Hand Disruption Must Haves - Ryan Meeks
Alright, I happen to run a Hand Disruption deck, and I wanted to point out a few cards that should always be in a Hand Disruption type deck. One of those cards, would be Confiscation. Mainly because you get to look at your opponents hand, and see what he has. It would be the perfect time, to prepare for what he/she has, and now what to use and not to use. That sets you up for D.D. Designator. You have already seen your opponent's hand, so you can call a card you saw in his hand from Confiscation.
 
I would use Delinquent Duo only if my opponent has 2 cards in his hand. Mainly so he can have no hand at all. I hate to use it at the beginning of the match, because I'd rather discard two game breaking cards that he/she has saved for later. I do not reccomend Forceful Sentry, even though it saves you from one card. You want to get rid of cards, not have them safely tucked away back in the opponent's deck for later, it could hurt you. Finally, 3 Drop Offs. I know some people, don't like to have 3. But it really helps. It can get your foe into a Yata Lock. And it could set them up for another huge attack. You have 2 powerful monters out. Your opponent has no hand. He draw, you play Drop Off. It was a Pot of Greed. If you didn't have that Drop off, you could have been toast, with the next two cards he/she would have drawn. Of course, be sure to always add Don Zaloog and Spirit Reaper. Remember it's your choice, just heed my words of advice. Email me at SwiftFate@aol.com for questions/hate mail/etc. - Ryan Meeks