Pojo's Yu-Gi-Oh Card of the Day
X-Head Cannon /
Y-Dragon Head /
reviews for card texts.)
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 2.16.04
Monday: X-Head Cannon / Y-Dragon Head / Z-Metal Tank
Light/Machine Lvl. 4 - Super Rare
"A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters."
Light/Machine/Union Lvl. 4 - Super Rare
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your
"X-Head Cannon" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's
ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
Light/Machine/Union Lvl. 4 - Super Rare
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your
"X-Head Cannon" or "Y-Dragon Head" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's
ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)
This week we're looking at a neglected Magician's Force combo that can be very deadly if pulled off right. Today we're looking at the 3 basic Monsters that form all of the XYZ forms.
X-Head Cannon has some plusses. Basic beatstick at 1800, if you're boosting with Luminous Spark then you've got a decent monster going here. Witchability is always a plus. If you have multiple pieces in the first turn, this is the one you will usually start out with.
Y-Dragon Head: Sanganable, but not Witchable. You usually won't use its effect of equipping just to get X to 2200 -- if you want a 2200, play Goblin Attack Force and get 100 more. Most of the time if you have X and Y out you'll be fusing to get XY (or XYZ).
Z-Metal Tank: Sangan AND Witch-friendly. Not much on its own, but now you may seriously want to consider equipping. 2400 isn't something to scoff at in this game -- no commonly played 4-star monster is going to take out a 2400 without an Equip Magic. Why do you think Jinzo is so safe?
For all 3 pieces, they're all Machines, so you can get a good Limiter Removal shot off if you have an open field.
I'm going to give them a composite rating, despite talking about each card
The pieces as a whole get a 3 out of 5 -- nothing spectacular unless you get them all together, but a lot of potential here.
the first set of cards I wanted to see reviewed
before i joined this staff, tssk tssk, forgive the
late review folks. Alright, the X-Head Cannon, its a
good machine beatstick in a machine deck if you
can't get your hands on chasers. Without the other
pieces he can be decent, run him with Jinzo and two
Barrel Dragons, then three Limiter Removals, what
fun. Other than the fact that it's a machine, he's
just another run of the mill 1800, and he's
searchable via Witch of the Black Forest.
Now, the Y Dragon
Head, my least favorite of the three. This is
searchable via Shining Angel and Sangan, but not
Witch, also it only attaches to the X Head Cannon.
When he forms the union with XHC, he gives a 400
boost. Now you have a 2200 machine beatstick,
Limiter anyone? Alone, 1500 isn't bad, most of the
monsters played in the current meta don't get much
stronger than 1900, although in the next set we'll
see a 2000 ATKer lvl 4 come out. I forget the name.
Now the YDH can be "upgraded" when you
form the union with this card...
The Z Metal Tank.
This is the fastest of the three, being searchable
via Angel, Witch and Sangan. This attaches to both
the XHC and the YDH. The boost it provides is
somewhat impressive for a union (GASP..AITSU...KOITSU!).
600 pts can go a long way in this game. Attached to
XHC, you get a lvl 4 2400ATK machine, stands
face to face with Jinzo. Attached to YDH you get a
2100ATK machine for a lvl 4, which isn't bad.
Now the whole concept
of unions can be very interesting. It saves the
equipped monsters from dying in battle, but then
your monsters can also die via MST, Heavy Storm,
etc. Would I run it? Well it is possible to win a
tournament winning deck, but there's too much
involved in that, its a deck worth building but only
for fun or casual play.
X Head Cannon
3.5/5 - good beatstick, can be limitered (yes yes i
know you're sick of hearing limiter)
Draft - 4.5/5 - if you pack this, sleeve it
and put it into your deck as soon as you can
Artwork - 5.0/5 - I love mechs
Y Dragon Head
3.0/5 - only play it in a devoted XYZ deck
Draft - 3.5/5 - 1500 is good in a draft
Artwork - 5.0/5
Z Metal Tank
Draft - 3.5/5
Artwork - 5.0/5
Closing Line - GO GO
XYZ!!! THE EVIL SPACE ALIENS ARE INVADING! DEFEND
With 1800 ATK, this
card is one that makes playing Machine decks
respectable again. If it had come out a year ago,
who knows? Maybe Machine decks would have been the
majority instead of a novelty. Now, with all the
1900 ATK-ers out and Tribe, it still takes a
little support to keep this guy alive. Outside of
Machine and Light decks, this card by itself is
nothing different from La Jinn, Harpie's Brother,
etc. It's potential and corresponding ratings will
be addressed in future COTD's this week.
3.5/5.0 A good
ATK and more potential than most other non-effect
This card is weak on
the ATK, but 1600 DEF helps. It's effect shouldn't
be underestimated. It can be Special Summoned with
Frontline Base, Last Will, and Shining Angel. Once
you have this card and X-Head on the field, you
can unite them to form a pretty strong Machine
with 2200 ATK. A well-timed Limiter Removal and
Combination Attack can mean a quick victory. In my
opinion, the Union form is better than it's Fusion
counterpart, unless you need to get rid of a
Swords, Gravity Bind, Imperial Order, Premature
Burial, or something similar.
medium level attacker with the ability to work
very well with X.
