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Pojo's Yu-Gi-Oh Card of the Day

Hyper Hammerhead
Common

Dinosaur / Effect Monster
When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.

Type - Earth / 4 / 1500 / 1200
Card Number
- IOC-074

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 8.25.04

ExMinion OfDarkness Wednesday:
Hyper Hammerhead

This card is underrated but hard to take advantage of.

This card is stronger than control monsters...so it can take one of them out and then force a Beatstick back to their hand, or draw a Raigeki or Dark Hole they didn't want to play yet. In Defense Position, whether it's killed or not, it bounces the monster. Not bad if they try to attack this with Sangan or Witch. I don't know many people who still do that, however.

It's searchable by multiple things, so it's not a horrible card to consider...there are better cards...but then there are worse.

Dinosaur decks should use it, tourney decks should stay away.

2.5/5 
Tranorix Hyper Hammerhead

Hyper Hammerhead is a very interesting and often-underlooked monster card, a (Super?) Short Print Common from Invasion of Chaos. Being EARTH, he can fit into those decks, especially since his 1500 ATK and 1200 DEF render him searchable via Witch, Sangan, and of course, Giant Rat. The stats, while not extremely powerful, are actually better small than large, since Hammerhead doesn't necessarily want to kill opposing monsters.

If Hammerhead battles a monster, and that opposing monster doesn't die, it goes back to its owner's hand. Set Hammerhead and watch your opponent smash into it with Jinzo, only to watch his Jinzo fly back into him. Ram Hammerhead into a big monster so you can clear the field for the rest of your monsters to attack. If you do that, you might as well activate Waboku too; that way, Hammerhead will survive!

It's definitely a card worth considering for field control decks, in conjunction with things like Compulsory Evacuation Device, Guardian Sphinx, and even Penguin Soldier. All of those combined could make for a very interesting (and deadly) deck.

Typical tournament deck: 3/5
Return-to-hand field control deck: 4.5/5
OVERALL RATING: 3.8/5 
JAELOVE

Wednesday: Hyper Hammerhead

Rated For: Dinosaur Deck, Field Control Deck

Wow, an actually decent dinosaur? Rejoice, for Hyper Hammerhead is the most versatile and best overall dinosaur in the game! But then, there are only eleven dinosaurs, right? Is he good enough? Let's take a look.

Advantage F/H: 1500 attack is decent. However, his effect is fabulous. If you set him, he basically works as a Hane-Hane. If higher tribute monsters attack him face-up, he returns them as well. Hyper Hammerhead can definitely be a thorn in your opponent's side. Try playtesting him, he can actually work quite well.         7/10.

Best Draw for the Situation: Hyper Hammerhead can come in quite handy, especially when you're getting it handed to you by tribute monsters or powerful monstrosities. Simply whisk the monster back to the hand, forcing your opponent to waste normal summons and possibly providing a clear field for attack. He's decent in every phase of play, but never truly spectacular because of the weak attack.         7/10.

Attributes/Effect: 1500/1200 is nice but not great. It makes him searchable by everything including Giant Rat, and his effect is also solid. A higher defense and attack in the 1600 range would have been nice, though. Though he's decent enough as is, is stats really hold him back. He doesn't benefit from dino-themed cards, however, so he doesn't get an obscene score for his subtype like Driceratops did.           6/10.

Dependability: As long as he's in battle, you'll either be killing something or returning something. Can't really beat that. Of course, with 1500 attack, he won't be killing many things, and will probably only return one thing.              6/10.

The Bottom Line: Certainly the best dinosaur outside of Gilasaurus in a Scientist deck.

A BAD Score: 26/40=                         63/100

Cards it combos with: Don Zaloog, Spirit Reaper, Robbin Goblin, White Magical Hat, D.D Designator, Trap Dustshoot, Waboku.

 

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