For those who want it, overlooked Anti-Chaos - TheDarkPlatypus Anyways....read the title. Again. Again. There ya go. This kind of Anti-Chaos (for some reason I'm writing this even though 1 deck is Chaos) was very popular back with PGD (remember?), and just got a little help from a certain 000 Secret called "End of Anubis". Take a guess. A hint: Uses its very own field card..... Give up? The Gravekeeper deck. Gravekeepers have amazing potential, and with Necrovalley on the field, your opponent can't summon their BLS-EotB or CED-EotE. Although the strongest one of them is a 5-star 1900, his effect makes up for it. He negates the part of Necrovalley that affects your Grave, so you can revive stuff where your opponent can't even touch their Grave. With Necrovalley out with him, he matches Jinzo and if he's Tribute-Summoned you get another Gravekeeper from your graveyard. Another monster useful is Gravekeeper's Spy. 1200 ATK, 2000 DEF, with a Flip that lets you special summon a Gravekeeper with 1500 or less ATK from your deck. Nice. Swarming for tributes or for firing off with the Gravekeeper's Cannonholder. Gravekeeper's Curse is weak with 800/800, but when he's summoned in any way it's a quick 500 damage. Nuke him for the Cannonholder and you do 1200 damage total. Gravekeeper's Spearsoldier has a trample effect, and with Necrovalley becomes a 2000-ATK beatstick that 0\/\/ns the little Sheep or Ojamas or whatever. Throw in a Kycoo or 2 (or 3...) if you're going totally Anti-Chaos, although he doesnt get any boost from the Necrovalley, his Type and Attribute match that of the Gravekeepers. Another fun card from PGD that I find works in my Gravekeeper deck: Mystical Knight of Jackal (MKoJ). MKoJ is a beatstick of 2700 ATK, Witchable, and even though his Type?Attribute don't match the Gravekeepers, he's got the power and the good effect to help you out. Does your opponent have some weak little monster out, maybe a Tomato? Kill it with MKoJ, return it to the top of their deck, they don't get any searching effect and their next turn's draw is that same Tomato. It gets annoying for them after a while. While your cycling their Tomato or whatever, you can summon other monsters and chip away at your opponent with youur GK Curse, then attack with him and sacrifice it for Cannonholder for a total of 2000 Damage. A few turns of that and it's over. MKoJ can almost compete with the Chaos monsters if they are out already, and by some stroke of luck you have him beat a Chaos monster, you can put it back on their deck and if they have no more DARK/LIGHT monsters to remove, it's dead weight for them for a few turns. Another use of MKoJ that goes with this: keeps those precious LIGHT/DARKs from ever hitting the Grave. Comments? Ca$h? Send them to thedarkplatypus@yahoo.com Metallica is the only true metal band. It was the first, and will be the last. ph34|2 t|-|3m. ___________________