This card is a little
bit trickier to play. It will not be as likely to
survive, having only 1300 DEF. On the other hand,
the ability to add 600 ATK to X or Y can really
help out if you are going up against a tribute
monster. That is, if you still have an X or Y on
the field. This card is a little too situational
to be useful as a monster, and requiring a summon
to get onto the field is too much if you play
an X-Y-Z deck without support to get some extra
medium level attacker with a more vulnerable DEF
with all the 1400-attackers.
Combos: If you can
take any of these 2 combined as Unions, with a
clear field you can demolish your opponent with a
Limiter Removal attack, then Combination Attack.
Example: Z equipped to
Y (weakest Union combo) -- LR then attack = 4200,
then Combination Attack = 4200 + 1500 = 5700; 4200
+ 5700 = 9900.
Frontline Base can get
you an extra summon for Y and Z, just make it
Ah my old friends X, Y, and Z, A solid backbone to any good machine deck. Not only are the 3 monsters fairly strong on their own, they can ďUnionizeĒ to create stronger monsters without the threat of removing them from play for the fusion. This is a good alternative if you donít care about the effects, and all you want is higher attack power.
On the plus side when your monsters are unionized and are destroyed, only the union monster is sent to the graveyard and your original X or Y stays.
Plus they are machines which right then boosts their playability due to Limiter Removal.
In order to get your Y and Z out faster than normal, use the magic card Frontline base to special summon the Union monster, then normal summon X and Unionize.
The XYZ Series is one of the few cards that have entire decks based around them. So and having played them successfully myself, I give the entire Series
The X Y Z rating time has finally arrived!
This is the first time I ACTUALLY read these cards or thought of a deck idea with these cards soo I don't believe my review will be perfect or even good.. >_< sorry guys
But onto the review! ^^
X Head Cannon = a cheaper version of Mechanicalchaser...unless you are running a XYZ deck! dxP haha...Basically, this card is a beatdown monster in a machine deck if you do not have a Mech Chaser. It's searchable by Witch which makes this card pretty good also. Nothing else to this card really
Rating: 8/10 in a Machine/XYZ deck.
Y Dragon Head is another DD Warrior Lady Stats Monster; searchable by Sangan but not by Witch. =\ If you wanted to run a true XYZ deck, Shinning Angels would be in your deck along with this card. It's a Light type monster, it's searchable with Shinning Angel, AND the Z-Metal Tank (1500/1300) and DD Warrior Lady is also searchable too...interesting...but back to the card it self! It's a union monster.
...a what monster?
haha.. exactly! Not many people play it because it's effects are not that great. But it DOES make your Y Dragon Head into a 1900 creature. Plus, if a Jinzo killed this card WHILE
equipped with the X Head Cannon, then you still have a 1500 creature. Also, you can make this back into a creature during your mainphase IF you choose to do so. eh =\ not a great effect
Ratings: 6/10 in a XYZ deck. In machine deck 2/10 (don't play it)
Now onto the final piece...the Z Metal Tank. This card (even though it has -300
defense than Y Dragon Head) is a LOT better. This is searchable by BOTH Witch and Sangan and it's Union Effect is better. It can be
equipped with EITHER your X Head Cannon or Y Dragon Head. And it's not just a 400 boost this time, it's a 600/600 boost! -___-;; (now it can kill a V-lord instead of suicide? still loses to a Fiend Megacyber
Raings: 8/10 in a XYZ deck. In a machine deck 2/10 (don't play it...sounds familiar?)
OVERALL RATING ON XYZ SET: 7/10
I think making a deck with Shinning Angel, DD Warrior Lady, XYZ pieces, Limiter Removal,
Jinzo, Cannon Soldier, Scapegoat, and Jinzo could make this deck playable. I think it would be hard to win but also a lot better and advanced then a fun deck...later on this week, we'll review more of the XYZ family to give you guys a better information/facts about the XYZ set
|MFC-004 X-Head Cannon
+ Combos with Limiter Removal Quite Well.
+ Can hold its own if XYZ or counterparts arenít achieved.
+ Has the option of gaining an equip effect from another monster (Heh.. say they have a v-lord)
- Still no match for 1900s.
- Usually comes with an XYZ strategy (Or machine) which is not the current strong deck-type.
Letís Face it; XYZ type decks have no real strategy. Youíre basically using 3-4 cards in order to be able to discard MORE cards to destroy their monsters. Thatís rating the strategy itself. This certain card is a machine, thus helping Machine decks quite well. Tribe may affect the strategy, which is why I plan to stick with my current deck. X-Head cannon is part of the XYZ strategy, which to me is a random style of play. I havenít seen an XYZ deck because the cards are expensive and not good for play, kind of like Jennifer Lopez in a way.
Casual Ė 2.7
Actual Ė 2.3
MFC-005 Y-Dragon Head
+ Ugh. I guess the 400 boost counts.
