Pojo's Yu-Gi-Oh Card of the Day
Knight of Jackal
are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Date Reviewed - 09.18.03
Mystical Knight Of Jackal/Jackal Paladin:
Effect: You can return your opponent’s own monster
that is sent to the Graveyard by this monster as a
result of battle to the top of his/her Deck.
Well now, KOJ & UDE decided to change "Paladin" to
"Mystical Knight", so future "Paladins" will be named
something like "Mystic Night Of Amazoness" and "Dark
Mystical Knight" or something better hopefully. As for
the Jackal now, a 2 tribute 2700 attacker which can
take down almost any other 1 or 2 tribute monster out
right now, and has a major advantage of an effect that
can become a lock if played right.
First a note on his effect: If you choose to use this
effect, it is triggered AFTER the destroyed Monster is
placed in the Graveyard, so a Monster that has an
effect that triggers when it's "Sent to the Graveyard"
such as Witch of the Black Forest and Sangan or "Sent
to the Graveyard as a result of Battle" such as Mystic
Tomato and Nimble Momonga will indeed have their
A Yata-Lock consists of stopping the opponent from
drawing, now a Jackal-Lock consists of making the
opponent draw the same monster(s) over and over unless
they choose not to play a monster and to take direct
damage in hopes of drawing a useful card next turn.
The ideal setup would be having the opponents hand and
field clear and destroying the only monster(s) they
have out with the Jackal making them draw that same
monster again. So if the destroyed monster was a
tribute monster they won't get a chance to play it and
will take direct damage but then draw a new card on
their next turn. Now if the destroyed monster was just
some regular monster (like not a Wall Of Illusions or
something) then they will most likely set it again to
defend their LP and thus the loop begins.
The best thing about a Jackal-Lock compared to a Yata-Lock
is that Jackal isn't a Spirit monster so you can
summon more and more monsters every turn to bring a
real hurting to the opponent in just a few short
turns. That and having 2700 ATK won't leave them much
to defend with unless the only monster they have is a
WotBF or Sangan which will let them search their deck
every time Jackal Destroys and returns them to the
deck, but Jackal has the option to not send the
destroyed monster back so it shouldn't begin to be a
problem in most cases.
The same Lock idea can be achieved with The Winged
Sage Falcos but it has 1000 less ATK but is just a
Lv.4 monster so it's quicker to get onto the field. I
just you can use both monster in the same deck to cut
the opponents options now quicker, and with some nice
new cards on the way to help out, The Mystic Knight Of
Jackal will be a nice Tournament playable card and
should definitely be tried out if you haven't already.
ArtWork: 4.0 - A very stern and strong looking monster
glowing with powers, powers to that send its victims
back to be slaughtered again and again.
Mystical Knight of Jackal, 9/18/03:
I've gotten to really like this card since I first saw
its effect. First, it's one of the best ways to get
rid of that pesky Dark Necrofear. Second, your
opponent wastes a draw phase getting back a card.
Third, it's optional.
This card is also incredibly fun to use against
Sinister Serpent. Instead of getting SS back and
drawing a card, they just get SS back. If they keep
setting SS they won't draw cards ("Jackal lock"). If
they don't, their LP is clear. This forces your
opponent into a dilemma (not only with SS, but anytime
your opponent only has one monster in their hand):
- Should I set this monster and be stuck in a lock?
- Or should I not set this monster, and get attacked
directly for 2700?
Either way, your opponent loses out. I'm starting to
really, really like this card. I just don't like the
name change. What was wrong with "Jackal Paladin"? Was
this some kind of test to see what you should change
Black Paladin's name to or what?
Anyway, this is probably the only decent level 7+
monster a light deck should use right now (and maybe
Moisture Creature...). Lots of fun whenever you catch
your opponent with one monster in his/her hand (which
will probably happen more often than you think). Of
course, don't return useful monsters like Witch,
Critter, or a flip-effect. Return useless cards. Like
Kycoos, which won't help your opponent at all against
a 2700-ATK monster. And against an Exodia deck, if you
can keep returning some useless monster to your
opponent they won't be able to draw Exodia.
If you can find a way to summon it effectively, you
might even consider this for use in a Yata deck as a
second lock card (even though it's not a real lock).
Mystical Knight of Jackal
Light/Beast-Warrior/7 stars/ATK 2700/DEF 1200
You can return your opponent’s own monster that is
sent to the Graveyard by this monster as a result of
battle to the top of his/her Deck.
Mystical Knight of Jackal has a pretty strategic
effect. Just about any card that lets you manipulate
your opponent's draw step is ludicrously tactical.
However, what it takes to get it out is not quite
The whole double tribute thing is a big turn off, and
also makes this entirely to slow to be reliable. The
low defense on this monster makes it Witch of the
Black Forest searchable, but why would you even play
this over more consistent traps with similar
If you are looking to disrupt your opponent's draw
step, just stick to cards like Time Seal or even Drop
off. Mystical Knight of Jackal doesn't make the cut in
Sealed Rating: If you are playing in a draft, I
would actually take this card as a pick. Having 2
monsters to tribute is a lot more likely here. Also,
sending the same fallen card back to your opponents
hand as a counter-productive draw will definitely give
you a significant advantage on your opponent.