NAME: The Legendary
Fisherman
DECK MASTER ABILITY NAME:
Superiority Complex
DECK MASTER ABILITY TYPE:
Continuous
DECK MASTER ABILITY EFFECT TEXT:
Downgrade all WATER Monster Cards in both players’ hands and on the field by 2
Levels.
DECK MASTER NUMBER: 129
DECK MASTER NAME: The Masked Beast
DECK MASTER ABILITY NAME: Binding Darkness
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Each time a DARK monster inflicts
Battle Damage to either player's Life Points, that player's opponent can
remove up to 2 cards in that player's Graveyard from play.
DECK MASTER NUMBER: ???
DECK MASTER NAME: The Winged Dragon of Ra
DECK MASTER ABILITY NAME: Absence of Corporeal Form
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: The Winged Dragon
of Ra may never leave the Deck Master Zone, even though the use of another
effect.
DECK MASTER ABILITY NAME: Grace of the
Gods
DECK MASTER ABILITY TYPE: Setup
DECK MASTER ABILITY EFFECT TEXT: As long as this
monster is your Deck Master, you may have 1 The Winged Dragon of Ra (this one)
in your deck. Also, your opponent may select another valid card in
their deck to act as their Deck Master in conjunction with their other Deck
Masters and you must now win all three duels in the current match in order for
you to win the current match. (If you fail to win or have already failed
to win all three duels in the current match, you lose the current match.)
DECK MASTER ABILITY NAME: A Touch of Infinity
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability to transfer your Life Points to the ATK points of face-up
Dragon-Type monsters on your side of the field.
DECK MASTER ABILITY NAME: Breath of the Dragon Divine
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability and pay 1000 Life Points to destroy 1 monster on the field.
DECK MASTER NUMBER: 130
DECK MASTER NAME: Thousand Dragon
DECK MASTER ABILITY NAME: Millennium Magic
Blast
DECK MASTER TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability when you have a face-up WIND monster on your side of the field
to toss a coin and call Heads or Tails. If you call it right, your opponent's
monsters on the field are destroyed. If you call it wrong, your own monsters
on the field are destroyed and you lose Life Points equal to half the total
ATK of the destroyed monsters.
DECK MASTER NUMBER: 131
DECK MASTER
NAME: Thousand-Eyes Restrict
DECK MASTER
ABILITY NAME: Many-Eyed Mimicry
DECK MASTER TYPE:
Instant
DECK MASTER ABILITY EFFECT TEXT: Select
any valid Deck Master in your opponent's deck and replace this card with it as
your Deck Master, also replacing this monster's Deck Master Abilities with its
Deck Master Abilities, and remove this card from the game.
DECK MASTER NUMBER: 132
DECK MASTER NAME: Time Wizard
DECK
MASTER ABILITY NAME: Time Roulette
DECK MASTER
ABILITY TYPE: Trap
DECK MASTER ABILITY EFFECT
TEXT: Once per turn, activate this Deck Master Ability during your End Phase
to toss a coin and call Heads or Tails. If you call it right, your
opponent's monsters on the field are destroyed. If you call it wrong,
your own monsters on the field are destroyed and you lose Life Points equal to
half the total ATK of the destroyed monsters.
DECK MASTER NUMBER: 133
DECK MASTER
NAME: Toon Mermaid
DECK MASTER ABILITY NAME:
Toon World Transportation
DECK MASTER ABILITY
TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT:
Toon Monsters may be Special Summoned without Toon World being on the field.
DECK MASTER NUMBER: 134
DECK MASTER NAME: Toon Summoned Skull
DECK MASTER ABILITY NAME: Toon World Transportation
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Toon Monsters may
be Special Summoned without Toon World being on the field.
DECK MASTER NUMBER: 135
DECK MASTER NAME: Tri-Horned Dragon
DECK MASTER ABILITY NAME: Triple Dragon Defense
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Whenever you have at least 3
Dragon-Type monsters face-up on your side of the field, your opponent cannot
attack.
