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Pojo's Yu-Gi-Oh Card of the Day

Monster Gate
Common

Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any others cards picked up to the Graveyard.

Type - Normal Spell
Card Number
- AST-039

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 7.13.04

ExMinion OfDarkness Tuesday:
Monster Gate

In a word, sweetness.

Scientist decks got a HUGE boost from this card. 3x Reasoning + 3x Last Will + 3x Monster Gate = just sick and wrong. You give up a monster, but you're guaranteed to get one with the same drawback of Reasoning (you lose the cards picked up in between the top of your Deck and the next card you can legally summon.)

Scientist decks use this...DMoC decks can use this, any deck that wants to use an obscene amount of high-level monsters can use this...Any deck that uses more than three Tribute monsters should be running three of this.

It's the best card a n00b can use that they never will. (Sorry for the shorter review again. There's not much to say; it's a fairly good card. Just keep in mind it's a HORRIBLE topdeck if both of you have nothing on the field.)

3.75/5
5/5 In Scientist, DMoC-focused, or Tribute-focused 
Tranorix Tuesday: Monster Gate

Monster Gate is an interesting common that we got in Ancient Sanctuary. It's similar to Reasoning in that both allow you to Special Summon monsters (potentially higher-level monsters) without tributing, but there are a few differences.

Whereas Reasoning has your opponent call out a Level, Monster Gate has you sacrifice a monster. Whereas Reasoning may or may not Special Summon anything, Monster Gate almost always will. So there are some definite advantages to using Monster Gate over Reasoning.

For one thing, Monster Gate combos excellently with Scapegoat, and other Token-producing cards. It's not inconceivable to have a deck consisting entirely of high-level monsters and a few cards that produce Tokens. You could just sacrifice the Tokens for Monster Gate's effect and virtually be guaranteed ALWAYS to summon a high-level monster. That isn't bad, not at all.

Of course, you could also use it in a deck revolving around Magical Scientist and the OTK, just as you can Reasoning. Again, the cards are very similar. I prefer Monster Gate, but it's really up to you to decide which is better.

Typical tournament deck: 2/5
Scientist OTKO deck: 4.5/5
OVERALL RATING: 3.3/5 
Otaku

Stats: Monster Gate is a normal Spell Card.  Generally, only the most potent spells should be “normal” Spell cards, since simply put, being “normal” is probably the worst, since its only Spell Speed 1… well, I guess that it’s only worse than being a Quick-Play in most cases.  I mean, if it were an Equip, being stuck on the field would mean it would be destroyed to possibly stop the effect… though if the effect were made re-usable by being a Field Magic, then that wouldn’t be worse.  At least it’s not a Trap.

Effect(s): Monster Gate is somewhat interesting.  You tribute a monster on the field to semi-randomly Special Summon a monster (that can be Normal Summoned) from your deck.  Unfortunately, that means dual restrictions-if something can’t be Special Summoned, it would be an illegal target (like Yata), and if it couldn’t be Normal Summoned, then it would also be wasted (Chaos Monsters).  I’d compare this to Magical Merchant, but with Magical Merchant, precious Spell and Trap cards can’t be wasted (although you have to wait for Merchant since it’s a flip effect).  Also, you might end up Special Summoning… a Sinister Serpent.  Or a monster that you could just Normal Summon on your own anyway.

Uses/Combinations: Maybe in my kooky Chaos Necromancer or Shadow Ghoul decks?  Maybe a Last Turn deck?  This just seems kind of awkward to me.  As for how to run it better, try monsters that summon other monsters (Mystic Tomato dies, bringing for Sangan… and you Monster Gate it to get something big into play and something useful into your hand.

Ratings

Casual: 1.75/5-Something that might work for decks whose heavy hitter met all the requirements.  Still pretty random though.

Tournament: 1.25/5-Again, very, very few decks might be able to make use of it.

Limited: 2/5-A little better here.  Smaller, more monster heavy decks.  With a little luck, change the puny defender whom you bluffed with last turn into a strong attacker, or maybe even the one fattie you pulled.

