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Pojo's Yu-Gi-Oh Card of the Day

Little-Winguard
Common

Warrior / Effect Monster
Once during each of your End Phases, you can change the battle position of this card.

Type - Wind / 4 / 1400 / 1800
Card Number
- DCR-013

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 3.31.04

SomeGuy Wednesday - Little-Winguard

Wha??? Uber crap? Yes?

I honestly don't know why we're reviewing this card, but here it goes...

At the very least, this weak monsters KNOWS it's weak. It will peck at you're opponents open field for a decent 1400, then run away to DEF mode once the battle commences. It's actually pretty funny when you think about it.
It's horrid for tournaments though, don't consider it for anything other than casual play.

In Limited, Little-Winguard is quite the monster. Many common monsters are in the 1000-1400 ATK range, which means at the very least you will be able to destroy a percentage of your opponent's monsters with this card. The best part is, 1800 DEF can definitely hold the fort. It's playable in just about every circumstance in this format.

Rating:

Constructed - 1/5
Limited - 3/5 
ExMinion OfDarkness Wednesday:
Little-Winguard

This card is basically similar to the "Flip themselves face-down" monsters, except it doesn't flip itself. You attack with it, shift it to Defense, and end. It's not really tournament playable (there are much better cards for your deck slot), but it would work well in a Messenger of peace-type situation, where it fits under the 1500, kills something, and switches to Defense just in case.

If the Defense were 2,000 I might dare say this card might show up in a Deck at Regionals or Nationals, but sadly, we're just a few DEF points short of that.

1.25/5 
Otaku

Stats: Little Winguard is a Level 4 Wind/Warrior Monster.  Being a Level 4 good, since that means you don’t need to pay tribute for him… but it would have been better as a Level 3.  Wind Monsters have some good cards, but currently nothing too build a deck around.  For that matter, we have some solid Wind Monsters, but until Cyber Harpie comes out, I don’t think a mono-wind deck will really work.  It could fit into a Warrior based deck, but there are better warriors.  Naturally, Wind/Warrior deck is really out then, though we do have six such monsters available, none are really the type to build a deck around.  As for Little Winguard’s ATTK and DEF, given my idea on how to use “him”, they are about right.  A DEF of 2000 would have been really good, and an attack of 1450 great for what I have in mind, but 1400/1800 will due with the right set-up… 

Card Text (Effects): …but first let’s explain the effect: Little Winguard can switch its battle position once during each of its end phases.  I don’t see a ruling about whether this just means if it hasn’t attacked it can switch then, or if it can switch its battle position then regardless of whether it would normally be allowed to.  For now, I am going with the latter, cause it opens up an obscure use for the card… 

Uses/Combinations: …so my though was this-run it with messenger of Peace and/or Chorus of Sanctuary.  Together, that will give you a 2300 DEF wall that can do a quick 1400 hit each turn too.  Of course, I don’t know if such a deck would really work, but Ironically it might with some of the other Wind Warriors… namely with Sasuke Samurai and Sasuke Samurai #2.  Unfortunately, there is a good chance that not even Messenger of Peace could protect those two.  Toss in some direct attackers or tramplers and it could at least be fun. 

Ratings 

Casual: 3/5-Like I said, not bad for a Messenger of Peace deck. 

Constructed: 2/5-but such a deck has little hope here, and should probably stick to the basics (running weak direct attackers).  Still, if you have room in your side deck, then this could provide some protection against Messenger of Peace decks (oh the irony), and might fit into some Warrior decks too. 

Limited: 3.25/5-Nice way of “testing” your opponent-his DEF will protect him better here, so you can “safely” attack your opponent, then switch to DEF mode. 

Summary

Not a bad concept, but a bit weak… unless I am wrong and it is illegal to switch him after attacking via his effect, in which case, drop him to 1.5/5, 1.25/5, and 1.5/5 respectfully. 

 

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