DECK MASTER NUMBER: 136
DECK MASTER NAME: Tribe-Infecting Virus
DECK MASTER ABILITY NAME: Quick-Acting
Infection
DECK MASTER ABILITY TYPE: Counter
DECK MASTER ABILITY EFFECT TEXT: Activate this
Deck Master Ability and discard 2 cards from your hand to negate the summon
(including Special Summon) of a monster and destroy it.
DECK MASTER NUMBER: 137
DECK MASTER NAME: Twin-Headed Behemoth
DECK MASTER ABILITY NAME: Lazarus Blessing Transference
DECK MASTER ABILITY TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck
Master Ability to Special Summon 1 monster from either Graveyard to your side
of the field in face-up Attack or Defense position. Then, lower your
Life Points by an amount equal to the original ATK of the monster, and
increase your opponent's Life Points by the same amount.
DECK MASTER NUMBER: 138
DECK MASTER NAME: Twin-Headed Thunder Dragon
DECK MASTER ABILITY NAME: Utilitarianism
DECK MASTER TYPE: Spell
DECK MASTER
ABILITY EFFECT TEXT: Activate this Deck Master Ability and discard 1 card from
your hand to the Graveyard to add up to 2 copies of the discarded card from
your deck to your hand. Your deck is then shuffled.
DECK MASTER NUMBER: 139
DECK MASTER NAME: Tyrant Dragon
DECK MASTER ABILITY NAME: Skills of Great Dragon
DECK MASTER ABILITY TYPE: Spell
DECK
MASTER ABILITY EFFECT TEXT: Once per turn, activate this Deck Master Ability
when you have a face-up Dragon-Type monster on your side of the field to
select and activate 1 of the following effects:
(1) Inflict 800 points of Direct Damage to your opponent's Life
Points.
(2) Destroy 1 face-up monster with a DEF
of 800 points or less.
(3) Offer 1 Dragon-Type
monster on your side of the field as a Tribute to destroy all face-up monsters
on the field whose DEF is equal to or lower than the ATK of the Tribute
monster.
DECK MASTER NUMBER: 140
DECK MASTER NAME: Valkyrion the Magna Warrior
DECK MASTER ABILITY NAME: Adoration of the
Chief
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Show your
opponent that you have Alpha the Magnet Warrior, Beta the Magnet Warrior, and
Gamma the Magnet Warrior in your hand and/or your side of the field and you
can Special Summon a Valkyrion the Magna Warrior without offering these cards
as a tribute. Also, when you Special Summon Valkyrion the Magna Warrior
from either Graveyard, you may also Special Summon up to 1 of each of the
following monsters from either Graveyard in face-up Attack or Defense
position: Alpha the Magnet Warrior, Beta the Magnet Warrior, and Gamma the
Magnet Warrior.
DECK MASTER NUMBER: 141
DECK MASTER NAME: Vampire Lord
DECK MASTER ABILITY NAME: Affliction of the
Living Dead
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Each time a
Zombie-Type monster on your side of the field inflicts Battle Damage to your
opponent declare 1 card type (Monster, Spell, or Trap). Your opponent selects
1 card of that type from his/her Deck and sends it to the Graveyard.
DECK MASTER NUMBER: 142
DECK MASTER NAME: X-Head Cannon
DECK MASTER ABILITY NAME: Network Installation Disk
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Whenever another
Machine-Type monster is acting as your Deck Master in conjunction with this
one, this monster gains a copy of all the other monster's Deck Master
Abilities.
DECK MASTER ABILITY NAME:
Separation of Powers
DECK MASTER ABILITY TYPE:
Setup
DECK MASTER ABILITY EFFECT TEXT: You may
select another Machine-Type monster in your deck to act as your Deck Master in
conjunction with this one. If you do, and both of these Deck Masters
have not yet been destroyed, you must pay 100 Life Points times the number of
X-Head Cannon's currently acting as your Deck Master during each of your
Standby Phases. If you cannot, select and destroy 1 of your Deck
Masters.
DECK MASTER NUMBER: 143
DECK MASTER NAME: XY-Dragon Cannon
DECK MASTER ABILITY NAME: Mecha Support
Cannons
DECK MASTER TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Inflict 500
points of Direct Damage to your opponent's Life Points during each of his/her
Standby Phases that you have a Machine-Type monster face-up on your side of
the field.
