Pojo's Yu-Gi-Oh Card of the Day
An Owl of
Winged Beast / Effect Monster
FLIP: Select 1 Field Magic Card from your Deck and
place it on top of your Deck. If ďNecrovalleyĒ is
active on the field, you can add the selected card
to your hand.
- Wind / 2 / 300 / 500
are based on a 1 to 5 scale
the worst. 3 ... average. 5 is the highest rating
Date Reviewed - 10.07.04
Thu 10.07.04 - An Owl of Luck
Once again, I am going to point out the fact that there is a better
card. And there is. Let's compare this to Terraforming.
Stats/Cost: An Owl of Luck has lackluster stats at best -
300/500 won't win much, but it can fit under all three stall cards.
The effect is slow since you need to flip it and you need a field card
in deck, which loses it some brownie points. Terraforming is a normal
spell with no cost. Terraforming wins here.
Effect: Well, you can search out a specific field card from
your deck. This offers no card advantage whatsoever until Necrovalley
is on the field. I, personally, would not run any field magic cards
but Necrovalley in a deck with Necrovalley in it. By that time, you
don't need another Necrovalley out. =\
Why would you want to use this when Terraforming gets you a first turn
Necrovalley? Terraforming wins here, too.
Combos: It does quite well with Necrovalley and other field
cards, as you can see. It would go somewhat well in a deck with
Archfiend's Oath, I suppose. Terraforming offers no advantage, but
this offers little or no advantage. Owl has more combos, though, so
it wins here.
Post-Ban: Erm, Necrovalley kicks arse here. But why use this
over Terraforming with more people running Noblemans? Terraforming
Any Deck: 1.4/5 (Terraforming = speed)
Gravekeeper's deck: 2/5 (why bother)
Any Deck: 1.5/5 (more field cards about)
Gravekeeper's deck: 2.2/5 (more likely to actually use the effect.
As always, my e-mail is Cakepie (at) Gmail.com. I'd love to hear your feedback!
An Owl of Luck
Necrovalley-enhanced field magic search. Basically,
this thing is like Magician of Faith -- it's
intended to die from whatever attacks it, and when
it does, you get to throw the Necrovalley on top of
your Deck. If you already have a Necrovalley down,
you get to put another one in your hand for later.
It's good and bad -- good that it won't hurt you by
losing the card advantage you'd give up if you had
to draw it next turn, and bad because if your
opponent somehow gets on the winning end of the Duel
while you have Necrovalley out, what good is another
Necro going to do you?
Again, this card gets a low score because we have a
better card; Gravekeeper deck players will usually
pack 2 Terraforming along with those 3 Necrovalley
to ensure they get the card -- Terraforming doesn't
have to wait for a flip, it can just immediately go
fetch the Necro.
Same thing for players who might consider this to
get their A Legendary Ocean faster.
1.5/5 all around.
An Owl of Luck
An Owl of Luck is an interesting card, one of the
few semi-playable Winged Beasts available in the
game. While the stats aren't impressive, you would
only play it for its Flip Effect, which can be
absolutely incredible in the right deck (namely
In a Gravekeeper deck, you activate An Owl of Luck's
Flip Effect and (presuming Necrovalley is on the
field) get another Necrovalley into your hand. While
this may seem counterproductive, it's always good to
have a backup copy of a Field Spell handy in any
deck revolving around Field Spell Cards. If you
don't have Necrovalley on the field, the Field Spell
goes to the top of your deck. It isn't quite as
useful, but it can be more of a lifesaver; remember,
if Necrovalley isn't on the field, that usually
means you need one. Ensuring that you draw it next
turn certainly isnít bad.
This can also see limited play in other decks, such
as those based around A Legendary Ocean or
Pandemonium. Of course, it won't work quite as well
in those as a Gravekeeper deck; but it couldn't
hurt. It'd be more useful if it were Level 1, since
it would be able to Metamorphose into TER...but oh
Traditional Ė CCCC: 1/5
Traditional Ė Gravekeeper Deck: 2.5/5
Advanced Ė Gravekeeper Deck: 3/5
An Owl of Luck
I might have been wrong yesterday about the
monsterís effects getting better. Tomorrowís is
pretty good thoughÖ
Stats: With ATK and DEF being 300 and 500
respectively, An Owl of Luck fits the stereotype
FLIP Effect monsters have; to only be used for their
effects. Like most weak monsters, you can get it
with Sangan, Witch, and Flying Kamakiri #1 . Itís a
WIND monster, which gives it access to a few cards
that utilize WIND monsters to their benefit. And
itís a Winged Beast, whose uses grew when IOC was
released. Stats Ė Bad.
