Wednesday: Trap Dustshoot
Pure Debilitating One Side Control Domination Deck.
This card is rated for the build I call the PDOSCDD
deck, or Pure Debilitating One Sid Control
Domination Deck, where your opponent gets to keep no
monsters and you get to keep all of them!
using cards such as Drop Off, The Forceful Sentry,
Confiscation, Time Seal, Don Zaloog, Spirit Reaper,
D.D Designator, and THIS BAD BOY, youíll win
in no time.
Trap Dustshoot is one of the most overlooked commons
ever, but donít be fooled. I took a build featuring
this card and placed second in one of the toughest
tournaments in the nation! It truly is a fearsome
This card is obviously intended for
use in the opening hand. Itís condition is that your
opponent must have four cards in hand, which is a
very, very common situation, especially since you
can chain it to their draw phase. When doing so, you
get to take a look at their hand AND select a
monster to return to their deck. The advantage,
Best Draw for the Situation:
This is the weak point of Trap
Dustshoot. A pure control deck HAS to keep its
opponents hand low, so Trap Dustshoot becomes an
unusable card as the duel progresses. It is
absolutely fabulous in the opening hand, though.
With all the emphasis on control, I
simply donít see how pre-ban control with
Yata-Garasu overlooked this card. Even post-ban,
itís simply a fantastic way of getting rid of
Sinister Serpent, Black Luster Soldier, or anything
else that might haunt you. Simply
I suppose the B and D categories of
A BAD system are tied together, and
rightfully so. Trap Dustshoot loses points here
because there are situations that come up in the
duel where you simply canít use it at all.
The Bottom Line:
This card was far better pre-ban
because of Yata and Delinquent Duo, but itís still a
good card for pure control decks.
A BAD Score: 29/40= 73/100
Cards it functions well with:
D.D Designator, Drop Off,
Standard Control cards.