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Pojo's Yu-Gi-Oh Card of the Day

Gren Maju Da Eiza

Fiend / Effect Monster
The ATK and DEF of this card become the number of your cards removed from play x 400 points.

Type - Fire / 3 / 0 / 0
Card Number
- IOC-024

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 4.06.04

MerrilHess Gren Maju Da Eiza

This is the better version of Chaos Necromancer, IMO. This card can be big, Real big with the right cards. Too bad, though. Itís a Fire type, such a neglected type, and the only cards that regularly see play that remove cards from the game are Chaos creatures and DD Warrior Lady. But why would you play it in a Chaos deck anyways? Itís a Fire type, a total waste of a slot. Still, I have seen this thing in a deck up close and personal, and let me tell you, my friend got this thing to about 4800 ATK/4800 DEF. He had Banisher out and was removing stuff at will, i.e. Card Destruction, DD Warrior Lady, etc... He also had a Bind out with Judgment of Anubis down. Painful my friend, very painful.

I give Gren Maju Da Eiza a 2.5/10. It can be big, but the cards it needs just arenít played much anymore.  
ExMinion OfDarkness Tuesday:
Gren Maju Da Eiza

This reminds me of that Mazda commercial. "I'm looking for a car I could see myself in...and then...there's this car...with all this stuff (Chaos Necromancer). And then I said 'There's a car I could see myself in'...and then BAM! There's this other car...with all this stuff. The same...yet different." That other car is this card.

It requires only CARDS (not monster cards) to be removed, and it gets ATK AND DEF of 400.
There are several things you can look at playing with this card:
*Soul Release = +2000
*DDWL helps with its own effect
*Dimension Fusioin becomes viable
*Bazoo and Chaosrider Gustaph become more playable

This card requires a deck built around it to gain its full potential, but with 400 ATK per card RFG, I'd say this thing could go over 3,000 easily.

1.5/5, but 4/5 in a Remove from Game deck
Limited: 2/5 (in IoC, there are other cards that remove things, but just not enough.) 

Stats: Yeah, this doesnít influence the score, but the name sounds impressive to me, who has no clue what it means. :-P ďGren Maju Da Eiza!Ē  Okay, now to get series: we have a Fire Fiend here, which is an uncommon mixture.  Fire Monsters just sort of exist, Fiends are very well supported, and is a key to one of this cardís callings.  Being a Level 3 may very well be the best a Monster can be: not only can it be summoned with no Tribute, it can slip under Gravity Bind.  As for itís attack and DEF, they are ?/?.  This is not good-no summoning it with UFO Turtle (like we would anyway), but more importantly, no Witch of the Black Forest or Sangan searches either. 

Card Text (Effects): And here is where we find that this is the perfect compliment to Chaos Necromancer.  The flip side of the coin, Gren Maju Da Eizaís ATK and DEF are the number of your cards removed from play x 400.  In my opinion, this is about as powerful as Chaos Necromancer.  Itís annoying when my beefy Chaos Necromancer and almost everything else is reset by a Fiber Jar.  When our boy here is beefy and hits a Fiber JarÖ ouch. 

Uses/Combinations: Okay, so I have already hinted that this card goes with Chaos Necromancer, usually side-decked.  You bring it in if your opponent wises up and starts trying to remove monsters from your Graveyard.  This way, if the Graveyard is full, they are screwed.  If they remove everything, they are screwed. :-D Second most obvious use is in decks that like to remove cards.  What decks would those be?  Dark Necrofear decks are probably the most potent example: remove six Fiends to Special Summon two Necrofear, then normal Summon Gren Maju Da Eiza and watch the opponent weep.  Second, Fusion decks, which I was shocked to see are starting to kick butt.  Yes, it was just one local tournament, but it exposed me to the basic premise-Fusion Gate, summon say a Black Skull Dragon  using the real material, Dimension Fusion to bring Summoned Skull and REBD to the field.  Or use Polymerization, attack with BSD, then use De-fusion (Quick-Play, remember) to split it during the damage step.  Thatís the most potent version of the combo, but as more fusions show up, the deck gets better and better.  Anyway, Gren Maju Da Eiza makes a nice fall back-use Fusion Gate for the summons, then plunk down an almost as beefy Gren along side BSD and company.  Basically, any decks that removes cards from its own Graveyard wants this card. 


Casual: 4/5-A sick psycho soldier for Gravity Bind. 

Constructed: 3.5/5-Less impressive here, but still incredibly potent. 

Limited: 3/5-Fortunately this set specializes in removing monsters and bringing them back. 


Looks to be another great but balanced card.  Hard to believe it.


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