Pojo's Yu-Gi-Oh Card of the Day
Zombie / Effect Monster
This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by the effect
of "The First Sarcophagus". When this card is
Special Summoned successfully, you can Special
Summon up to 4 Level 2 or lower Zombie-Type Normal
Monsters from your Graveyard.
- Light / 6 / 2500 / 2000
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 7.23.04
Spirit of the Pharaoh
Craptacular ultra at best.
It's 3/5ths as hard to get out as FINAL. Its attack is
a paltry 2500. It DOES help you swarm, by special
summoning a bunch of weenies from the Graveyard (Skull
Servant deck, anyone?) But that's about it. If your
opponent has more than one monster out, those weenies
aren't going to do a whole lot. And face it -- if you
would win by the weenie rush from this card, you could
have just won faster via another method anyway.
If I have to wait three turns to summon a 2500 monster
and fear MST while doing so, the effect had better
read "your opponent discards all the cards in their
hand and destroys all the cards on their field (AND
the cards on the field can't be chained in any way)."
Trade to n00bs.
Friday: Spirit of the Pharaoh
We end this week with Spirit of the Pharaoh, a
relatively crappy Ultra. There are some upsides; he
has a solid 2500 ATK and solid 2000 DEF, and being
LIGHT he can serve as Chaos food. The effect is
obviously only good in certain decks, decks revolving
around low-level normal Zombies...
In actuality, Spirit of the Pharaoh is the only likely
way you'll ever get certain cards to work; there are a
few cards in AST that require a lot of low-level
Normal Monsters to be on the field. Usually, though,
it's just not going to be worth it. First of all,
Spirit of the Pharaoh is nearly impossible to summon.
Chances are the Sarcophagi will be destroyed before
they have a chance to work, and you'll be left with
nothing. And even if you DO manage to summon SotP and
pull of the effect, it usually just won't be worth it.
Delta Attacker? Okay, you might get it to work; but
unless you have some equips, chances are you won't do
much damage. The Law of the Normal? Well, you can't
even get this one to work until you get rid of SotP,
something you won't want to do, seeing as you worked
so hard to get this 2500 attacker onto the field. But
you do, then, get to force your opponent into topdeck
mode while you have 5 weaklings on the field...meh.
Iíd stay away from this one...
Typical tournament deck: 1/5
Low-level Normal Monster deck: 3/5
OVERALL RATING: 2/5
Spirit of the Pharaoh is a Level 6 Light/Zombie. The
level wonít matter much, as it must be Special
Summoned through its effect. Both Light and Zombie
Monsters are very well supported. It has a 2500 ATK,
which is good, and a 2000 DEF, which is alright (stops
some beatsticks, and most control/support monsters)
but makes it an illegal target for Witch of the Black
Forest. If this was all there was to the card, it
wouldnít be too great, but it wouldnít be awful,
The bane of this card-it requires a series of Spell
cards be activated, and the activation canít be done
all at once. This is the only way to get it into
play. It also has an effect that summons several puny
Zombies into play that can be powered up by recent
cards, but still isnít too great.
You have to run it in its own deck, and DM7FGD already
covered this card far better than I can.
2/5-Hard, but it looks fun.
1.5/5-It can be made into a deck, but it wonít win a
3/5-but thatís if you get the minimum four cards
needed to run it.
Either you hate it or you love it, but either way you
agree that itís not too great.
Spirit of the Pharaoh
This card is garbage. I can't see a deck doing very
well with this.
It give you creatures to offer as tributes. It also
gives you attackers. It combos nicely with
Soul-Absorbing Bone Tower. That's about it.
You have to bring it out with the Sarcophogie. It
can't be summoned any other way, not even if you got
it out the first time. It is totally unsearchable by
Overall, I give Spirit of the Pharaoh a 5/10. It has
no kind of usefulness.
Friday: Spirit of the Pharaoh
own SotP deck.
We conclude the week with one of the
cooler cards of the set. Spirit of the Pharaoh is a
unique attempt to elevate the playability of the one,
two star monsters introduced in AST. Unfortunately, it
represents a failed attempt.
properly talk about the advantages surrounding the
SotP's use, we must talk about the requirements to
summon the man. Unfortunately, including the
sarcophagi in your deck will ruin it, and the
advantages incurred by bringing this guy out (2-4 900
attack monsters) are hardly worthwhile. We're talking
about a basic 2500 attack monster that requires
wasting deck/hand space for the sarcophagi. Using him
puts you at an immediate disadvantage. While 2500
attack does control the field, it still only merits a
Best Draw for the Situation: This monster will be
brought into play through either the deck or the hand.
What that basically means is you don't ever want to
draw this guy because you can simply bring him out
from the deck. Translation, you don't want this guy in
your hand, ever, period.
guy has solid attributes and a rather horrible effect
on two fronts. First, the effect of bringing out up to
4 level 2 or lower zombies is nearly worthless, simply
because they only pack 900 attack each. Second, the
part of his effect that lists his stringent summoning
requirements basically makes this guy worthless. His
Light/Zombie status, along with his 2500 attack, bumps
him up to 3/10.
guy is literally as dependable as the Destiny Board.
As in, not very dependable at all. Even when he's on
the field, he's basically a Summoned Skull. Sorry
Konami, you really dropped the ball with this one.
Score: 6/40= 1.5/10.
it combos well with:
to Smash, Skull Servant, Pharaoh's Servant, Pharaonic