Summary

Too random for its own good.  If the cards that were ineligible were just shuffled back into the deck, it might have worked out okay.  Hopefully, I am just missing something that the other reviewers will catch-I’d rather be wrong and get a good card than be right and have another bleh one.

Tony Tuesday - Monster Gate

Another AST card that toNy knows EVERYTHING about...since he hasn't play tested it cuz he's in korea...

... just kidding, I don't know jack %#@! about this card dxP!

This card seems reallllly interesting. It's called Monster Gate and I'll try to explain WHY this can be good

I'm not too sure on the ruling but I'm almost sure that it has to be 4 stars or lower and doesn't say "can be special summoned by" (( besides Gilasaurs - if that the right spelling? ))

Also, you guys remember Reasoning. It goes in the stupid FTK (first turn kill) decks with Magical Scientist, Catapult Turtle, etc...or do my FTK exodia one! dxP

It's basically a harder version and not as good but it has it's Pros

If you need one monster to die with Last Will, this card isn't bad AFTER comboing with reasoning. You basically have game if you can get magical scientist out afterwards. And this puts your Dark Magician of Chaos in the grave soo if you have Monster Reborn, etc...you have a LOT more options of Magic cards.

BUT! The important thing is that you realize this is one of those "situational" cards. It's like reasoning, but harder (for you to use, not your opponent), and you NEED to tribute a monster on your side of the field. Basically, it's another reasoning but worse. Like Monster Recovery compared to Reload. It's like the same thing, but not really.

What do I think of this card? I'd basically never use it in a constructed deck that I expect to win with. Boo rating to this card dxP

Ratings:
Constructed: 1.5/10
Limited: 0/10 
MerrilHess Monster Gate

Scientist speed. Fun, fun-ity, fun, fun, fun.

Pros:
Increases speed. It lets you also summon another creature that turn. The more the merrier, eh? It can also let you set off your Sangan, Witch, or Emissary, which isn't bad.

Cons:
Kills any other cards picked up. It also kills your CED and BLS because it goes until it gets to a monster that can be Normal Summoned, not just any monster. It also needs a sacrifice to work.

Overall, I give Monster Gate a 7.3/10 because it does have some usefulness. 
JAELOVE

Tuesday: Monster Gate

Rated For: Dark Magician of Chaos/Magical Scientist One Turn Kill Decks.

    Monster Gate is yet another card that has either intentionally or unintentionally  boosted the dreaded Catapult Turtle/Magical Scientist OTK combo. In conjunction with tribute fodder such as sinister serpent and the two searchers, Monster Gate is an effective tool for bringing 2 tribute monsters into play.  

Advantage F/H: Monster Gate is a spell that fits into the aforementioned decktypes because they pack a lot of dead weight anyway. Basically, you're giving up two cards (the monster and this spell) to get another random monster out. It won't work for chaos monsters and others with special summoning requirements, but in tribute heavy decks the effect can be lethal. 6/10.  

Best Draw for the Situation: Basically, you're almost always going to be able to use this card. You're rarely going to draw into it because, in most OTK decks, you're either going to hit the combo or concede the duel right there. Therefore, on the merits of an opening hand draw, it gets an 8.5/10.

Attributes/Effect: The important thing about this card is that it possesses great synergy with many of the current cards found in the OTK scientist deck. In short, it combos well with Dark Magician of Chaos, Catapult Turtle, Last Will, Reasoning (which provides a monster usually), Sangan, Witch, and such. It's also a spell instead of a slower trap, which is crucial for these decktypes. It greatly increases the speed of the deck. 9/10.

Dependability: Once again basing this assessment on getting this card in the opening hand, it becomes pretty clear that you'll be able to use this card. Out of all of the cards usually found in the OTK deck, you'll certainly find a monster that can be used with this card. Unfortunately, there are certain rare cases where you may not. 7/10.

The Bottom Line: It's not like the Scientist deck is pressed for space anyways! Run it!

A BAD Score: 30.5/40= 7.625/10.

Cards it combos well with: Magical Scientist, Catapult Turtle, Reasoning, Last Will, Sinister Serpent, Sangan, Witch of the Black Forest, Dark Magician of Chaos.

Take a look at JAELOVE'S Smooth Journey for more details on the One Turn Kill deck.

 

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