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Pojo's Yu-Gi-Oh Card of the Day

Chaosrider Gustaph
Super Rare

Warrior / Effect Monster
You can remove up to 2 Spell Cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.

Type - Wind / 4 / 1400 / 1500
Card Number
- IOC-018

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 3.22.04

SomeGuy Monday - Chaosrider Gustaph

Chaosrider Gustaph, simply put, is a terrible version of pre-errata Bazoo the Soul-Eater. With Berserk Gorilla now in our grasp, there is no reason to make yourself susceptible to Fiber Jar. Not to mention you won't always have mass amounts of spells to remove in the early game.

In Limited this guy is definitely a first pick. Even though you won't generally draft a lot of good spells, there should be enough to make him at the very least a consistent 1700 ATK threat.

Rating:

Constructed - 2/5
Limited - 3.5/5 
MerrilHess Chaosrider Gustaph

This has to be one of the worst wastes of foil ever, IMO. I wouldn’t take away any of my magic for an ATK boost. He doesn’t even compare to Bazoo anyway as he can only hit 2000 ATK. Definitely not worth the tea in china. On the other hand he is searchable by witch, sangan, and flying kamanikari #2(wind type Mystic Tomato). I think Manju god or Berserk Gorilla could have been supers over this card.

I give Chaosrider Gustaph a 3/10. Getting rid of spells aren’t worth it.  
infinitekhaos Bazoo's counterpart. First off, his boost isn't near as much as Bazoo. However, he can be searched via Witch and Sangan, and for a fun deck, Flying Kamakari #1. His optimum power is a nice 2000, which can be crashed into a Vampire Lord. As for the spell cards, you don't reuse them as much as monsters, and with the banned list coming out, the banning of Fiber Jar might make this card more playable. Spells make up the majority of most decks today, so having cards to remove won't be a problem. Right now, I would keep this card in your binder.

Constructed - 2.5/5

Limited - 4.5/5

Artwork - 3.0/5

Closing Line - FEAR ME FOR I AM GUSTAPH 
ExMinion OfDarkness Monday:
Chaosrider Gustaph

This card is basically an altered Bazoo with a lower max ATK.

Pros:
*2000 ATK possible 4-star
*Magic cards tent to come back much less than Monster cards so you won't really miss them (unless a Fiber Jar flips and you removed all your staple magic cards)
*Warrior, so can be searched with Reinforcements of the Army
*Great mid to late-game topdeck
*Sanganable, Witchable, and under 1500, so all of those wonderful "ATK of 1500 or Less" special summon effects can work with him

Cons:
*Compare to Bazoo. Bazoo starts at 1600, can remove up to 3 cards, can outpower a Jinzo when maxed, and those monsters can come back with Dimension Fusion.
*Berserk Gorilla is already at 2,000 ATK without much of a drawback.

This card would be strong, but not compared to other cards that do his job better.

2/5 
Omega Chaosrider Gustaph currently does not see a lot of play. Chaosrider Gustaph has the ability to remove 2 Spell Cards from your graveyard to make it a 2000 attack monster.

At this stage of the game, people are paranoid of removing too many cards from the game due to the threat of Fiber Jar. But thinking into the future with Fiber Jar’s imminent ban, I believe this card will see more play, epically in Warrior Decks.

Gustaph’s effect also lasts until the end of your opponents turn. That means you won’t have to worry about leaving a weak 1400 attack monster on the field for your opponent to nuke.
Some people would rather use Bazoo over this card because it has a higher boosting capability, however it’s not always smart to remove Monsters from the game. Monsters have revival cards to being them back to the field, however Spell cards only have a select few that bring them back (Magician of Faith, Dark Magician of Chaos for example).

So if you’re running a Warrior deck and have an empty space to fill, I suggest you at least try this monster as it’s effect can save you in desperate situations.

I’m rating Chaosrider Gustaph twice, as I feel Fiber Jar makes a HUGE weight on why not to use this card. But once the ban is put into place it will be a solid card.

Pre Fiber Ban: 2/5

Post Fiber Ban: 4/5 
Otaku

Stats: Gustaph is a Wind/Warrior Level 4 Monster with an ATK of 1400 and a DEF of 1500.  Being a Level 4 is good, but given its low ATK, being a Level 3 would have been better in my opinion, as the effect is not that potent (I’ll get to that later) for a Level 4.  Being a Wind/Warrior isn’t too bad, as both have support.  Warrior has many, many goodies, while wind has some recent heavyweights in Slate Warrior and Luster Dragon #2.  However, neither of them are also Warriors.  Other Wind/Warriors exist, but I have not made my mind up about most of them-well, any of them.  All have uses, but usually require more effort than people like to play well… like the Sasuke Samurai.  Anyway, so I find that the combination is not great, but “good”-pick one aspect and go with it. 

Moving onto the ATK/DEF, both are pretty low.  The upside is that it can be searched out via the effects of not only Witch of the Black Forest and Sangan, but also Flying Kamikari #1, but that is really only good for grabbing other obscure Wind Monsters.  I think it could stand having been a bit higher, though to compete in the current environment, it would probably need to be 1700 or 1800.  The Defense doesn’t matter as much, since (given the effect), we’d want it ATK mode most of the time.  As such, 1500 is probably perfect-it allows it to still be searchable. 

Card Text (Effects): Okay, the effect lets you remove up to two Spell cards from play to gain a +300 ATK bonus per.  Since this appears to be a Spell Speed 1 effect, you would want to do this in Main Phase one, before you attack.  Removing the max would give you a 2000 ATK monster.  Of course, for decks that want brute Strength, 1900 ATK Level 4 monsters are now abundant, which is one reason I don’t care for the effect.  Second, as of right now, many decks I know run Fiber Jar, since it takes a lot of bad luck for your opponent to make you play it (though thanks for commonly played cards like Cyber Jar it does happen), and the effect can often be a lifesaver.  If you remove your Spell cards for Chaos Rider Gustaph’s effect, you’ve gutted your deck!  The upside is that since Spell cards are so heavily played, you will have plenty of fodder. 

Uses/Combinations: Some of the new cards need you to have an empty graveyard… but I still wouldn’t waste time with them.  There is nothing that brings back removed Spell cards in a fantastic manner., the way Dimension Fusion does for Monsters. 

Ratings 

Casual: 1.75/5-If you run a Wind/Warrior deck, it might be useful.  Fiber Jar will make you wish you never played it though. 

Constructed: 1.25/5-Similar to the above, Fiber Jar will make you wish you never played it.  There are many options for getting a stronger attacker, and since monsters usually only last a turn there are many better choices for beatsticks. 

Limited: 3/5-Might be decent here, since you probably won’t have to worry about Fiber Jar resetting everything. 

Summary

An attempt at making a “better” Bazoo… not “broken” like before it was errata’d, but stronger than it is now.  Personally, I think they needed to either make the stat changes I said, make the ATK bonus stronger, or permanent, or some combination of the two.  Still, I’d rather get poor cards like this than the ridiculously over-powered kind that seem to be favored.

 

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