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Pojo's Yu-Gi-Oh Card of the Day

Anti-Spell

Card Number - MFC-103

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.19.03

SomeGuy
Wednesday - Anti-Spell
 
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.

Counter Trap
Card Number MFC-103
Card ID No. ????????
Common
 
More Pitch-Black Power Stone goodness. Or is it really?
 
Not for tournaments, at least. Waaay too situational for any competitive player to rely on. I'll take pretty much any of the other Counter Spells (Now I can refer to Counterspell, and it'll make sense!) over this one.
 
I'm serious when I say don't bother with this card. Even in decks that are packing heavy Spell Counters via Royal Magical Library or the Skilled Magicians.
 
If you get lucky enough to pull one of the Skilled Magicians or anything else that can decently provide you with Spell Counters, then Anti-Spell becomes a decent card in Limited. If you didn't pull any, than do yourself a favor and keep it out of your deck. The problem with Limited is the lack of decent Common Spell Cards. Although, there are still enough that provide adequate targets for Anti-Spell.
 
Ratings:

Constructed - 1.6/5
Limited  - 2.8/5
MerrilHess Anti-Spell

Counter Trap
Remove 2 Spell counters on your side of the field. Negate the activation of a spell card and destroy it.
MFC-103
Common


Upsides:
Spell Stoppage

Down Sides:
Needs Spell Counters
Not easy to use effectively

In casual, this card is decent if you run a lot of cards that involve spell counters. Thatís the only way itís effective.

In tourneys, this card has no potential unless you play it in a Dark Magician deck., since this deck requires spell counters. Other than that, itís useless, IMO.

In sealed, I wouldnít run it. It require all kinds of spell counters to work. Try to avoid this card.

Overall, I give it a 1.6/10

Casual Rating:  2.5
Tourney Rating: 0.9
Sealed Rating: 1.4 (since commons are so accessible in sealed tourneys)
f00b Anti-Spell - 11/19/03

Anti-Spell
Remove 2 Spell Counters on your side of the field. Negate the activation of 
a Spell Card and destroy it.
Counter Trap
Card Number MFC-103
Common


Pros:
+stops a magic/spell card
+involves spell counters

Cons:
-waste of space
-involves spell counters :p
-there are better traps to counter spells

Combos:
*Pitch Black Power Stone
*Skilled Dark/White Magician

A straightforward card, which joins the list of traps which can negate/hinder spells. We have (so far) Imperial Order, Magic Jammer, Spell Shield Type 8, Solemn Judgment, and Magic Drain. However, anti-spell is quite different than its predecessors. You must remove 2 spell counters in order to negate the spell card. Sound easy enough. Unfortunately spell counters are hard to get out. And usually they are precious enough to keep, like breakerís counter, or those on magical marionette, etc. However, if you have no cards in your hand, you can still stop a spell, unlike with magic jammer. And you can activate a pitch black power stone to get 3 spell counters, or just use two off of your skilled dark, etc.

So yea, this card has its situational uses, but still, theyíre too much so to warrant a spot in my decks, =\.

Now if itís a MFC only draft, then this is perhaps a card to consider using, just a little better in this limited format.

Ratings:
Constructed - 1.5/5
Limited - 2/5 

 

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