DECK MASTER NUMBER: 144
DECK MASTER NAME: XYZ-Dragon Cannon
DECK MASTER ABILITY NAME: Ultimate
Obliteration
DECK MASTER TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game,
activate this Deck Master Ability and discard your entire hand to destroy all
monsters on your opponent's side of the field.
DECK MASTER NUMBER: 145
DECK MASTER
NAME: XZ-Tank Cannon
DECK MASTER ABILITY NAME:
Fusion Cloning Machine
DECK MASTER TYPE: Spell
DECK MASTER ABILITY EFFECT TEXT: Once per game,
activate this Deck Master Ability to Special Summon any number of Level 6 or
lower Fusion Monsters from your Fusion Deck in face-up Attack or Defense
Position at the cost of 1000 Life Points per monster. These Fusion Monsters
cannot attack your opponent’s Life Points directly, and are returned to your
Fusion Deck at the end of the turn.
DECK
MASTER NUMBER: 146
DECK MASTER NAME: Y-Dragon Head
DECK MASTER ABILITY NAME: Benefits of Union
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Union Monsters in
your hand are considered to be on your side of the field when fulfilling the
requirements for their effects.
DECK
MASTER NUMBER: 147
DECK MASTER NAME: Yamata Dragon
DECK MASTER ABILITY NAME: Gift of the Dragon
Spirit
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: During the End
Phase of each of your turns, draw 1 card for each Dragon-Type monster
discarded from your hand and/or offered as a Tribute during your current turn.
DECK MASTER NUMBER: 148
DECK MASTER NAME: Yata-Garasu
DECK
MASTER ABILITY NAME: Spirit Theft
DECK MASTER
ABILITY TYPE: Continuous
DECK MASTER ABILITY
EFFECT TEXT: Discard 1 Spirit-Type monster from your hand at the beginning of
any of your opponent's turns to cause them to skip their Draw Phase that
turn. If the monster you discard has an ATK of 1400 points or more, also
discard 1 card from the top of your opponent's deck.
DECK MASTER NUMBER: 149
DECK MASTER
NAME: YZ-Tank Dragon
DECK MASTER ABILITY NAME:
Fusion Simulation Chamber
DECK MASTER TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once per turn,
activate this Deck Master Ability and offer 1 monster on your side of the
field as a Tribute. Special Summon 1 Fusion Monster Card from your
Fusion Deck. The Fusion Monster is destroyed at the end of the turn this
Deck Master Ability is activated.
DECK
MASTER NUMBER: 150
DECK MASTER NAME: Z-Metal Tank
DECK MASTER ABILITY NAME: Fusion-Binding Armor
DECK MASTER ABILITY TYPE: Continuous
DECK MASTER ABILITY EFFECT TEXT: Double the
original ATK of each Fusion Monster face-up on your side of the field that was
Fusion Summoned to the field using the Spell card Polymerization, but without
using a monster that can substitute for a Fusion-Material Monster.
DECK MASTER NUMBER: 151
DECK MASTER NAME: Zoa
DECK MASTER
ABILITY NAME: Ambush of Fiend
DECK MASTER ABILITY
TYPE: Trap
DECK MASTER ABILITY EFFECT TEXT: Once
per game, activate this Deck Master Ability to Special Summon 1 Zoa from your
hand, deck, or from either Graveyard in face-up Attack or Defense positon or
in facedown Defense position.
FEEDBACK
Send comments, questions, suggestions, reviews, insults,
compliments, errors, corrections, or other feedback to me at the following
email address: kentregal@yahoo.com.
CREDITS
The following people and websites have my sincerest thanks for
their consultation, enthusiasm, essential information, input, inspiration,
testing, or other services, that were essential to my creation of this
document:
Arron Blade
http://www.pojo.com
http://www.stormpages.com/edhrzic/Yugioh.htm
http://www.tvtome.com
Everyone, Both Yu-Gi-Oh! TCG Players and Management, At My Local
Yu-Gi-Oh! Tournament Location
All Those Who
Responded To My Posts On Various Yu-Gi-Oh! Forums Across The Web
My Friend Bradley
Kent Regal - kentregal@yahoo.com