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Pojo's Yu-Gi-Oh Card of the Day

Fiend Comedian
Common

Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

Type - Normal Trap
Card Number
- LOD-098

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 4.09.04

MerrilHess Fiend Comedian

This card is very chancy. You could remove all hope your opponent had of getting out that Chaos Emperor Dragon/Black Luster Soldier: Envoy of the Beginning or you could lose a lot off of your deck. I won’t play this because most decks, like my own, play 40 cards, and losing on average of 6-10 cards off of it is a big price to pay if you fail. Maybe in a fun deck just for a goof.

I give Fiend Comedian a 1/5. This card is not very good at all, mainly because most people don’t like to take chances. 
ExMinion OfDarkness Friday:
Fiend Comedian

This is card I omitted from my Monday review. Basically, you don't want to play this card unless you're using a Deck that would win out either way.

Examples:
*Chaos deck. Either remove your opponent's graveyard, or dump cards into your Graveyard which would serve as Chaos monster food.
*Exodia deck. Remove your opponent's GY, or get the pieces you need in the graveyard (This is riskier, because if you dump all your card draw, or dump the head without a Reborn card + Penguin Soldier...)
*Chaos NECROMANCER Deck. Dump monsters and boost its attack.
*Reversal of Worlds Deck. If you get it right, they'll have a lot less cards when you finally do have/can activate Reversal of Worlds. If you get it wrong, you're that much closer to activating the card, or being better off when you do activate it.

This card used to be trash, but given what it's capable of now with all of the Removed from Game aspects, it's really not that bad.

3/5 
Otaku

Stats: Fiend Comedian is a normal Trap card.  It has no trigger restrictions (though would do nothing if there were no cards in your opponent’s Graveyard), so I feel it would have been better as a Quick-Play Spell, so that it could be played from hand.  I find Jinzo/Royal Command to be only as troublesome together as Imperial Order, so the “playing from hand” would put it over the top. 

Effect(s): Possibly the ultimate in removal cards.  You flip a coin, and if you call it right, you remove all of their cards from play that are in their Graveyard.  I have removed over 20 cards from play in one shot with this thing.  There is a powerful downside though- call it wrong and you have to discard from the top of your deck a number of cards equal to the amount in your opponent’s Graveyard.  I have had to discard over 20 too. 8-X As I believe the inability to discard from your deck due to lack of cards results in a loss just as the inability to draw to due a lack of cards in deck does.  So far, this card looks awful as a result. 

Uses/Combinations: So why play this thing?  It’s the combos.  First combo that is the least useful is running it with Exodia.  Timed right, it will thin your deck perfectly, but if you blow it you might deck yourself out before you can assemble the pieces.  Generally you wouldn’t use it unless you had the right mix of pieces and Back-Up Soldier cards so that it can’t fail.  Second least useful trick is with something that requires you remove monsters from the discard to do an effect, but then you may need to avoid discarding certain monsters (like Dark Necrofear), making it a little better than Exodia.  A much better use is tying in with the week’s theme is with Shadow Ghoul or Chaos Necromancer-as long as you don’t deck out, discard all of that monster and all of your monster recovery, you are more or less set.  Fiend Comedian can also counter all of the above, but the best use it to supplement and counter one card that is in many, many decks: Fiber Jar.  As long as you avoid decking out, chaining to Fiber Jar -for sure legal if it was Flip Summoned, and I believe there is a chance to chain even if it was attacked and flipped.  Anyway, so long as you don’t deck out by it, then if you get it, your opponent is severely hurt, and if you call it wrong, it won’t matter since it all gets shuffled back in. 

Ratings 

Casual: 3.5/5-A not so good card that counters a great card and helps some good cards. 

Constructed: 3/5-Same, but you know how it is: more cutthroat here. 

Limited: 1.5/5-Little use here, unless you combine it with another set or the starters. 

Summary

I think it could have been better, but unless they ban Fiber Over here, it’s a card you should pack if you have the room.

 

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