Pojo's Yu-Gi-Oh Card of the Day
Magician of Chaos
Spellcaster / Effect Monster
When this card is Normal Summoned or Special
Summoned successfully, you can add 1 Spell Card from
your Graveyard to your hand. A monster that is
destroyed by this monster as a result of battle is
removed from play instead of going to the Graveyard.
When this card is destroyed or removed from the
field, it is removed from play.
- Dark / 8 / 2800 / 2600
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 3.17.04
To see all I have to say about the Dark Magician of
Chaos (not to be confused with the Magician of Dark
Chaos, the Ritual Monster), simply go to the
Note that it will be Restricted to one.
• ~ Dark Magician of Chaos ~ •
Overall Rating: 4/5
This is quite the interesting card. But I
guarantee it will be Limited to 1 as soon as
possible to avoid any cheap shenanigans going on.
Let me explain, if you are somehow able to put 3
Dark Magician of Chaosí into your graveyard (through
Painful Choice for example), all you would need is a
simple Monster Reborn to revive all 3 of your Dark
Magician of Chaos. How do I do this you ask? Well
itís all in Dark Magician of Chaosí effect.
Basically when you Special Summon 1 to the field,
you are able to bring back the Monster Reborn you
just used to revive another, and finally again for
your 3rd one.
Pretty cheap wouldnít you say? We havenít even
broken the surface of this cheese. Dark Magician of
Chaos shines because every monster he destroys is
removed from the Game. Now while this may be good
for setting up for a Dimension Fusion or something,
the monster removed may be Witch of the Black
Forrest, or Sangan. That would really suck for your
The only notable downside to this monster is that
when he leaves the field by any means, he is removed
from the game. So this means Penguin Soldier would
not send him back to your opponentís hand, but
instead removes him from the game. Most look at this
as a bad thing. However would you really want your
opponent to have this under his control with a
simple Monster Reborn? I sure wouldnít
This is such an awesome card that it almost pains me
to say that it fits best in a Magician/ Spellcaster
I give Dark Magician of Chaos a perfect 5/5. Itís
simply an amazing card.
- Dark Magician of Chaos
I'm sure just about everyone knows about the new
One-Hit-KO monster that is Dark Magician of Chaos.
(Until it's restricted of course. Which will happen
All that's necessary is multiple DMoC in your
graveyard, preferably three if you haven't dealt any
damage yet, with a Monster Reborn in hand. Simply
cast Monster Reborn targeting DMoC, and when it
resolves grab Monster Reborn from your graveyard via
DMoC's effect. Repeat this process until all DMoC
are on the field. With the final DMoC effect, you
generally want to use some sort of field clearing
spell. Whether it be Harpie's Feather Duster, Heavy
Storm, Raigeki or Nobleman of Crossout.
With the aid of Painful Choice, this combo can be
accomplished within the first couple of turns.
Even disregarding the One-Hit-KO strategy, Dark
Magician of Chaos will still see plenty of play. The
effect is great, and the fact that he's a playable
Dark Magician will attract his many fans.
DMoC is a bomb in Limited. Although his effect is
nice, it usually won't have a game-breaking impact
on the game. It's the fact that he has 2800 ATK that
will win you matches in this format.
Constructed - 4/5
Limited - 4.5/5
Dark Magician of Chaos
When this card is Normal Summoned or Special
Summoned successfully, you
can add 1 Spell Card from your Graveyard to your
hand. A monster that
is destroyed by this monster as a result of battle
is removed from play
instead of going to the Graveyard. When this card is
removed from the field, it is removed from play.
This card is one of the most playable two-Tribute
monsters I've ever
seen -- so much so, that it's restricted to one in
Japan, and most
likely will be here (SO ABUSE IT NOW!)
*Dark Ruler Ha Des effect -- get rid of that pesky
Witch, Nimble, Tomato, Pyramid Turtle, etc. without
any nasty backlash.
*Magician of Faith effect allows you to get a Spell
card back that will
help you make sure it's safe to attack (a Magic/Trap
Raigeki, etc.) *SOLID attack for a two-Tribute.
*Removed from the game when it leaves the field by
any means. It needs
to be protected.
*Two tribute monsters were never the most playable
Painful Choice + Monster Reborn
Painful Choice all 3 into the Graveyard. Monster
Reborn one, get back
Monster Reborn, use it on the second, get back
Monster Reborn, use it
on the third, get back yet ANOTHER Magic...this
won't ALWAYS work
because if your opponent knows what you're planning,
they'll give you
one of the Black Magicians to prevent you from
getting all 3 on the field.
It's not a bad idea to use 1 of this; a combo deck
that runs 3 can get
a quick kill.
I give this card a 4/5.
Dark Magician of Chaos is a Level 7 monster.
Aside from making it hard to normal Summon, this
is also a Spell Caster, and thus a legal target
for Diffusion Wave Motion (not a ground breaking
combo, but useful). Dark has some good support,
so being Dark is probably a plus. 2800 ATK is
good for a level 7 (since itís the same tribute
cost, it gets compared to the level 8 monsters
like BEWD, so itís still not great). A DEF of
2600 makes it unsearchable, but also makes it
hard to run over in DEF mode if you have to use
it to defend.
Card Text (Effects):
This card has two great effects, followed by one
kind of ďmehĒ one.
When you normal or special summon this card, you
get to add a Spell card
fomr your discard back into your hand.
This sets up for some sick combos, like dropping
3 into the discard via Painful Choice, then
using a Monster Reborn to review all three-the
effect lets you recycle the Monster Reborn
twice, then the last card can be a Raigeki or
HFD to clear the field.
2800 x 3 =8400, enough to finish a completely
uninjured opponent. This is just on
reason why this card will be banned. The second
effect is that when this card destroys a monster
as a result of battle, it is removed from play.
The third effect is supposed to help tame it
down, but has some benefit to it as well. When
this bad boy is removed from the field, itís
removed from the game instead! The downside is
obvious, but the upside is that this prevents
your opponent from snagging it with a Monster
Reborn. It also sets up for a comboÖ
...especially before itís restricted-if you pull
up the above combo to summon all three, but
donít kill them off, either let your opponent
nuke your boys, or you can nuke them yourself,
to remove them from play. Then (assuming they
have at least one monster removed from play),
use Dimension Fusion to summon all 3 back,
letting your grab 3 Spell cards form your
Graveyard to (how about Raigeki and HFD to clear
the field, and then Dimension Fusion in case
something goes wrong again). There is a
Quick-Play (yeah, Quick-Play!) Spell card,
Light and Darkness, that lets you special
summon this card from your deck, hand or
Graveyard by offering a Dark Magician on the
field as tribute. This wouldnít be impressive,
except that Dark Magician himself can be special
Summoned in a similar manner by the effects of
Skilled Dark Black Magician (a level 4 1900 ATK
4/5-Not sure if I should really rate this too
highÖ only because this really isnít ďcasualĒ
4.5/5-Note, since even without support, itís a
good card. In decks that revolve around itÖ
probably wonít have a cool of Spell Cards to
revive, but itís a big monster anyway-the
effects are just the icing on the cake!
Good card. Too good, like so many-it only
didnít get a ď5/5Ē from me because it could
still be more over-powered (realistically-that
is, without becoming ludicrous).