Great Phantom Thief is a Level 3 Earth Spellcaster.
This means that a) it can go under Gravity
Bind, and b) it has decent support.
The only upside of itís ATK/DEF is that
a) it is searchable by Witch of the Black Forest,
Sangan, and Giant Rat and b) that Secret Passage
to the Treasures would let it attack directly.
The Defense could be as high as 1500 and
the above would all still be
why this card might see play-if this card inflicts
Battle Damage to your opponentís LP, then you
get to name a card.
You get to then see your opponentís hand,
and if any copies are in his/her hand, then all
copies are discarded.
This is moderately useful, but in my
opinion, a little under-powered.
Basically, you need to live long enough to
attack twice since the first successful battle
damage will let you see the hand.
Counter Exodia if its
in hand? I
really donít see much point to it unless you
have a way of knowing what is in an opponentís
then, I donít know if itís worth running this.
Best I can think of is a Gravity Bind
deck/Messenger of Peace deck, and tossing in some
Secret Passage to the Treasures and maybe an Eye
of Truth (so you know what to call) or three.
I believe there is a Spell Card coming that
letís a Spell caster attack twice, but I do not
know for certain, and with a Midterm tonight, I
canít go scrounging around for it.
3.25/5-Such a deck might work hereÖ barely.
Control is easier through other meansÖ
2.5/5-Just not seeing it.
If I need to nuke a certain card in an
opponentís hand, Exchange is usually easier,
since rarely will an unrestricted card cause so
3.5/5-While almost as hard to use here (you
basically have to already have field control),
almost any hand disruption becomes more potent.
There is also a mixed blessing of the
obvious set wide restriction-name whatever the
best, common, strong monsters are, and if you are
wrong, oh well.
one of those cards you feel should be able to do
something, but you donít know what. Love the