Pojo's Yu-Gi-Oh Card of the Day
Number - PSV-053
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 02.21.03
Sweet! Looks like I came back to the Card of the Day
on a great day, I just couldn't have asked for a
better card to review, thanks whoever picked this
Before I start reviewing this card I would like to ask
that if there are any young kids in the audience they
should leave the room right about now and that if
there's anyone with a fragile mind reading this, they
should also leave the room at this time.
That is all.
With that out of the way it's time to tear this awful,
awful card a new one. >;~) First of all this card will
never ever be activated, why you ask? Simple, this is
a game where board control changes every turn and the
game depends on what broken card each player will draw
next. The game is not determined by building up your
army and then taking out your opponent in one hit, but
by trying to sneak in damage as often as you can.
Everyone who's been playing this game longer than a
month and who doesn't have the IQ of an 8 year old
knows every turn a player tries to remove the monster
in play, hope his monster doesn't fall into a trap
hole and swing for about 1800 damage before ending
his turn and having his opponent do the exact same
thing. Yes, there are different scenarios like someone reborning a fatty or dropping a Jinzo and the only
difference is the amount of damage you get to deal to
My point is that in a game like this one you need
every resource you can get your hands on and there is
just no way in hell why your opponent would have 6
cards in his hand after the end of the first turn.
Let's say you somehow managed to activate this card
because your opponent is playing a Exodia deck and you
have no cards in hand. Now all you have to do to make
this card work is flip a coin and call it right.....
I've had enough coin flipping back in the Pokemon days
and know that anything that requires you to flip a
coin will only work half the time.... If you're lucky.
That means that if you ever get to activate this card,
which you won't... it still won't work half the time.
This is turning out to be a rant more than anything
but I feel the need to keep bashing this card just to
show how bad it truly is. The last point I want to
make is that in this game you have 40 card decks and
the way it is there's a lot of good stuff out there to
use that makes cutting some cards hard. I can only
begin to imagine on what kind of crack you must be to
even consider using this P.O.S. (kids, feel free to
ask your parents what P.O.S. stands for '>,<'), what
card are you going to take out to use a card that will
never ever work? What if for some reason you want to
use three of them? All I have left to say is that if
you don't know what to take out to add three copies of
this card to your deck I recommend the following
Pot of Greed
Rating: I don't care what the great Pojosama says
about me giving cards negative numbers, if he feels
that this card doesn't deserve the following rating I
will be more than glad to give him my non-PG13
reasoning. This card gets a -100 and if you don't
agree with me go trade all your shinny cards for pogs!!!!
You can activate this card when your opponent's hand
has 6 or more cards and your hand contains 2 or less.
Toss a coin and call it. If you call it right, draw
until your hand has 5 cards. If you call it wrong,
skip your next turn.
If you know me, you would know that I really hate Coin
Flips. That's the reason why I would never play cards
like Jirai Gumo and Time Wizard. Now, lets look at
Gamble. This card can potentially make you draw 2-5
cards! That's a lot of card advantage. Then why isn't
it restricted? Let's look at the card further. You can
activate it when your opponent has 6+ cards. That
makes it unreliable. The best time to use it then,
IMO, is if you first, drop/play cards until you have 2
or less and set Gamble down. Then, when your opponent
draws, activate Gamble. That's because it's seldom
that your opponent would have that many cards in their
hand other than that time. Now the problem is, unless
you have Counters, your opponent can just Heavy Storm
and you would be screwed. Plus, since you can only
reliably use it if you go first and have it in the
opening hand, it's pointless if you draw it later in
the game. Plus, if you call it wrong... That's why you
shouldn't play this card. =/
Friday - Gamble
You can activate this card when the opponent has 6 or
more cards, and you have 2 or less cards in your hand.
Then you flip a coin and you call it right, you draw
until you have 5 cards. If you call it wrong, you lose
your next turn.
This card is pretty bad. The restriction on when it
can be activated is enough to make it horrible. The
chances where you are in a scenario where the opponent
has 6 or more cards in the middle of a duel is pretty
slim. And then you have to flip a coin too. If you
call it wrong, you may have screwed yourself for the
rest of the game.
I give this card a 2/5. Maybe if they didn't require a
coin flip, it could be useful, but I would just steer
clear of this card altogether.
Friday - Gamble
This card sucks. That's all I'm gonna say.
Friday - Gamble
I think this card was created with neat intentions.
However, it's just not good enough. The fact that you
have to meet two requirements keeps it weak. Add to
the fact that one of those factors is controlled by
your opponent and you have a card that is just really
hard to play. I think the effect is great if you can
get it off, but it's not gonna see a whole lot of use.
Rating - 1