Pojo's Yu-Gi-Oh Card of the Day
Number - FMR-003
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 12.27.02
I really like this card. It's a great surprise against
your opponent. Remember the days when LOB just came
out and a lot of people played Reinforcements? Well,
Reinforcement is absolete now thanks to Rush
Recklessly. These cards saw some play because you
often find times when your opponent would kill off
both your La Djinns/7 Colored Fish/Harpie's Brother.
With cards like Rush Recklessly, you get to keep your
Monster, your opponent loses one of his AND he takes
damage. Now, I introduce you to Metalmorph.
Since it's a Trap card, you can activate anytime you
want (assuming you already set it for a turn of
course). The 300 extra might not seem much at first,
but it can make a huge difference. The last part of
the card's effect is even better. Put Metalmorph on a
La Djinn and it will become a 3350ATK Monster against
a Summoned Skull (1800 + 300 + 1250)! That's really
big. It's even better if you Equip it to Maha Vailo.
Lastly, this card is also a requirement to get
Red-Eyes Black Metal Dragon and Metal Zoa (future
This is one of the most playable Promos so far.
Unfortunately, like I said before, this card is
probably not legal in Official Tournaments.
Metalmorph -- Friday
Introduction: Woah, now I just have a big super sized
w/ fries monsters.
After activation, this card is used to equip a face-up
monster. The monster
equipped with this card increases its ATK and DEF by
300 points. When attacking with a monster equipped
with this card, you can further increase its ATK by an
amount equal to half the ATK of your target.
-Useless w/o monsters
Anaylsis: Hope everyone had a great X-Mas. Well we
continue our promo trend
by looking at Metalmorph. This is one of the other
cards that come out in the Forbidden Memories Bundle.
This card can amazingly make this into a big monster.
A powerup is not bad? Well, this can beef a monster
really big. Also this being a trap card can make it
have potential. Your opponent thinks they're attacking
into a weak monster? You can increase it, and possibly
make it big enough to overcome your opponent. Yet, it
being a Trap Card makes it kind of bad.
This means your limit down to playing it on your
opponent turn (most of the
time). Also, since it really is basically an
equipment, it is useless without you having any
monster. However, if you have monsters, that is
good for you.
Rating: Not a bad card at all. It has potential of
getting big. Maybe, but
with the release of Lab. of the Nightmare being
release in a few months, cards replace this badly.
Still a good card. 2.8. However, only used in regular
tournament due it being a promo.
Conclusion: Not bad, but basically it is just a mini
Axe of Despair, except
Trap, in most cases.