Current Yugioh Meta-Game-- by
Vespasian
Current Meta-Game of Yu-Gi-Oh
The
Meta-Game of Yugioh, as we all know, is a rapidly changing, dynamic strategic
card game. There are many categories of types of decks that can be
constructed, among them Exodia, Burn, Deck-Out, Life-Point Gaining, Hand
Destruction, and, of course, Beatdown. There are also many Sub-types, such
as Umi/Water decks, Gravekeeper/Necrovally decks, Zombie decks, Warrior decks,
and, although I've never tried to build one (although I would really like to),
Lava Golem burn decks. In the following section, I will explain why
Beatdown decks have been, are, and will continue to be one of the most popular
deck types.
In a rapidly altering game, where in one set a certain type
of deck may prevail, then the next another, and the one after yet another,
Beatdown is a lighthouse, a shining beacon and a glimmering light of hope.
Beatdown is a very stable archetype, with very few weaknesses and many
advantages over most other deck types; Beatdown is very, very
well-rounded. In addition, beatdown is relatively easier to put together
into a functional deck than most other, higher-maintenance decks, such as
Umi/Water decks or tournament-worthy Burn decks. This doesn't mean that
any novice can put together an effective Beatdown deck without any planning of
some sort; it does actually take a certain amount of intelligence (yes, I said
intelligence) to construct a good, solid beatdown. Throwing three GAF,
three Giant Orc, three Spear Dragon, and a Jinzo into a deck with an odd number
of Magic (Spell) and Trap cards and expect it to work are being
disillusioned. Although this strategy could win you some disparately
dispersed (couldn't resist) duels, it isn't a very stable strategy for
constructing one's Beatdown Deck. That would be a Suicide Beatdown, which
I don't consider to be a true Beatdown deck. This type of deck is the type
of deck that new players ("nOObs" is a disrespectful term, and remember---- we
were ALL new players at one point in time) fall into the trap of making.
I'm probably one of the first people in my neighborhood to start playing Duel
Monsters (in April of 2002, just a few weeks after the game was launched), and
now realize how much of a novice I was at the time. But now I know many
(but nowhere near all) of the rules of the game. I'm now getting into
studying Priority in phases of gameplay, and other such complicated rules and
concepts, and can now proudly call myself an intermediate level duelist.
The "experts" are Edo, many of the Pojo staff, and a select few others.
But the point of this is that ALL duelists, if they strive for it, may become
great duelists who are capable of constructing well-rounded, tournament-level
decks.
Back to as to why Beatdown is (and will most likely always
be) one of the top tournament contenders is because of its Adaptability.
In this card game we call Duel Monsters as in the real biological world, the
ability to adapt to a quickly changing, tumultuous environment is key in
surviving. This is the ability that Beatdown possesses. It is an
enviable asset that most other deck types do not possess, and the users of these
other deck types take all their pent-up anger out on the continually successful
Beatdowns. Don't get me wrong, there are several other deck types that are
just as adaptable as Beatdown, and just as successful over long periods of time
on the tournament scene as Beatdown has been, but I am not an expert in these
and will not discuss them presently.
In summary, the reasons
that a well-constructed and thought-out Beatdown deck is, and will continue to
be, a dominant force on the tournament scene are many; first, Beatdowns are
relatively easier to construct than most other tournament-level deck types;
secondly, Beatdowns are consistent, meaning that their core composition alters
very little over time, including the fact that they have very little weak points
to exploit and are well-rounded; finally, Beatdowns are adaptable, which is
probably their greatest asset. Beatdowns are a flexible constant in a sea
of variables.
RDV320CL@aol.com
Robert
V.