Discard 1 card from your hand. Select 1 card from
your Graveyard and return it to the top of your Deck.
Type - Spell
Card Number - FET-EN037
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 04.05.05
Feather of the Phoenix
A Feather of the Phoenix is an odd little card --
bad hand advantage but useful in a few situations.
Under the worst conditions, you're taking an
advantage of -3 -- Feather itself, the discard, and
you're re-drawing a card.
However, you're getting 1 card back if the discard
was Sinister Serpent or a Night Assailant...another
card if the card put back was Pot, or if it was
Graceful and you put back Sinister.
Generally, I think Magician of Faith is a better
option -- Even in those situations where I really
wish I could get Ceasefire or Ring back for a win,
there are just better options -- and Reincarnation
works better for monsters.
2/5 at best.
Feather of the Phoenix is another card I will
comparing to another card. This time, we go for
And we notice two differences. This can retrieve any
card, which is incredible. This puts it on top of
your deck, which is best summarized as horrible. On
First, retrieving any card doesn't matter. This will
only retrieve spells over 9 times out of 10.
Monsters have Monster Reincarnation, and if you
fetch a trap… Well… You're insane. Your opponent
will see the card you swing back to the top and can
work his way around it however he wants. Even if
it's chainable and free, you still have to wait an
additional turn to activate the card, making your
use of Feather of the Phoenix the slowest move I can
think of beside normal summoning all three pieces of
Gate Guardian with two tributes and then getting
Gate Guardian out himself. Spells are the only
option a reasonable person would go with for this
Just to inform you, your Draw Phase is the only
reliable source of card advantage you will ever have
in a game. Of the four resources you have in the
game – your deck (and graveyard and removed from
game pile, and the resource most players deem as
least important), your draw phase (and hand), your
one-per-turn Normal Summon and your LP, this cuts
three cards down from what might be the most
important in protecting the other resources to give
you one card and a small advantage. You lose your
draw phase and two cards from your hand to get one
card. There's a reason Yata Garasu was banned, and
that's that it took a limited resource – your one
per turn – and cut your opponent's draw phase from
them, effectively gaining one card of advantage per
turn. This might not have been so bad – after all,
Time Seal isn't restricted in any way, shape or
form… But it was reusable and slowly, but surely
diminished another of your opponent's resources…
That's a bit of education for some of the newer
players to the game, so let's get back to Feather of
the Phoenix. Right now, there is no way to get
around losing this card when you play it. Same with
every other Magic or Trap card in the game. That's
–1 advantage. Then you lose your draw phase. –1
advantage. The discard can be worked around…
Sinister Serpent and Night Assailant are entirely
reasonable cards to work with, so I'll mention them
as combo cards with this one.
So let's say you discard Sinister and lose only two
cards – the one you would have gotten next turn and
Feather itself. Then you get that card back… You
started with Sinister and Feather in hand and you
ended with the bounced card and Sinister in hand,
losing your draw phase. Even if that card is
Graceful Charity, and you discard Sinister to gain
one more card of advantage… You break even. Barely.
Pot of Greed will do the same. Delinquent Duo is not
a logical choice unless you know your opponent has
at least three monsters in his hand, and then you
risk one of them being Soldier or a special summon
monster (and then you still risk them drawing
Graceful, discarding the monsters, and then setting
their hand to make Delinquent Duo a useless card) or
unless you have a Heavy Storm in your hand and
destroy every single card they set from their hand.
If one of those can apply, then you are getting
really lucky. Three cards that make this card good
So the only way you can break even is to retrieve
one of three cards restricted to one per deck.
So let's say this did something else – say, bounce
back one of your opponent's cards from their
graveyard to the top of their deck – I might play
one in some sort of Masks of Tsuku control (You're
welcome, dawn. The rest of you will have to wait
until next week to find out what I'm talking
Now, it does stuff. Therefore, I won't be a moron
and give it a 1/5 or even a 2/5 (Sorry for the last
5 weeks). But what it does doesn't help you much of
the time. =\
Traditional: Okay, scratch what I said. Sure, there
are a lot more broken cards to get back, but hey!
Yata Garasu will just LOVE you losing your Draw
Advanced: Delinquent, Pot, and Graceful are all
legal in this format, and the hand advantage dealie
is not as huge, but you still won't be getting back
as much useful stuff. 2.4/5
Wow, that was a fairly nice review as compared to
the last 4 weeks. I wonder w- oh yeah. I lost the
reviews. Again, sorry for the crappy reviews.
Feather of the Phoenix
This is a very rentsy card; I can’t even tell yet
whether it’s being tremendously overrated or
remarkably underrated. Or neither. Either way, it’s
a Normal Spell that requires a discard, which means
its effect had better be really good.
And indeed, it’s really good. Play this card,
discard something (and as always, Sinister Serpent,
Night Assailant and Skull-Mark Ladybug all work
wonderfully), and take any card from your Graveyard
and put it on top of your deck. As far as card
advantage goes, this card hurts: you’re sacrificing
two cards from your hand and not gaining any right
On the other hand, you can take any card from your
Graveyard. It may very well be worth the loss of
card advantage if you bring back something like
Mirror Force or Lightning Vortex when you’re behind,
or if you take that Cannon Soldier to do the last
500 points of damage, or that Metamorphosis you
need, for whatever reason.
