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Pojo's Yu-Gi-Oh Card of the Day
 

Burning Land

Card Number - PSV-051

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.26.02


TwInSeN21

Burning Land
Continuous Magic Card
TEXT: Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.

This card only goes is certain decks, mainly burner or life gain decks. In a burner, you have stuff like Gravity Binds and Messenger of Peace to stop your opponent's onslaught of Monsters while you burn their life away with Direct Damage spells and attacking with stuff like Jinzo #7 with an Axe of Despair. Life Gain decks also run the same defensive stuff but also have stuff like Enchanted Javelins and Solemn Wishes.

Either way, Burning Land would work in either deck. If the decks go according to plan, your opponent would definitely die before you do because of this card. Add some Goblin Minor Officials to double the pain for your opponent.

In the right deck, this card is amazing.

Rating: 4/5
 
Yonex Burning Land -- Tuesday

Introduction: Burn baby, burn baby burn!

Continuous Magic
Destroys all Field Magic Cards on the field. In addition, both players take
500 points of Direct Damage during each of their respective Standby Phases.

Why should you use it?
*Inflict 500 damage a turn.
*Destroys Field Magic

Why shouldn't you use it?
*You lose 500 damage also.

Reasons: First off this is going to be a bizzare schedule, but it'll work.
We look at one of Yugi's card he used again Weevil, the burning land card.
This card can inflict 500 damage a turn. It all adds up. If you play this
opening hand, within your opponent turn 20, they "should" be dead. But I
doubt that you would just sit there waiting. You probably would want to
combine with other cards like Chain Energy. This could destroy those Field
Magic, though this really isn't important since most people don't use Field
Magics. Now the main side effect of this card is you also lose 500 damage.
Maybe you can use it combo with Solomn's Lawbook, but really isn't worth it.
This card should really only be used in burn.

Rating: Not bad or good at all. It's a decent card. It gets a 2.5.

Conclusion: Is it hot enough to go into your deck?

-YoNeX
wartortle32 Tuesday - Burning Land

Today we look at burning land. This card destroys any

field magic cards in play and each player takes 500

damage during their standby phases.

This is a card that can certainly be lethal if played correctly. You can just simply play this card when you get it. You have to time it correctly so that you maximize the usefulness of the effect. AS a start, you can wait until you get a healthy lead before playing it so you wont be in too much of an immediate danger. Or you can combo it with solemn wishes so that you dont take any damage while the opponent takes 500. Or you can combine it with minor goblin official when the opponent has less than 3000LP so that they lose 1000LP a turn. If you running a burn deck, you should consider this for your deck.

I give this card a 3.3/5. Timing is everything to use this card correctly. Use it right and watch the opponent's face as his LP slowly drains away...

wartortle32


IQ

Burning Land

This is one of the cards that are going to have a great impact once Servant is tournament legal. This card gives burn decks the speed they need to become turney viable and with a few other cards Servant has to offer burn decks will be seen in the tournament environment. The best thing about the card is that it doesn't only help you deal direct damage to your opponent but it also keeps them from playing any Field Cards, granted that's not the real reason you're gona be using this card but it's a nice sided effect.

I think this card is going to throw a new deck archtype in the mix but I guess we'll have to wait and see. ^_<

 

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