Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Yugi Polls
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

- Magic
- DBZ
- Gundam
- Pokemon
- Digimon 
- Harry Potter
- Anime

- Advertise on Pojo
- Our Sponsors
- Pojo Polls

 


Pojo's Yu-Gi-Oh Card of the Day

Magic Drain
Common

You can activate this card when your opponent activates a Spell Card. If your opponent cannot immediately discard 1 Spell Card from his/her hand, negate the activation of the Spell Card and destroy it.

Type - Counter Trap
Card Number
- TP4-017

Ratings are based on a 1 to 5 scale 1 being 
the worst.  3 ... average.  5 is the highest rating

Date Reviewed - 9.28.04

Tranorix Magic Drain

Magic Drain is a card that's been played fairly frequently since its initial release in Pharaoh's Servant. It's been generally accepted as the best Spell negator after Imperial Order, which would, then, make it #1 post-ban. But is that really the case?

The arguments in favor of Magic Drain claim that you more or less always win when you use it. Either you get to negate your opponent's Spell Card for free, or your opponent discard another Spell Card, giving you some sort of card advantage. Card advantage, however, isn't quite as important post-ban; therefore, Magic Drain doesnít instantly become the best. The fact that negation isnít guaranteed also hurts it a little.

Obviously, waiting until late-game to use Magic Drain is a better tactic; you'll have a better chance of guaranteed negation, since your opponent's hand size is likely to be smaller. Negating things also becomes more crucial as the game progresses.

Basically, Magic Drain is a card that you don't want to use if you need reliable protection for your Spells or Traps. It IS a card that you want to use if you want to annoy and potentially disrupt your opponent, so it can really fit into almost any deck.

Traditional Ė CCCC: 4/5
Advanced Ė Control: 4/5 
ExMinion OfDarkness Tuesday:
Magic Drain

This is, next to Imperial Order, the best negation out there.

Magic Jammer is frowned upon because you're giving up 2 cards for their 1 -- Jammer + the discard against their single Magic. Magic Drain gives a bit less control, but puts that advantage in your favor. You give up one card for a free stop of one (better than Jammer) or a Spell from their hand. Reducing their hand size is always good.

True Control players may have ran this alongside their Drop Offs/Time Seals. Although Imperial Order is getting banned in Advanced Format, it's worth mentioning these two worked well together (that is until MST becomes Restricted...BAH @ KONAMI.) A player sets Imperial and Magic Drain. Other player plays Harpie's Feather Duster/Heavy Storm. You Imperial. They MST Imperial. You flip Drain. In order for them to get anything else through that turn, they have to give up a -THIRD SPELL-. Most of the time, that third spell won't be worth it or they won't have a third spell in hand, which allows the player to continue their Imperial lock.

Watch for this to get played in Advanced Format with IO gone. Players may have a few extra spots in their Deck they don't know what to do with, and in the Trap lineup, this is a likely candidate.

Traditional Format: 3.75/5
Advanced Format: 3.75/5 
JAELOVE

Tuesday: Magic Drain

Rated For: Any Deck. Any Deck. Any Deck.

I love Magic Drain. It was one of my favorite cards even before the ban list was released; the removal of Imperial Order makes this cardís playability skyrocket. Itís the `only playable form of spell negation left; that makes its value priceless.

Advantage F/H: Most people mistake the true value of Magic Drain (which explains all the Magic Jammer vs. Magic Drain arguments). The point is this: either your opponent chooses to let his spell sputter, giving up his chance to take over the game, or negates the spell, limiting his options even further. Itís almost like Magic Drain is a deep pit sucking up your opponentís resources; he can try to dig his way out, but heíll just fall in deeper. Either youíre trading Magic Drain for the best spell in his deck, or youíre trading it for two spells in his hand. Win-win for you, lose-lose for them.                                    9/10.

Best Draw for the Situation: Drawing this card when youíre being beat-down by an attack force is just horrid. Letís hope that your deck possesses enough power and versatility to always have some sort of field presence to protect with this card, otherwise itíll be useless.                                   7/10.

Attributes/Effect: Pre-ban, this card cut down some of the most effective and feared cards in the game. Post-ban, it does the same, negating the card advantage of Pot of Greed, making the cost for Premature Burial even steeper, equalizing the burden of Heavy Storm, and so on and so forth. Decks running NO spell negation pre-ban were suicidal, and in post-ban play, spell negation will still be important.                       8/10.

Dependability: If youíre looking to stop the spell for certain, this card isnít your cup of tea. However, I hope you understand by now that, whether your opponent chooses to discard or not, heís still put in a rather tough situation. And you should like that. 8/10.

The Bottom Line:       Please stop overlooking it now. Play it, youíll be surprised.

A BAD Score:                        80/100

Cards it functions well with: Itís a one card wrecking crew.

 

 Copyright 1998-2004 - Pojo.com 

This site is not associated with KAZUKI TAKAHASHI.  Yu-Gi-Oh is a registered trademarks of KAZUKI TAKAHASHI.
This is NOT an official site.  This is a fan site.