Effect: An Owl of Luck has a terrible effect just
like it has terrible stats. When it is flipped, you
get to put a Field Spell Card on top of your Deck;
and if Necrovalley is in play, you get to add the
Field Spell Card to your hand. That isnít an effect
that will be helping you out a whole lot, seeing as
there are only a few deck types that use Field Spell
Cards. Effect Ė Bad.
Combos: There arenít many combos for An Owl of Luck.
You can use a combo of Book of Moon with Book of
Taiyou or use Tsukuyomi to add lots of Field Spell
Cards to your hand by reusing An Owl of Luckís
effect, but those cards are better used on GOOD Flip
Usability: An Owl of Luck really has no deck that it
fits in well. Any deck using Field Spell Cards have
a much better alternative in the form of
Terraforming; a Spell Card that adds a Field Spell
Card in your Deck to your hand.
Just use Terraforming. End of Story.
Advanced Format: .5/5. Donít expect this card to
become a common sight.
Traditional Format: .5/5. HA!
Art: 3.5/5. As a fan of the Harry Potter books, Iíve
grown a liking to owls.
Thursday: An Owl of Luck
Rated For: Gravekeeper Deck, Field Spell Requiring
Thursday is a good time to bring out one playable
card from the bunch, I presume. And magically
enough, Thursday does bring a rather playable card
for the week! Itís An Owl of Luck, a card that can
serve a purpose in the typical Gravekeeper deck.
Unfortunately, the speed of Terraforming rather
limits its use, but An Owl of Luck is certainly a
good idea for a card and is well-balanced to boot.
Good job, Konami!
With Necrovalley on the field, this
one equates to even hand advantage (you get a field
spell for a monster). Without it, you can manipulate
your deck to get your field spells faster, but
obviously Terraforming is far superior.
Best Draw for the Situation:
This card is rather solid in the
opening game because it really lets you plan your
options and get the field spell out onto the
playfield. It starts losing effectiveness later,
however, because flip effects are generally slow,
and this one burns your draw phase on
This one really does have a well
thought out effect. Unfortunately, the simple fact
is that it is seriously upstaged by
Of course in the post-ban format, you
might have a better chance of using this card,
unless your opponent is wisely packing Crossouts and
Ceasefire. It is slightly more dependable, but it
usually wastes your draw phase on the field spell,
meaning that the field spell HAS to be the VERY
BEST option to make it worthwhile.
The Bottom Line:
This card is the poor manís version
of Terraforming. Yes, I realize this review sounds
like an advertisement for Terraforming.
A BAD Score: 21/40= 53/100
Cards it functions well with: Necrovalley, any other
field spell card.
Stats : An Owl of Luck is a Level 2 Wind/Winged
Beast. Being Level 2 means it can slip under things
like Level Limit-Area B and Gravity Bind, though
this card isnít for attacking. This is something of
a shame; the Wind aspect doesnít lend much to the
card, but Winged Beasts have great support that
nearly rivals Warriors. Enraged Battle Ox and
Manticore of Darkness are potent and since their
effects apply to Winged Beasts, it boosts their use.
The ATK/DEF of 300/500 means you wonít be attacking
it with it except out of pure desperation. Yeah,
that sounds promising. At least this means you can
search it out via Sangan and Witch of the Black
Forest, and Flying Kamakiri #1 (though since it is a
Flip Effect, I would not recommend Kamakiri).
Effect(s) : This cardís Flip Effect lets you
top deck a Field Spell card. If Necrovalley is out,
it goes to your hand. The second part seems rather
trivial. Why would you Set this if you already have
a Necrovalley at the ready? I suppose in Advanced,
itís not completely unsafe in hand. Since it
searches out a card in your deck, itís just altering
your top deck, not replenishing or depleting the
Uses and Combinations : So, where to use it?
If you have room, and your deck is oriented around a
Field Spell, this is another method of getting it
out. Is that enough to use it? Well, we already have
a Spell called Terraforming. Same set even.
Terraforming letís you grab a Field Spell right from
your deck. So why use the bird? Well, if you run it
maxed out, itís not unlike having nine copies of the
Field Spell in your deck, at least for the purpose
of drawing. Of course, you might prefer a Magician
of Faith instead, since it can serve as Chaos Food
and get a ďspentĒ Field Spell back into your hand.
If there is room, a few of both could be useful.
Traditional : 1.75/5-Decks relying of Field
Spells take a hit here, due to all the removal.
Still, it can come in handy. Better this gets nuked
than something important.
Advanced : 2/5-Itís pretty specialized, but
again, you just might just get a boost from it.
Terraforming is good, but also screams to be
negated. If they have already burned up their
Nobleman of Crossouts and arenít running something
like Dark Ruler Ha Des, you have a good chance at
getting it off.
Limited : 3/5-If you pulled Necrovalley any
decent Gravekeepers, you want this. If not, ignore
it (it becomes a 1/5).
Not totally useless, but very specialized, and not
the only potential candidate to use.