Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

- Magic
- DBZ
- Gundam
- Pokemon
- Digimon 
- Harry Potter
- Anime

- Advertise on Pojo
- Our Sponsors
- Pojo Polls

 


Pojo's Yu-Gi-Oh Card of the Day

Wave-Motion Cannon

Card Number - MFC-040

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 11.27.03

wartortle32 Wave Motion Cannon

Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby phases that have passed after this card was activated x 1000 points.

I couldn't resist doing this card as I run an entire deck based on it. This card is not one that you can simply toss into a burn deck and expect it to work. This card requires a bit of support to succeed. The main thing you need to worry about it is m/t removal, although fiber jar also counters this card. Cards like Imperial Order (which lets Wave Motion build up damage although you cant send it to the grave when IO is still on the field) Prohibition, or magic reflector are definitely cards that you should consider running.

Usually, with a semi-good hand, a wave motion burn deck can finish the duel in 6-8 turns.

I'd give this a 3.8/5 in a deck built around it. It's a fun deck to play and it's really great to see the opponent squirm as he can count the number of turns before his demise and there's nothing he can do. 
DuelMonster Thursday:11/27/03 THANKSGIVING

Wave-Motion Cannon:
MFC-040-Short Print
Continuous Spell: Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby phases that have passed after this card was activated x 1000 points.


Pros:
Potential to do massive direct damage = 8 turns= 8000 LP!

Cons:
MST Prey, as well as IO, MJ, MD, SST-8, HFD, Heavy Storm and much more.

Combos/Protection:
Magic Reflector - Save its life, though Giant Trunade still gets around it.
MAGIC/SPELL NEGATION - Yeah, you know like Magic Jammer/Drain, etc.

Notes:
First off Happy Thanksgiving, all though most of you are reading this after 11/27/03 but still, on with the meddling. Wave Motion Cannon, a somewhat anticipated card that has extreme potential if used the right way and built around. Unless the opponent is using LP gaining Effects, then 8 turns or less is all it takes, and nowadays a lot of people are using Delinquent Duo and Confiscation, paying for IO, RoDing Monsters and other LP draining Effects so you might not have to wait long at all, especially if you have multiple WMCs out.

Speaking of multiples, the best way I could start a Wave Motion Deck would be with 3x WMC and 3x Solemn Judgments. I would greatly think that paying for SJ to protect WMC is well worth it so long as you do get to fire it off for the win. You would still have to use some more Magic/Spell negation and either stall and wait around just to fire off WMC, or you could mix in more Burner cards to speed up the process, or you could do both.

So yeah, it's a good card, but has to be worked with, you can't just throw it into a Beatdown and expect it to last until you want to send it to the Graveyard, but there is the chance of going up against someone that doesn't run 3x MST, HFD, Heavy, Breaker and IO, but for best usage you will need protection for WMC.

Ratings:
Casual: 4.5
Tourney: 3.5
ArtWork: 3.5 - Out of all the cannons and barrels I think this one's the coolest looking, almost cartoony and silly looking too. 
MerrilHess Wave-Motion Cannon 

Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby phases that have passed after this card was activated x 1000 points. 
Continuous Spell 
Card Number MFC-040 
Common 


Upsides: 
Great burner 
Great in numbers 
1000 damage is good 
Able to have a deck built around it 

Down Sides: 
Needs to remain on the field 
Imperial kills it 
MST kills it 
Feather Duster kills it......You get my point 

In Casual play, this card is pretty powerful. It can be devastating for your opponent. I have only one, or I would be building a deck around it. 

In Tourney, this card can be deadly to play if it sits long enough, but I donít think itíll be around long enough to be deadly. It could do some damage. 

In Sealed, this is god. With little M/T removal, you would be able to win in 8 turns. Just watch out for De-Spells. 

I give it 3.1/5 

C. Rating: 3.0 
T. Rating: 2.9 
S. Rating: 3.1 
Experiment JON Happy Thanksgiving to all, and to all a good night!

Anyway, the Wave-Motion Cannon. I love this card. I wouldnít play it in a tournament deck, but would throw them in for fun. Lets look at it now.

Do you remember that game-show on FOX called Greed? The one with the two million dollar prize and Chuck Willary? As soon as I saw this card, I thought of Greed. Every turn you keep this card on the field, you are moving up one more step to the jackpot, and yet one step closer to losing it. Will you stop and take home your money (life points) or go for the two million dollar prize?

Nowadays, most experienced duelists play at least a couple of cyclones, heavy storm, and harpies feather duster. I predict that if you got this card out, you could keep it out for five turns tops. But still, that could get you a juicy 5000 lp out of your opponent.

If I were you, I would side deck three of these. So, when you are at a tournament, and challenging someone with a god card on the top of their one story high deck (newbie), id throw these in. After all, you defiantly could keep it out for eight turns. That means an instant victory for you.

Overall, I think that this is a good card. Its like going to vegas. Know when to double down, and know when to leave.

Wave Motion Cannon- 5/10  

 

 Copyright 2003 - Pojo.com 

This site is not associated with KAZUKI TAKAHASHI.  Yu-Gi-Oh is a registered trademarks of KAZUKI TAKAHASHI.
This is NOT an official site.  This is a fan site.