- Bad Atk/Def
- Mediocre Effect
You can pretty much see my opinion of this card. When this card turns to an equip, remember to treat it as a spell card and put it in the spell/trap zone. Also, it may be destroyed by MST/HFD/HS and is placed in the graveyard and upon doing so treated like a monster. Now, Once itís turned into an equip remember that if they fissure or something to the monster both die. Thatís crazy for seeking advantage. XYZ decks try to get advantage through destroying things by discarding, thatís entirely too hard to do (Waboku, Iíll just flip and respond to it thus wasting the card you discarded).
Casual Ė 2.4
Actual Ė 1.6
MFC-006 Z-Metal Tank
+ Adds 600 as opposed to 400.
+ Can Equip Both, not just one.
- Again, An EquipÖ.
- Low Atk/Def.
This card, for this rating only, I am comparing to Y-Dragon Head for the sole reason that itís been talked about. This card adds 600, which exceeds 400, and is both witch and sangan able. Also, this card can equip both as opposed to just one. Personally if youíre going to run something other than XYZ I wouldnít use this strategy. Sure you can add 600 and have a nice 2400 attacker on X, but Jinzo can do that with a nice effect. Also an equip can do better. And even if you use XYZ, find other means of getting XYZ out than stalling with a union card equipped to X or Y. It would be smart to possibly stall for time to get out XYZ or something in order to maybe use its effect enough to gain some sort of advantage. Even thatís flawed, VERY flawed.
Casual Ė 2.5
Actual Ė 2.1
:Closing of the Day: As this week rolls on I will somewhat give you more and more of my thoughts of XYZ. Right now my thoughts are to use Limiters along with X cannons for maximum results. Donít try equipping unless the situation tells you to (V-Lord/Goblin/anything that will kill you if you donít kill it first).
Cannon, Y-Dragon Head, and Z-Metal Tank
Being a Level 4 Monster is pretty good-obviously
in the current environment, being a Level 3 would
be a touch nicer, but Gravity Bind decks seem to
come and go in scattered locations.
Being a Light Monster is pretty good-itís
one of those attributes that actually can support
a few themed-decks (even if they are all beatdown
also nice since that means you could use them to
pay for Chaos Monsters if need be.
Being a Machine is a definite
advantage-yes, there are/will be cards that
negatively affect Machines only, but from what
Iíve seen. The good out-weighs the bad.
Just gotta love
tripping a Limiter Removal (or 3-they stack unless
thatís been over-turned) when your opponent
a normal monster is not really an advantage or a
disadvantage, though being a Union Monster is an
advantage (even if most of them arenít so hot).
Attack and Defense scores vary by only a few
hundred in either direction, but it really
Cannon can be searched out via Witch of the
and only by her.
On the bright side, since it does have an
1800 attack, it is a solid (but not exceptional)
attacker in its own right.
Y-Dragon Head can be searched for with
Sangan, as well as Special Summoned through
Shining Angelís effect.
Neither its attack nor its defense is
great, but it can hold off most support monsters
at least. Finally,
Z-Metal Tank has the least impressive stats, but
that also means that it can be searched out using
any of Witch of the
Sangan or Shining Angel.
Even though they are a touch lower,
1500/1300 is still strong enough to take out
supporting monsters like a Don Zaloog
in the attack postition.
X-Head Cannonís is just flavor text, but
at least it makes sense.
Y-Dragon Headís Union effect grants a
400/400 attack boost and gives a modest insurance
policy to X-Head Cannon.
Not great effects, but at times useful.
Unfortunately, like all Union Monsters you
need them both on the field to use this effect,
and changing into an Equip card makes it
vulnerable to the ample Spell/Trap Removal.
Z-Metal Tankís effect is the same, save
for the bonus being a 600/600 bonus.
All that effort for a 2400 attacker, you
might as well stick to JinzoÖ good thing
Well, there are many cards designed to aid Union
Monsters (a few too many to list-fortunately, you
can just search the spoiler).
Of course, the real reason these cards are
played is for their fusions.
Why didnít I list that with Card Text?
ĎCause its not in their card text-the
effect that fuses them is listed on the Fusions
themselves, so it gets mentioned here.
Most of the Fusions have decent stats,
though you should stick to the XYZ-Dragon Cannon
in my opinion-it requires the most work, but the
effect letís you discard a card from your hand
to nuke any of your opponentís cards on the
you should use this with Sinister Serpent, and
when you do, it can gain you field control fairly
itís nice that the Fusions do not use
Polymerization, unfortunately all the monsters
need to be on the field.
As such, in addition to the normal dump and
recursion techniques, Ultimate Offering might be
worth a shot.
addition to those, try to take advantage of their
useful Attributes and Types as stated above.
(For X-Head Cannon, Y-Dragon Head, and Z-Metal
3/5, 2.5/5, and 2.5/5.
Yes, they are they essential for the XYZ
Fusion decks, but that doesnít mean the
individual cards are all that great.
3.75/5, 3/5, and 3/5.
There stats are a little more solid in this
format, and there is always the chance (no matter
how slight) youíll pull more than one of them.