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Pojo's Yu-Gi-Oh Card of the Day

Dark Room of Nightmare

Card Number - PGD-082

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 08.20.03

SomeGuy  Wednesday - Dark Room of Nightmare

PGD-082-Super Rare
Magic Card: Continuous
Effect: Each time you inflict damage other than Battle Damage to your opponent’s Life Points, inflict 300 points of Direct Damage to your opponent’s Life Points. This card’s effect is not applied to the effect of “Dark Room of Nightmare”.

Honestly, this card is utterly terrible. Not only is it a very weak topdeck, but it also doesn't give you any real advantage. And as we all know, everyone runs Mystical Space Typhoon, Harpie's Feather Duster, and Heavy Storm. Your opponent will thank you for such an easy target. Which means that you'll get to use the effect of Dark Room of Nightmare for only a short amount of time. But hell, most of the time your opponent won't even need to destroy your Dark Room of Nightmare. My reasoning for this is simple, the card doesn't do much of anything.

Even if you're running a strict Direct Damage based deck, stay far away from this card. It does nothing to prevent you from losing the game, all it does is give you a very small benefit. Which won't mean much against an experienced opponent.

There are a few casual combos you can pull of with this card, but none of which will win you the Yu-Gi-Oh! World Championships. Plenty said.

Rating: 1.2/5
DuelMonster  Wednesday:
Dark Room of Nightmare:
PGD-082-Super Rare
Magic Card: Continuous
Effect: Each time you inflict damage other than Battle Damage to your
opponent’s Life Points, inflict 300 points of Direct Damage to your
opponent’s Life Points. This card’s effect is not applied to the effect of
"Dark Room of Nightmare".

At first I didn't really think this card was all that good, then I thought
about using a couple in a Fire Princess Burner Deck or any Burner Deck for that matter, it would make Fire Princess do 800 instead of 500, and if you get 2 DRoM out she'll do 1100, and then if you happen to get several Fire Princesses out with multiple Solemn Wishes or Marie The Fallen Ones going it will cause major damage very quickly. Adding an extra 300/600/900 (not like you'll get 3 out at once often) per burn card really stacks up quick, you can try playing it in combination with so many cards, like Coffin Seller making it cause 600 damage every time one of their monsters go to the Graveyard, and it turns Hinotama into an Ookazi and an Ookazi into an even stronger burner.

I've already seen people get confused with the whole "This card’s effect is not applied to the effect of "Dark Room of Nightmare".", but that's just so if someone had two active it wouldn't cause a constant burning cycle of one triggering the other then the other triggering the first and back and forth, that would be pretty sick if it worked that way, good thing it doesn't.

If you do plan to build a Dark Burning Room Deck, you have to think about what actually causes damage and what just causes players to pay LP, like Toll and Chain Energy won't work with DRoN but Burning Land and Dark Snake Syndrome will (I think). If you were to play it with Dark Snake Syndrome you and your opponent would be loosing LP every turn but they would be loosing 300-600 more, so it really can help out more than expected. I know most people don't play Burner Decks nowadays, at least in my area, but this card can somewhat work in other decks a little, I mean most people are going to be playing RoD and Magic Cylinder, but they are restricted so there's not much of a point to play DRoN if those are the only 2 cards in your deck that
cause direct damage.

If you play a Cannon Soldier, Amazon Archer, Catapult Turtle, Giant Germ, Gravekeeper's Vassal, Gravekeeper's Curse, Gravekeeper's Cannonholder, Dice Jar, Mask Of Dispel, Mask Of Accursed, Black Pendant, Bad Reaction, Just Deserts, Barrel Behind the Door, Nightmare Wheel, or any of the other cards I mentioned earlier and much more, Dark Room Of Nightmare may be that bonus damage you've been looking for. In the future there will be better burn cards coming out so this card may do a bit better then than it does now.
Personally I would love to play it in a Fire Princess Deck but I don't have the time or patients to construct one, maybe someday.

Ratings:
Casual: 2.5
Tourney: 2.5
ArtWork: 3.5 - It's actually a mean looking picture, a shadow of somebody torturing another, it almost looks like a Gravekeeper's Guard whipping a Frontier Wiseman, but who knows?

DuelMonster
Vortex XD August 20, 2003

Lets just get right to the review. No fancy explanation on things that I’ve done (scough school cough).

Dark Room of Nightmare
PGD-082-Super Rare
Magic Card: Continuous
Effect: Each time you inflict damage other than Battle Damage to your opponent’s Life Points, inflict 300 points of Direct Damage to your opponent’s Life Points. This card’s effect is not applied to the effect of “Dark Room of Nightmare”.

After instantly looking at this card, we can tell that it is meant to be played in one type of deck: Burner. Even then, this isn’t a great card to use. Its best to maximize your options, and have deck space for BETTER cards. In reality, this card is just not worth it in the long run. Sure 300 extra damage is nice, but there is just better stuff to play out there. If you seriously want to run a Burner type Deck, play a Magic card that could better benefit your deck. Messenger of Peace could work out nicely. Other then that, this card gets:

Causual: 2.8/5
Tournament: 2/5
Umbra  Wednesday, August 20, 2003

Dark Room of Nightmare
PGD-082-Super Rare
Magic Card: Continuous
Effect: Each time you inflict damage other than Battle Damage to your
opponent’s Life Points, inflict 300 points of Direct Damage to your
opponent’s Life Points. This card’s effect is not applied to the effect of
“Dark Room of Nightmare”.

Ok, Ok, my mind is finally working well enough for me to do cotd this week. Well our so called week of darkness continues with this super rare out of PGD. Well if you run a burner or Lava golem deck, this card might be out to use. If not, this card should be collecting dust in your binders. Unfortunately, 300 LP is not much, I think this card would be most effective in a Fire Princess burn, in which the stalling, and multiple direct damage per turn can utilize this card to its maximum. Next to that I’d say lava golem is the most effective. With Lava golem the point is to get it out and block it from attacking, add to this another 300, while not much surely makes it quicker. This works well with Nightmare wheel where it then does 800 per turn and blocks the monster. Or…Lava Golem + Nightmare Wheel + Dark Room of Nightmare = 1800 damage per turn, not to shabby. This card could
also eek its way into a gravekeeper deck thanks to Grave Keepers Vassal.

And of course here is always catapult turtle, Cannon soldier, etc.
Especially nice when Magical Scientist arrives in the upcoming Magician’s Force Set

Casual: 2.5
Tournament: 2

Vodkam  Wednesday 08/20/03: Dark Room of Nightmare
PGD-082
Continuous Magic

Each time you inflict damage other than Battle Damage to your opponent's Life Points, inflict 300 points of Direct Damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".

Here's a card that has some possibilities in the right deck.

300 points of additional damage each time you do damage other than battle damage doesn't seem like much and it isn't...in most decks. However, in a deck such as a Fire Princess deck where you can have multiple "direct damage events" per turn, it can really hurt your opponent.

Consider this:
3 Marie the Fallen Ones + 1 Fire Princess

Each turn you get 3 life gaining events which triggers Fire Princess 3 times for a total of 3 times that you do damage. Fire Princess will already do 500LP damage per event which totals 1500LP. Dark Room of Nightmare adds 300LP to each event which is another 900LP damage. 2400LP damage per turn is pretty good and your opponent won't live very long at this pace.

You could use this in other burner combos but none of them have multiple burner events like Fire Princess does so this card makes less of an impact with them.

I would find it hard to make room in a burner deck for this. It's not a bad card but really doesn't work well in anything but a Fire Princess deck.

Rating-
Casual: 2.3
Tourney: 2.3

vodkam

 

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