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Pojo's Yu-Gi-Oh Card of the Day

Shadow Ghoul

Card Number - MRD-090
Average Rating - 2.78 (based on 4 reviews)

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - August 13, 2002

SomeGuy

Tuesday - Shadow Ghoul

Shadow Ghoul is a level 5 effect monster with 1600 ATK / 1300 DEF that reads: Increase the ATK of this monster by 100 for each monster in your own Graveyard.

It's a pretty cool card if you think of it. Nothing tournament worthy, but a possible casual deck choice.

One tribute isn't too bad. 1600 is low for for a level 5, but if your running 25+ monsters in your casual deck, it can get pretty big. The main problem is that there aren't many cards that let you discard cards from your hand into your Graveyard.

Card Destruction, Tribute to the Doomed, and Magic Jammer are the main ones that come to mind. You could even use Catapult Turtle/Cannon Soldier with Ultimate Offering to fill up your Graveyard.

Shadow Ghoul is nothing great, but looks like fun if you want to try something new.

Rating: 1.9/5

CGChewie

Tue- Shadow Ghoul
 
Shadow Ghoul; I like this card. It could be really powerful, and useful in decks that have a high monster count. However, in later sets, there are monsters that require monsters to be removed from the game from the graveyard to be summoned, which will lower its efficiency. But anyway, letís look at numbers. It starts off with 1600 ATK and 1300 DEF, requiring one tribute. Not that great at all. However, get four monsters in the graveyard and youíve got a level four killer. Nine in the graveyard and it can go head-to-head with a Summoned Skull. If youíve already got nine in there with a Skull on the field, you could tribute your Ghoul for another Ghoul and take out the Skull. Very sneaky! >_>;
 
Anyway, itís not worth it. =P You need nine monsters just to compete with a Summoned Skull. That should be close to half your monsters in your deck and Skull and Ghoul have the same tribute requirements. Ehh.
 
Rating: 2.8/5 ≠ Itís better than some other cards. >_>; A nice surprise in odd level only tournies! Hee heeÖ

NickWhiz1

Meh, missed the sanctioned tourney again.  At this rate, I'll never get to go to one.  Oh well, here's today CotD, picked by Pojo himself, Shadow Ghoul.
 
Card Text:
Dark/Zombie/5/1600/1300
Effect: Increase the ATK of this monster by 100 for each monster in your own Graveyard.
 
Analysis:
If you look at the stats alone, 1600 attack power for one tribute is pathetic, although that defense allows us to fish it out via Witch of the Black Forest.  Now, why would we play this monster if its stats are so weak?  Let's look at the effect.
 
This card makes an unpleasant surprise to your opponent late in the game, when your graveyard is sure to be full of monsters.  If you have at least 10 monsters in your graveyard (including the only you'll probably use to tribute for Shadow Ghoul), this guy outpowers Summoned Skull.  Since the average deck these days contains around 20 monsters, this means you'll need to get half your monsters in the graveyard.  We need ways to dump monsters in the graveyard.  Some possibilities include The Cheerful Coffin (although that may leave you with an empty hand), Card Destruction (and you get a new hand out of it!), and a combination of Cannon Soldier, Sangan/Witch of the Black Forest, and Last Will (if you don't want to use an Exodia deck).
 
The second way to pump Shadow Ghoul up is using him in a Zombie combo deck.  This deck relies on the effect of Castle of Dark Illusions to pump up your Zombie cards by up to 1000 points.  Now, let's add this up.  1600 attack power + up to 1000 from Castle of Dark Illusions + 100 for each monster in your graveyard = a lot of attack power.  Problem is, Zombie combo decks rely on somewhat weak attacking monsters (Dragon Zombie, Armored Zombie, etc.).  You'll have to be pretty good at deck building to pull one off.
 
You could also tech 1 Shadow Ghoul into a beatdown deck, although those are meant for fast victories, and not for the set-up that Shadow Ghoul requires.  I tried teching 1 Shadow Ghoul into a beatdown deck, and the results weren't really worth it, as most of the time I would topdeck the Shadow Ghoul, and it would go out around the 6th turn and get destroyed by a Jirai Gumo or something =/  If you already have 3 Summoned Skull in your deck and you need another 5-6 level attacker, though, you can choose either this or Judge Man.  It depends on whether you can get a lot of monsters in the graveyard without getting too far behind your opponent.  I would suggest cards like Man-Eater Bug, Hane-Hane, and Wall of Illusion, as you can get them dumped in the graveyard without your opponent gaining a huge monster advantage.  If you don't want such a commitment, or are looking for quick victories, go with Judge Man instead.
 
Of course, even if you do get to dump a lot of monsters in your graveyard to pump up Shadow Ghoul, there are a few ways to trip it up.  Since it is a monster card (well, duh), monster removal cards will eat it up.  Then again, if they use Raigeki, Dark Hole, or Mirror Force on you, that may help you, because it puts more monsters in your graveyard.  You just have to survive the oncoming offensive assault.  Shadow Ghoul also gets shut down by the rarely seen Soul Release, by taking away up to 5 of its monsters.
 
Should YOU play it?
If you run a Zombie combo deck, this is bound to be your main attacker, so throw at least 2 in.  You may also consider teching 1 into a beatdown deck or at least sideboarding it.
 
Score:
I give Shadow Ghoul a 3.0.  It's not the most powerful card in the game, but if placed in the right deck in the right player's hands, it can be devastating.

Melkor

No review.
Trunks the Swordsman No review.
Codith No review.
Pot of Greed
Tues - Shadow Ghoul
 
Effect: Gains +100 attack for every monster in your graveyard
 
This card is usualy underrated because of its base atk as a 5Star creature. It relies heavily on your own failure on the battlefield.
This monsters attack grows everytime a monster of yours is sent to the graveyard and is cumalative. So if you play it with 5 cards in the graveyard and you loose another one, the attack rises by 100 again. This card is very useful at the end of the game, when there are hardly any traps, lots of monsters in your graveyard and a greater bonus for this creature. I would not recommend building a deck around this monster but in combination with a zombie deck it can be vital.
 
Advantages: +100 attack for every monster in your graveyard, can rival a BEWD or Summoned Skull. Playing with Castle of Dark Illusions can help this monster.
 
Disadvantes: Without this advantage it is weaker than a Lagin and is not worth the pain of tribute summoning it into play.
 
Useful combo cards: Yado Karu, to move it to the back of your deck for later play.. Cheerful Coffin to move monsters from your hand to the grave & Cannon Soldier/Catapult turtle to tribute your own cards for effect and bonus to the Ghoul
 
Example Play: You are both down to 15 cards a piece, you have been holding onto this for some time and finaly he has let you set a card without attacking it. Summon it, draw the effect from the graveyard, 15 monsters makes 3100attack! and obliterate his lifepoints.

Rating: 3/5

 

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