This card is even better in Traditional, where
although card advantage is more important, there are
also far more game-breaking cards you could use.
Like Raigeki. As a general rule, it’d probably be
best in Burners, as they don’t focus so much on card
advantage as they do one or two key cards.
Traditional – CCCC: 3/5
Traditional – Burn: 3.5/5
Advanced – CCWC: 2.5/5
Advanced – Burn: 3/5
OVERALL RATING: 3/5
Feather of the Phoenix
Today’s card is A Feather of the Phoenix, a
universal version of The Warrior Returning Alive.
At the cost of a discard, Feather allows you to
return one card in your Graveyard to the top of your
Deck. Simple effect really, and it’s useful too. If
BLS end up in your Graveyard before being properly
summoned, Feather it to the top of your Deck. Want
to reuse your Graceful Charity? Feather it.
The only downside to the effect is the required
discard. With the return of Delinquent Duo to
Advanced, hand size is something to be aware of; you
don’t want to find yourself with two cards or less
very often. So just reserve Feather for times in
which it would be most beneficial, such as when you
have a Pot of Greed ready to be used. All in all,
Feather could be put into any Deck, but with the
numerous Spell “Staples”, you may have difficulty
finding room for it.
Advanced: 3/5. It’s going to take a turn for Feather
to help you at all, so have a back-up plan.
Traditional: 2/5. Discards are to be avoided in
Art: 4/5. For some reason that feather is extremely
cool, and I dun’t new y.
Feather of the Phoenix
Discard 1 card from your hand. Return one card from
your graveyard to the top of your deck.
Now, this is a good card. I really REALLY like this
card. I have one of these and it is awesome. It's
like a more vaguely targeted version of Monster
Reincarnation which only lets you select a monster
and brings it back to your hand. This lets you
choose ANY card and set it on top of your deck. The
only REAL threat to that is Drop Off and so few
people play that, sadly.
Bring your Lightning Vortex, Jinzo, Phoenix,
Graceful, Delinquent Duo, Pot of Greed, Mirror
Force, or whatever else YOU WANT back to your deck
and you get to use it whenever you want. Being a
Spell, you don't have to wait a turn like you would
if it were a trap which also helps this card.
I see this being used late game as a best case
scenario, but use it whenever you want. It is a good
Sorry again for a short review, but it's good, and
I've said enough.
Conclusion: It is a solid card that can be
Limited: 2.5/5 Why so low? Not many "game-breaking"
cards to use here.
You stay classy, Planet Earth :)
Once again, classes necessitate that I be very
brief with my reviews. I wasn’t go to review at
all, but there seems enough dissent in at least
a few of the CotDs this week to warrant my
participation (e.g. I disagree and can’t keep my
mouth shut or fingers off the keyboard).
Besides, I really do need to shorten my average
A Feather of the Phoenix
is the new, all purpose,
recursion card. While it is not as sick
as it could have been, it is still a very solid
card that is just shy of being a staple. Why?
Well, let us look at the effect: discard a card
from hand to place a card from the discard on
top of your deck. So I am one step farther from
decking, and I just made sure that the next card
I draw is either exactly what I need, or at
least more likely to help me than anything
remaining in my deck. Discard costs tend to be
rather easy to manage, provided you either a)
run few so that you don’t have to worry about
running out your hand or b) run several to
justify including Night Assailant or
Sinister Serpent. Sinister Serpent
has enough other uses to warrant it in several
decks regardless of discard costs, so I hope
this really emphasizes the ridiculousness of
avoiding a card just for a single discard
requirement. Now together, those are enough to
discourage A Feather of the Phoenix from
being used in general for a game like Yu-Gi-Oh.
Since most cards in this game are far too easy
to use and don’t require “tapping” into a
resource like mana,
Energy, Power, etc. seen in other games, Yu-Gi-Oh
can’t have the draw power available to those
kinds of games. So that once-per-turn draw is a
precious thing indeed.
As a whole it seems a very good card to me.
Cherry picking the exact card I need from my
Graveyard is only lame when everything good is
still in your deck. Otherwise, top deck a
Pot of Greed or Graceful Charity for
greater deck penetration (your card count won’t
come out ahead, but you’ll have the chance to
exchange useless or renewable resources for
something better), or a second shot at a good
card (Heavy Storm to clear away the
opponent’s Spells and Traps so you can safely
attack for game). You can use it for Monsters,
but if that is your only reason, just run
Monster Reincarnation to return it to hand.
Though having just one set of cards that does
the job, even if not as well, as twice as many
of two different groups of cards tends to be an
3.5/5: So what if I am making it one card easier
to catch me in a Yata-lock?
I am also making it several steps easier to
annihilate my opponent’s cards by “bouncing” a
to the top of the deck. If I am that close to
being locked, I am in trouble no matter what.
3.75/5-An excellent card that just faces so much
competition for deck space.
Like many cards, though, it requires you think
before you use it to avoid hurting yourself.
4/5-Take a good card an
make sure you draw it again.
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