Pojo's Yu-Gi-Oh Card of the Day
Destroy 1 face-down Monster Card and remove it from
play. If the monster is a Flip Effect Monster, both
players must check their respective Decks and remove
all monsters of the same name from play. Then
shuffle the Decks.
- Normal Spell
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 6.08.04
Nobleman of Crossout
It's been a long time since this card has seen a
reviewer's e-mail. If you didn't play 2 of it when
PSV was out, you may have been called a n00b.
Basically, it was Beatdown, Man-Eater Bug, and
searchers almost ALWAYS being played face-down. It's
one of the reasons Beatdown won. As I have said to
people asking for advice way back when..."Beatdown
doesn't fear the face-up monsters -- it should be
able to overpower them. It's the face-downs that
will give you the trouble every time. Nobleman takes
care of that."
No cost to activate -- Remember Tribute to the
REMOVES the card -- No flip effect, no search
effect, Spirit Reaper's outta there...
Clears the way for a direct assault early game by
either a Beatstick for a good chunk of damage or a
Don Zaloog/Spirit Reaper hit for a hand discard
More players are playing Sangan and Witch
face-up...it's about half and half so it seems.
Either face-up to avoid NoC, or face-down because
Scientist bringing out Dark Balter is a thorn in
If your opponent knows you have it via a hand
disruption card, they'll never set anything
How good is it? I play 1 of it, and Swords myself. I
used to play 2 NoC, but Swords was an overall better
topdeck. Granted, NoC removes the threat, but
sometimes you WANT the effect to go off (flips,
especially Fiber.) And at worst, now you know what
you're up against if Swords flipped it.
The winner at the February Butler, PA Regionals
(post DCR restriction list, pre-IOC) used the
maximum of two. They helped him a LOT.
Tuesday: Nobleman of Crossout
Nobleman of Crossout is a Normal Magic card that was
a Super Rare in PSV.
This card was run ubiquitously when it first came
out, and with good reason. At the time people still
played many Flip Effect monsters, and NoC was the
perfect card to screw them over. Afterward, however,
people began limiting their FLIP monsters; thus, the
use of NoC dropped.
Now though, the playability has grown again. People
often run either Fiber or Cyber Jar (or both), along
with Magician of Faith (or Magical Merchant) for
Chaos decks and even the occasional Morphing Jar.
Add in Witch, Sangan, and the ever-popular Tomatoes
and Angels, and NoC has quite a bit it can kill.
It's making a comeback, and rightly so; I would
recommend at least side-decking one of these. Hey,
in a pinch, you could always Book of Moon something
and then cross it out. It's semi-restricted for a
Typical tournament deck: 3.5/5
Book of Moon (trample?) deck: 4/5
OVERALL RATING: 3.8/5
Ahhh, the good ol' Nobleman of Crossout. I call this
the most set trap in the game!
Honestly, no one EVER plays this card from the hand
unless its first turn! dxP haha...I've had times
where Nobleman of Crossout was just in my hand doing
nothing. It didn't kill any thing and it was just a
bluff. But I've had times when I had a huge creature
and it got rid of Fiber Jar, DD Warrior Lady,
etc...all the good stuff. But once again...I had
times where it didn't do any thing...Here's what I
think of this card.
I feel like I'm the only guy in the whole wide world
to not use Nobleman of Crossout. I don't use it for
1 good reason: I hate losing because I have Nobleman
of Crossout. It's weird because I do tend to board
in Nobleman of Crossout when I see my opponent use a
lot of Flip Effect monsters but I still don't like
I tend to overload my self with DD Warrior Lady's
and DD Crazy Beast instead of Nobleman of Crossout.
Even though Fiber Jar tends to hurt me a LOT because
of how I play, I still prefer the creatures to
remove Witch/Sangan/Sinister/Tomato, etc
Soo let's see this "very good first turn and/or when
you force your opponent to set something" card in
This card basically says you can only use this card
IF there is a facedown creature in play. Well we
always set Witch/Sangan/Sinister face-down first
turn right? DD Warrior Ladies are always set too.
This card seems like the perfect card first turn. I
mean if it's a Witch/Sangan/Sinister set, you don't
have to worry about a Torrential Tribute that's set
behind it. Or you don't have to worry about Fiber
Jar being set because that's your opponent's only
out left. Well you are right. IT IS the best card to
have in your opening hand and THE best facedown
creature removal. But the problem with this card is
that you can't always expect your opponent to set
everything. If you think about it, in the late
game...no one sets Sangan, Witch, Tomato, DD Warrior
Lady, and sometimes even Sinister Serpent. So what
good is Nobleman of Crossout compared to DD Crazy
Beast and DD Warrior Lady?
The purpose of the over verbose article is that
Nobleman of Crossout IS a good card.......but only
in the first turn and during the mid game when your
opponent is setting stuff. Come Top Deck mode, it's
not the best card.
What could replace Nobleman of Crossout in
everyone's decks? DD Crazy Beast is one of
them...3rd DD Warrior Lady is another. I don't like
Exiled Force as a replacement because of Torrential
Tribute and if you kill a Witch/Sangan/Sinister that
way, it's almost pointless.
I'll never make a deck/side deck without Nobleman of
Crossout. It's a given. But I still do not like it
in a lot of decks because of it's "usefulness" or
lack of it.
Try running a deck without it (if you love the
card). Check to see the better "top decking" times
in the late game
Constructed: 7.5/10 (( once again...early game, mid
Limited: 7.5/10 (( how many walls do WE draft? ))
Nobleman of Crossout
One word that describes this card: Classic! I used
to love this card
because it was so useful, but now its more like
side-deck material. Here’s
Nobleman, or “Genocide” as I like to call it is one
of the more solid
monster removal cards. Its effect, which all of us
serious players should
know by now is, “Destroy 1 face-down Monster Card
and remove it from play.
If the monster is a Flip Effect Monster, both
players must check their
respective Decks and remove all monsters of the same
name from play. Then
shuffle the Decks.” This WAS a good effect because
were used more frequently. But now, its real iffy in
a solid deck.
You see, in a usual deck there are 4 real strong
monster removal magic cards
that are useful in multiple situations (well they’re
monster removal in my
opinion). They are Raigeki, Dark Hole, Change of
Heart, and Theft. Think
of it this way, if you have 4 decent offensive magic
cards that counter
monsters that’s a good amount already. Also running
Nobleman in your deck
becomes dead-weight at times because there are
basically three flip-effects
that I see in play (which are morphing jar #1, cyber
jar, and fiber jar).
Not to mention that we have the ever so abused D.D.
Warrior Lady (although
she doesn’t hit the flip effects, she’s good for
Decent card, but stick it in the side deck.