3 underestimated cards and combos for them- ralph r.


hi to whoever is reading this. this article is to talk about 3 underestimated cards. they are called 'ring of magnetism', 'heart of clear water' and 'ekibyo drakmord'. this article will also talk about combos for these 3 cards. lets start:
 
ring of magnetism and heart of clear water:
those cards is common so you won't have troble finding them. now these cards when i got this, it looked liked thrash to me.  i kinda think about it and made up some combos. those combos include infinte lp, and infinite defense. those strong monsters got their atk lowered enough for heart of c.w. to do its thing on the guy. but the downside is the battle damage is calculated normally so if its in atk mode you lose lp. but who would put a 1300 atk monster in atk mode? so this guy works if you want your opponent to surrender or lose because of your infite def. useful in tight spots, but if your opponent destroys the heart of c.w., its all over, unless you have something useful. the other combo, infinite lp, works with cure mermaid or dancing fairy the best, but you could also do this combo with other cards, but i cant think of any right now except those two. so when you do have a ton of lp (say, about 10,000,000,000,000,000,000,000 or any number that your confident that you won't lose with) start attacking your opponent or wait till they run out of cards and see them cry. with sanctuary in the sky and agent of judgement-saturn, you just made (insert any number from 8000-10000000000)dd! its that easy to win the duel in a tournament. why not use this tactic to make your way up? its a very simple combo and it works. the only thing not simple is how to get sanctuary of the sky and saturn! your on your own in that part :P.
 
 
ekibyo drakmord
now this card here is actually quite useful to destroy any monster you want an it comes back after it destroys the card.so you can destroy monsters every 4 turns. put in pyro clock of destiny and its easier. but the downside is that it gives your opponent a chance to destroy this card and ruin your strategy. you don't want that to happen don't you? now, it says 'a monster equipped with this card cannot attack. destroys the equipped monster at the end of the 2nd turn of the players controlling the monster.' meaning it can be equipped to your opponent's monsters. ha! youv'e just made a killing machine with a single card! now bring up those beatdowns and kick your opponents butt!
 
love it? hate it? questions? email jinzo1425@yahoo.com
 
this is combo guide is from ralph r.