Well, after 2 weeks off
of CotD (1 week for 4th of July, 1 week for trip to
New Orleans), I'm back! This week, we're
looking at 5 cards picked by SomeGuy. The
first card this week is Stim Pack,
a very interesting card.
A monster equipped with
this card increases its ATK by 700 points. Its ATK
is then decreased by 200 points at each of it's
This is an interesting
card, to say the least. I can equip it on one
of my monsters and give it a 700 point increase.
That is currently the highest amount available from
a single equipment card (tied with Salamandra).
Furthermore, it works on ANY monster. You
can probably see this being used as yet another way
for Summoned Skull to nuke that blasted Blue Eyes
Then we read further on.
It says it lowers my
monster's attack power by 200 during each of my
Standby Phases. That means the next turn,
it'll have a 500 net gain, then 300, then 100, then
-100, and so on. So basically, after a few
turns, I begin to go below my base attack power.
This isn't a problem, because odds are the monster
this card is attached to won't be on the field for
more than a couple of turns, either due to Tributing
or monster removal.
A 700 point increase is
nice, though, at least for the next couple of
months. With Magic Ruler, we're going to get
the infamous Demon Axe, which raises your attack
power by 1000, and has no negative
effects. Use this card while it lasts.
Stim Pack + Heavy Storm
= There's one way to get rid of it.
Stim Pack + De-Spell =
There's another way.
Stim Pack + use equipped
monster for Tribute = Very easy way.
Magic Jammer: But honestly, who would waste
Magic Jammer on this, unless it's
the extra point boost you need to destroy an
opposing monster and/or win the game.
Should YOU play
If you feel it will
help, by all means play it. I'm taking a brief
hiatus from equipment cards until I can get my hands
on 3 Demon Axes =).
I think I'll give this
guy a 2.9. It's not
necessarily a game-changing card, but it's good in a